An XBOX can do Phong shading, let alone next gen. Phong (shading) is just a rather bad fixed per-pixel lighting model. Next gen could do it without even thinking about it.TEXAN said:Hikaru could do Phong shading.
Something the next gen consoles cant even do.
TEXAN said:Hikaru could do Phong shading.
Something the next gen consoles cant even do.
Fox5 said:PC-Engine said:NAOMI 2 is comparable to GCN and Xbox, however, since the PowerVR GPU is older technology, it may have difficulty matching the former at water effects. Does anybody know how good N2 is at water effects? I know it has a very good fixed function TnL unit, but that's probably not enough to compete with GCN and Xbox when it comes to water effects.
Water effects are the only thing more advanced shaders are good for? How about the fire effects in RE4, they beat out what Hikaru could do.
TEXAN said:The latest word on the street is that the PowerVRS5 runs at 700Mhz and factoring in an average overdraw of 5 is capable of 150+Gpixels/ 150+Gtexels. It can also do 16X MSAA4FREE and 128X anisotropic filtering.
Apparantly it weighs in at a hefty 500 Million transistors.
This is only speculation though.
one said:So it's Lindbergh after all.
CIN said:It is written in English at the bottom
PC-Engine said:one said:So it's Lindbergh after all.
Is that what the Japanese translates to? BTW is Lindbergh based on PowerVR?