Okay, this is nothing but baseless speculation on my part. But I find it pretty interesting.
Recently Bizarre revealed that their cars are made out of 80k polygons. And that they are shooting for 8(or more players).
Here's a pic of a modeled McLaren F1 that was released toda:
So taking this information into account, at the bare minimum:
80k * 8 = 640k
640k * 60fps(rumored) = 38 million 400k Polygons per second for just the cars!
Now we have to factor in the environments, which I'm guessing could push this over 60 million per second(I'm guessing environments would use a slightly lower number of polys than the cars.)
Am I calculating this right? Does that sound feasible? Compared to racing games of today, is that a pretty substantial leap?
Recently Bizarre revealed that their cars are made out of 80k polygons. And that they are shooting for 8(or more players).
Here's a pic of a modeled McLaren F1 that was released toda:
So taking this information into account, at the bare minimum:
80k * 8 = 640k
640k * 60fps(rumored) = 38 million 400k Polygons per second for just the cars!
Now we have to factor in the environments, which I'm guessing could push this over 60 million per second(I'm guessing environments would use a slightly lower number of polys than the cars.)
Am I calculating this right? Does that sound feasible? Compared to racing games of today, is that a pretty substantial leap?