Horizon Zero Dawn [PS4, PC]

I suppose they would have had some pre-production going on towards the end of Shadowfall's development, so early 2017 would be at least 3.5 years, bearing in mind it's supposed to be a large open world.

Doesn't seem that unreasonable - assets, missions, bug testing. ಠ_ಠ

Anyways, pass the salt.
 
I suppose they would have had some pre-production going on towards the end of Shadowfall's development,

They've said in interviews after the initial reveal, that pre-production started after they shipped KZ3. The release of Shadow Fall marked the start of full production, with the whole studio getting involved.
 
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Abstract: Real-time volumetric clouds in games usually pay for fast performance with a reduction in quality. The most successful approaches are limited to low altitude fluffy and translucent stratus-type clouds. For Horizon: Zero Dawn, Guerrilla need a solution that can fill a sky with evolving and realistic results that closely match highly detailed reference images which represent high altitude cirrus clouds and all of the major low level cloud types, including thick billowy cumulus clouds. These clouds need to light correctly according to the time of day and other cloud-specific lighting effects. Additionally, we are targeting GPU performance of 2ms. Our solution is a volumetric cloud shader which handles the aspects of modeling, animation and lighting logically without sacrificing quality or draw time. Special emphasis will be placed on our solutions for direct-ability of cloud shapes and formations as well as on our lighting model and optimizations.
 
Wow that sounds great. Really like how they look, especially the first picture.
 
2ms just on clouds. They look pretty, but that's a lot of frame time for something people aren't going to pay much attention to. I wonder why they want such a strong cloud model?
 
I will notice :D If it's anywhere near Driveclub (or better) then it is justified just look at 5:50 to the end from this video i uploaded, people won't notice this?

 
O yeah, I played one rain-soaked race in India. The start of hte race was high up in storm clouds, and then we went slowly down the mountain into the clear air below the clouds [still raining, with occasional direct view to the sun]. It was phenomenal.
 
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