Horizon Zero Dawn [PS4, PC]

Graphics is better than in previous builds. Significantly less pop ups, but in my opinion they still distracts all the time while playing. This is especially disappointing for a 30fps game. I like the vegetation very well. This is dense and the assets look good quality.
The textures could be better and the water I even find ugly. Worse than in a Crysis from 2007.

Why are the characters so praised? I do not understand that. Below average voiceacting, strangely written dialogue, obsolete facial animations. In the latter case, it reminds me of the much criticized Mass Effect: Andromeda. And what was that "dramaturgy" in the end? I had to smile as the black woman always turned her head. She was dead with the nerves when the guy wanted to kill himself......... Not...... This is disappointing for a 2017 game.
I'm even more skeptical about the game now.

It is by far the worst cutscene of the game other looks not so bad.

Like I said before it is impossible to mocap every dialogue in a RPG, they have 10 hours of dialog.

http://baseoneonline.com/project/horizon-zero-dawn

Procedural facial animation system for in-game emotions and eye movement using some C++ and in-house nodegraph-based tools

All the main cutscene will use performance capture and it will be much better.

http://www.neogaf.com/forum/showpost.php?p=229547226&postcount=1

Here there is tons of dialog and it is by far the worst scene...
 
I appreciate. Watched multiple linked Neogaf-videos. These sequences are generally better but I would still not say they are good facial animations. The characters do not look alive. Partially, I even find the recent repeated Mass Effect 3 from 2012 better. Still I would not say that these games had good animations. Same goes for Mass Effect Andromeda so far.

In my opinion the clothes in Horizon looks great but not the faces. It is also not good if the quality in the game fluctuates so much. Because it is not as immersive.
I am also not a fan of the approach where the best character/animations are always taken to evaluate the animations. If there are three very good characters and many do not look and act like these it says nothing about the general quality of the animations

Like I said before it is impossible to mocap every dialogue in a RPG, they have 10 hours of Dialog.

That is possible. But it costs a lot money and time.
 
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Graphics is better than in previous builds. Significantly less pop ups, but in my opinion they still distracts all the time while playing. This is especially disappointing for a 30fps game.

Could you link a specific example, because the popping seems very discrete to me. The only really noticeable popping is for the shadows. I think that Horizon has far less popping than other similar games.


This is TW3 on PC at ultra settings...

Why are the characters so praised? I do not understand that. Below average voiceacting, strangely written dialogue, obsolete facial animations. In the latter case it reminds me of the much criticized Mass Effect: Andromeda.

They look better than in comparable games : better shading, better modelization. Actually, they can look as good as in linear games.

But i do agree that the animation is sometimes robotic, yet it still looks better than in other open world games with dynamic dialogues.
 
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I know Witcher 3 only slightly. Technically, I do not even like it on PC. But that is just my opinion.

About Pop Ups:
Currently the best engine I have seen for this is the Snowdrop Engine. Even with the visibility to the maximum one does not get to the CPU limit on PC. I don't know a game with less Pop Ups.

In Watchdogs 2 I also have little Pop Ups. Since the engine is not nearly as optimized as the Snowdrop (regarding to the CPU) one must be careful that 60fps can be held. Most CPUs can not maintain 60fps in high or very high settings.

GTA V has little vegetation pop ups (PC) with high viewing distance. But the flora is not nearly as good.

In the console Wildlands videos I have seen so far there were less pop ups in short distance than in Horizon. They are also less noticeable in Uncharted 4 (wide levels included).

As I said, from a technical point of view, the facial animations and the pop ups are the most distracting points at the moment.
 
Could you post a specific video because i watched many videos of Horizon and popping isn't worse than in Uncharted.

As for The Division, you can still find some problems :


Also, games that put the hardest stress on popping issues are the game when you can see large areas in one single view. It's not ususally the case in a city, because theres's always a building to hide the view.

I do agree for the facial animation though, there are clearly better games in this field. But once again, it's better than in other similar games.
 
I appreciate. Watched multiple linked Neogaf-videos. These sequences are generally better but I would still not say they are good facial animations. The characters do not look alive. Partially, I even find the recent repeated Mass Effect 3 from 2012 better. Still I would not say that these games had good animations. Same goes for Mass Effect Andromeda so far.

In my opinion the clothes in Horizon looks great but not the faces. It is also not good if the quality in the game fluctuates so much. Because it is not as immersive.
I am also not a fan of the approach where the best character/animations are always taken to evaluate the animations. If there are three very good characters and many do not look and act like these it says nothing about the general quality of the animations



That is possible. But it costs a lot money and time.

They don't sell a game to lost money...
 
Could you post a specific video because i watched many videos of Horizon and popping isn't worse than in Uncharted.

As for The Division, you can still find some problems :


Also, games that put the hardest stress on popping issues are the game when you can see large areas in one single view. It's not ususally the case in a city, because theres's always a building to hide the view.

I do agree for the facial animation though, there are clearly better games in this field. But once again, it's better than in other similar games.

The video you linked:

I did not have the problem in The Division. But there are sometimes streaming problems when no SSD is used. Reloading textures etc. But I play on SSD and can not say anything about these problems.

The Dvision may normaly be not as sressed CPU wise. Compared to other engines I can not name one game where you get so many fps and so little pop ups. Here almost always limits the GPU.


They don't sell a game to lost money...

Naturally. But I guess it will find many customers. SONY is also expecting that.
 
The video you linked:

I did not have the problem in The Division. But there are sometimes streaming problems when no SSD is used. Reloading textures etc. But I play on SSD and can not say anything about these problems.

The Dvision may normaly be not as sressed CPU wise. Compared to other engines I can not name one game where you get so many fps and so little pop ups. Here almost always limits the GPU.




Naturally. But I guess it will find many customers. SONY is also expecting that.

CD Projekt sold 10 millions of The Witcher 3 and they didn't do mocap for all dialogue it is too expensive and too long to do...

Uncharted 4 level for all dialogue in a RPG is too expensive...
 
The video you linked

Could you show a specific moment in this video ?

For instance, there is shadow popping at 14min20 in front of the player, but it's not really distracting.

If we exclude shadows, popping is almost unnoticeable. Actually, i didn't see any.
 
Could you show a specific moment in this video ?

For instance, there is shadow popping at 14min20 in front of the player, but it's not really distracting.

If we exclude shadows, popping is almost unnoticeable. Actually, i didn't see any.

For example almost the whole time in which she rides at the beginning. This is not even far away.

CD Projekt sold 10 millions of The Witcher 3 and they didn't do mocap for all dialogue it is too expensive and too long to do...

Uncharted 4 level for all dialogue in a RPG is too expensive...

I do not think so. For example.

In addition, systems can be developed in which all the characters can have access to all animations in the library. Including performance capture recordings. This could make movements look much better.

Also, basic animations such as winking, mouth movements and skin deformation can be more complex without using performance capture.
 
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Ah i know what you mean. At the very beginning of the video, indeed (from 4sec to 6sec). I thought it was the lighting. The compression of Youtube doesn't help.

Damn, the game looked too good to be true... they had to make some compromises. I still hope they can fix it until the release or that it wasn't the most recent build.

Initially, i thought that they downgraded the destructible environment, but i saw a huge robot destroying some trees in the last videos.
 
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According to Ars Technica, it's not the final build but close to it : The same can be said for the game's snowy paths and lengthy rivers. (This all, by the way, ran at a nearly locked 30fps refresh in the "near-final" build.) This visual splendor reaches further, even into indoor scenes, too.

So, there's hope for some final polish even if the pop in is not really distracting. It seems to only affect the small grass + shadows.

They are really, really impressed by the visuals by the way.
 
Damnit why I cant i still pre order the disc in my country? Its a just 3 weeks away and I wanna grab some goodies if I can. -_-

EDIT; checked PSN and looks like these guys really had their hands full making it, there is no mention of any season pass or any dlc plans etc.
 
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Ah i know what you mean. At the very beginning of the video, indeed (from 4sec to 6sec). I thought it was the lighting. The compression of Youtube doesn't help.

Damn, the game looked too good to be true... they had to make some compromises. I still hope they can fix it until the release or that it wasn't the most recent build.

Initially, i thought that they downgraded the destructible environment, but i saw a huge robot destroying some trees in the last videos.

For 99% of the players this will not be a problem. The graphics is outstanding except for the animations. One of the best games in this category. Very impressive.


But these NPC dialogs will disturb some. The sequenze I've linked is very bad. I would even claim that it is the worst thing I have ever seen for the PlayStation 4. This video was already viral in the last few days so I came across it.

I found the E3 trailer impressive and fascinating, I had really high hopes on the title but with scenes on such a low level the game could slip into the abyss. Mainly because there will be many such scenes.

The facial animations are obsolete and partial ridiculous. Even the over 12 year old Half Life 2 can make this better. Soulsless characters can hardly work.

The writing is very bad.

The male voice actor should be ashamed. His yelling is very annoying. This is where all the hope of the German synchronization rests.

The direction is terrible. Look at how the guy is set in scene. How he twists etc. This is ridiculous in 2017. Guerilla should really pick up Uwe Boll he would make it 100 times better...

Such sequences are miserable and backward. According to the Neogaf videos the quality of the cut-scenes varies a lot.

I do not even understand how such a thing is possible at all today with such a big and important Sony blockbuster.
 
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Bethesda sells tens of millions of janky-ass, terribly written open world RPGs with last decade levels of animation tech. My guess is people are not going to give much of a shit unless the rest of the game isn't good.
Besides, Guerilla has never managed to tell a tale that was worth giving as much as a single fuck about, so I don't get what's so suprising here. I'm actually thankful the Dutch developer hasn't fallen in line with Sony's first party dev lineup of enlightened film enthusiasts who have to begrudgingly dress up their tv dramas with a couple of button prompts every now and then. They still seem to care about making games.
 
For 99% of the players this will not be a problem. The graphics is outstanding except for the animations. One of the best games in this category. Very impressive.


But these NPC dialogs will disturb some. The sequenze I've linked is very bad. I would even claim that it is the worst thing I have ever seen for the PlayStation 4. This video was already viral in the last few days so I came across it.

I found the E3 trailer impressive and fascinating, I had really high hopes on the title but with scenes on such a low level the game could slip into the abyss. Mainly because there will be many such scenes.

The facial animations are obsolete and partial ridiculous. Even the over 12 year old Half Life 2 can make this better. Soulsless characters can hardly work.

The writing is very bad.

The male voice actor should be ashamed. His yelling is very annoying. This is where all the hope of the German synchronization rests.

The direction is terrible. Look at how the guy is set in scene. How he twists etc. This is ridiculous in 2017. Guerilla should really pick up Uwe Boll he would make it 100 times better...

Such sequences are miserable and backward. According to the Neogaf videos the quality of the cut-scenes varies a lot.

I do not even understand how such a thing is possible at all today with such a big and important Sony blockbuster.


I too noticed the twitchy freaky faces and characters when I first saw it all. It instantly pops at u and makes u wince. But If ppl can play Fallout 3 and 4 and Skyrim with its wooden ppl, I am sure ppl can play this too. Atleast the gameplay here seems to refined and solid and not just about depleting a health bar.
I feel if the gfx set an atmosphere and tone good enough, ppl forget the discrepancies. I couldn't play Fallout 3 because of the wooden ppl, still haven't but the world loved it because ithad a consistent atmosphere and the rest is anyways all about the gameplay !
Look at UC4, mindblowing characters but had no holding power over me because after the initial wows and oohs and aahs what I want is a fun game in the end. (again ppl love that too )
 
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