House Of The Dead 4 arcade - on test in Japan

Looks like it should be no problem at all for the next gen systems. I just hope that this time Sega does their homework and comes up with an engine/lightgun that will work with all forms of progressive signal CRT/Plasma/LCD type displays.

I had to skip HOTD3 because I could not use the lightgun with my progressive CRT TV. :(
 
ralexand said:
So what hardware is this running on?

apparently confirmed to be the Lindbergh hardware. see the game flyer I posted, at the bottem, it says Lindbergh.

now the question is, what is Lindbergh made from? best bet is next-generation PowerVR5 or PowerVR5 derivative. no idea about CPU.
 
Sean*O said:
Looks like it should be no problem at all for the next gen systems. I just hope that this time Sega does their homework and comes up with an engine/lightgun that will work with all forms of progressive signal CRT/Plasma/LCD type displays.

I had to skip HOTD3 because I could not use the lightgun with my progressive CRT TV. :(

Strange, my dreamcast lightgun worked perfectly on my CRT monitor.

Hmm, I wonder if it would work on my LCD screen...I'm guessing probably not well, if at all. I think CRTs are capable of varying brightness, whereas LCDs stay at one brightness level generally, right?
 
sega07.jpg

sega08.jpg

sega09.jpg
 
Almasy:
when I wrote that I was thinking about this screenshot
What that strange, almost cel-shaded look of the zombies in that shot seems to show is how much range there is to the contrast in the lighting effects on their skin under different conditions. That setting is dimly lit from a more distant light, but their skin takes on the shiny detail of the other shots when the zombies are lit from harsher, more direct sources like gunfire and overhead lights.

seismologist:
There shouldn't be excuses for Sega's games not coming to the PS3 next gen.
Those decisions are made on the basis of economics, not technology. If they thought there was a enough of a market for the game on a home console, they could always cut back on the graphics if need be. Being that Sega Sammy continually lose money in the console games market and continually make money in the arcade games market, they have good reason not to bring their games home. The previous installment in this game series sold well on Xbox, however, so there may be indications of a market for Sega Sammy at least on Xbox 360.
 
Hi there Fox5.

Strange, my dreamcast lightgun worked perfectly on my CRT monitor.

Hmm, I wonder if it would work on my LCD screen...I'm guessing probably not well, if at all. I think CRTs are capable of varying brightness, whereas LCDs stay at one brightness level generally, right?

Lucky you I guess :)

I have a Rear Projection HD CRT, and recall reading about many people being unable to play with such sets using the lightgun and HOTD3 on Xbox. I never tried it myself though, mostly because I was scared off by reading about many people who had tried it being stuck with a useless lightgun. :oops:
 
Where is the incredible anti-aliasing that the holy tile based deferred renderers, also known as the solution for the graphical bottlenecks, were suppose to support?
Not to mention the Transparent AA, that the hair of the zombies seem lacking.

Also, judging from those screens, I hope that Lindbergh isn't based on PowerVR Serie 5.
Because when you're going through the hassle to create a completely original embedded system, from scratches, one can at least expect that the hardware has some sort of, obvious, advantages over others, less expensive, systems...
 
Here's some info on the GPU

Metcalfe said that Series-5 architecture would be based on a primary processing pipeline and a series of hardware accelerators that can be optionally switched in and out to render graphics.

Series-5 architecture-based implementations will include additional features such as pixel shading and full programmability, according to John Metcalfe, vice president of business development at Imagination.

“As well as class-leading functionality, there will be some unique features enabled by tile-based rendering,â€￾ said Metcalfe.
 
Megadrive, can you edit out the first five pictures in your post, please? They are shown on the previous page (and I hate double loading ;) ).
 
The kinds of anti-aliasing which might be in use are hard to tell from these screenshots.

Lindbergh having a lower silicon cost than the large next generation consoles wouldn't be surprising. While the budget for an arcade board wouldn't prevent Sega Sammy from going bigger, the system might actually be based on one of the older Series 5 implementations from over a year ago if production resources have held back finalization for end fabrication. Being ready since early in the year as it is, it's already over at least one generation in graphics release before X360 and two before PS3.
 
Back
Top