It is by far the worst cutscene of the game other looks not so bad.Graphics is better than in previous builds. Significantly less pop ups, but in my opinion they still distracts all the time while playing. This is especially disappointing for a 30fps game. I like the vegetation very well. This is dense and the assets look good quality.
The textures could be better and the water I even find ugly. Worse than in a Crysis from 2007.
Why are the characters so praised? I do not understand that. Below average voiceacting, strangely written dialogue, obsolete facial animations. In the latter case, it reminds me of the much criticized Mass Effect: Andromeda. And what was that "dramaturgy" in the end? I had to smile as the black woman always turned her head. She was dead with the nerves when the guy wanted to kill himself......... Not...... This is disappointing for a 2017 game.
I'm even more skeptical about the game now.
Like I said before it is impossible to mocap every dialogue in a RPG, they have 10 hours of dialog.
http://baseoneonline.com/project/horizon-zero-dawn
Procedural facial animation system for in-game emotions and eye movement using some C++ and in-house nodegraph-based tools
All the main cutscene will use performance capture and it will be much better.
http://www.neogaf.com/forum/showpost.php?p=229547226&postcount=1
Here there is tons of dialog and it is by far the worst scene...