Fox5 said:Looks on par with doom 3 or halflife 2.
3roxor said:Anyone got a link to some ingame video or something ..cause I'm not THAT impressed with those pics.
ralexand said:So what hardware is this running on?
Sean*O said:Looks like it should be no problem at all for the next gen systems. I just hope that this time Sega does their homework and comes up with an engine/lightgun that will work with all forms of progressive signal CRT/Plasma/LCD type displays.
I had to skip HOTD3 because I could not use the lightgun with my progressive CRT TV.
What that strange, almost cel-shaded look of the zombies in that shot seems to show is how much range there is to the contrast in the lighting effects on their skin under different conditions. That setting is dimly lit from a more distant light, but their skin takes on the shiny detail of the other shots when the zombies are lit from harsher, more direct sources like gunfire and overhead lights.when I wrote that I was thinking about this screenshot
Those decisions are made on the basis of economics, not technology. If they thought there was a enough of a market for the game on a home console, they could always cut back on the graphics if need be. Being that Sega Sammy continually lose money in the console games market and continually make money in the arcade games market, they have good reason not to bring their games home. The previous installment in this game series sold well on Xbox, however, so there may be indications of a market for Sega Sammy at least on Xbox 360.There shouldn't be excuses for Sega's games not coming to the PS3 next gen.
Strange, my dreamcast lightgun worked perfectly on my CRT monitor.
Hmm, I wonder if it would work on my LCD screen...I'm guessing probably not well, if at all. I think CRTs are capable of varying brightness, whereas LCDs stay at one brightness level generally, right?
Metcalfe said that Series-5 architecture would be based on a primary processing pipeline and a series of hardware accelerators that can be optionally switched in and out to render graphics.
Series-5 architecture-based implementations will include additional features such as pixel shading and full programmability, according to John Metcalfe, vice president of business development at Imagination.
“As well as class-leading functionality, there will be some unique features enabled by tile-based rendering,†said Metcalfe.