sry, couldn't edit it anymore. what I meant was 1440/1800p (+ reconstruction/AA) but not native 4k. It should be the same technique like in rainbow six.
The Division doesn't run at native 4k on PS4 Pro. Here's a 4k screenshot during high motion (https://gifyu.com/image/Samu). It looks like they're using a similar temporal reconstruction technique to the one that For Honor uses.
Can somebody please explain what temporal injection is? I've seen it mentioned many times but without a technical explanation. Is that the same thing Quantum Break used?It was not a secret they use temporal injection probably
It was the name for method that Insomniac uses, no solid information on what they do.Can somebody please explain what temporal injection is? I've seen it mentioned many times but without a technical explanation. Is that the same thing Quantum Break used?
I realize it's what insomniac used. It sounds to me like using a lower resolution, and reprojecting pixels from the last few frames forward to reconstruct a higher resolution image, using a micro jitter of the camera to create a potential native 4K image when motion is still. If that's what it is, it's very similar to checkerboard in concept, but just doesn't use the checkerboard pattern, but uses a native lower resolution. Theoretically, checkerboarding should provide a more realistic result, but if done right the two can be very close together. I think where quantum break may have gone wrong is that they didn't do the micro frame jittering, which just resulted in only slightly better than the 720p buffer they were using in the first place. Essentially, it was only slightly better than a good temporal AA solution.It was the name for method that Insomniac uses, no solid information on what they do.
Actually it depends on the game. Some games use their own code to scale to 1080p, in this case you have the scaling you described. First to 1080p, that to 4k. But most times it should be the hardware of the PS4 that scales up and in this case the game should be directly scaled up to 4k.I have a question about scaling in the PS4. When you have a game that isn't 1080p on base PS4, and doesn't have a Pro patch, such as the various 900p games (AC Unity, Watch Dogs, Battlefront, Mirror's Edge) or other odd resolutions such as Telltale's Batman series at 1600x766, and when you run those games on a PS4 Pro set to 4K output, does the PS4 first scale the game to 1080p, and then to 4K, or does it do it in a single step?
Actually it depends on the game. Some games use their own code to scale to 1080p, in this case you have the scaling you described. First to 1080p, that to 4k.
But most times it should be the hardware of the PS4 that scales up and in this case the game should be directly scaled up to 4k..
As far as I know, Microsoft build this into the hardware-scaler, so it can handle dynamic resolution with each frame.I assumed as much, and obviously any game that has sub-1080p visuals but a 1080p HUD would do it this way. Also, I'm guessing dynamic resolution games would need to do this as well. I wouldn't think the hardware scaler would handle a situation like that, could it?
So Hellblade according to DF runs at 900P on PS4 Pro in 60 FPS mode? Yeesh. That sounds like a new low for a iterative console.
So Hellblade according to DF runs at 900P on PS4 Pro in 60 FPS mode? Yeesh. That sounds like a new low for a iterative console.