Horizon Zero Dawn [PS4, PC]

Not necessarily, since you can't know, if there is a E3 demo however, that will likely run on PS4. (But even then they might get away with a PS4Neo, although I'd think it's unlikely.)

Having spent a good 10 to 15 hours with the drop-dead gorgeous Witcher add-on Blood and Wine recently, I see little reason why Horizon wouldn't be possible on the old PS4 as is. Let's hope it won't fall victim to the Witcher III's loading times.
 
http://metro.co.uk/2016/06/15/horizon-zero-dawn-hands-on-preview-robots-and-other-animals-5945371/


Aloy can even reprogram robots herself, although this is apparently a skill learnt a little way into the game, and we note that the demo characters are both already at level 14. As the would-be demon proves a little too much for her, Aloy is set off to find a wildebeest-like robot which she reprograms to become her mount – which she can ride around on and still fire her bow from. Soon enough the demon is brought down, in part also thanks to grapples that fix into the ground and prevent it from jumping\.
It’s all very impressive but we’re itching to get a go ourselves, and when we do we find the controls and combat to be extremely intuitive and fun. On the face of it there’s not much in common between Killzone and Horizon (Guerrilla wouldn’t be drawn on whether Aloy ever ends up wielding guns of any kind). But according to the developers they did learn a lot from their early games, about how to orchestrate combat, and this has helped to make Horizon a lot faster-paced than the average action role-player.
Aloy jumps and rolls around the landscape with an agility and fluidity that is significantly different from the clunky combat of something like The Witcher 3. There’s a minor stealth element too, where you can duck down and hide in long grass, or creep up on robots from behind for an instant kill. As such, the female lead and use of a bow also brings to mind the modern Tomb Raider games.
 
according to Brad shoemaker from Giantbmob, behind closed doors they showed

- Alloy walking around a village talking to npc's/quest givers/weapon's vendors

- rare weapons

- different costumes with attributes attached to them

and he was super positive above gameplay.

at least gameplay seems to be good, if the story is good maybe another great action RPG
 
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http://www.gamesradar.com/horizon-zero-dawns-world-is-bigger-than-we-ever-imagined/

When it comes to this world, we've apparently not seen anything yet, either. Guerrilla has revealed that there will be ancient cities to explore and vast old remains of previous civilisations, complete with long dead human inhabitants. We've only encountered small settlements so far, but in her quest to find the answers of her heritage, Aloy will explore enormous areas that once belonged to her original non-robot hunting ancestors. The studio is remaining tight lipped on details but says some of these will be tied into the narrative, others will just be uncovered through exploration.

Adding further depth to its open world, Horizon doesn't just have a main narrative to explore. Side quests of all sorts fill that enormous map just screaming 'waste hours in me.' And Guerrilla knows it. “You might notice some of the blue diamonds [marking missions]. Each one of those is a side quest," explains the lead quest designer. "You can talk to people and figure out what their problem is, give them some help if they need it. We have a hierarchy of quests."

"We have the main story and then below that we have Tribe quests which are kind of national level. So think of each of these tribes having big picture problems that affect everyone. Then below that there are the more personal stories. Those are some of the things that we’ll see in a place like Mother’s Crown where someone has something that’s very important to them - it’s very urgent but it doesn’t affect the entire world.”
Speaking of affecting the world. There are dialogue options that function as an added narrative layer but won't change the broader narrative. They're merely a way of discovering different things about this unique environment. Engage villagers in conversation and you'll get more information about the tribes, adding ever more answers to your quest for truth.

And all of this layers on top of a crafting system that utilises the resources through the world perfectly. Collect bits from hunting and you'll be rewarded with components. Items like metal shards can be used for buying goods from shops in villages but also for building your own weaponry and we've already seen how exciting that gets with explosive arrows. Looks like there'll be some tough choices ahead. Mmm, bombs or new clothes which are more resistant to specific enemy attacks...?
Horizon will constantly keep you balancing crafting and resources in the hunt for an even more powerful arsenal. Each weapon even has modifiers that you can equip that come from hunting creatures in the world. More powerful enemies store more powerful goods so you'll always be risking life and limb for the next hit of cogs.
 
Aloy also has multiple melee abilities, including a power attack where she slams down a blade onto her enemy with extreme force. In addition to these, Aloy has throwable bombs, one of which is a fire bomb that spreads a blaze upon enemies and an ice bomb that slows down enemies for a period of time. She's also very nimble, able to dive, roll, and slide in some circumstances to avoid attack. The game also makes use of several audio cues, including intensifying music, to help let you know when trouble is nearby.
In the demo I saw, Aloy was already outfitted with some powerful abilities. As with other RPGs, you unlock these as you progress, and you can decide how to fill out your skill tree. This was only referenced, but not discussed at any length in the demo. However, a cool feature is that the skill tree menu will show you Aloy performing her abilities before you decide to assign one.
Outside of her weapon arsenal, Aloy has a scanning ability that lets her look over a scene and see where enemies are and what loot they will drop. This also provides information about what level the enemy is and what kind of attacks they are most susceptible to. This is pivotal information to have when determining which enemies to take on and which you might want to run away from. As for the loot, Machines drop Shards when you kill them, which can be spent when you return to town to buy weapons and clothing, among other things. Additionally, Zero Dawn has a crafting system, though Guerrilla is not yet sharing any specifics on the nature or extent of this.
During a hands-on session that followed the demo, I got to try out some of Aloy's ranged and melee abilities in a sequence where I was challenged to complete a number of objectives. These included things like taking down a set number of watchers and overriding bigger creatures and then riding them to attack a group of other Machines. It was intense and challenging, in part because the enemies are quite intelligent, never staying in one place for too long and attacking from all sides. It's thrilling to be in a battle with these unique-looking beasts. And the numerous ways in which you can defeat them brings about an element of strategy that I was not expect

https://www.vice.com/en_uk/read/her...izon-zero-dawn-now-weve-played-it-e3-2016-800
 
From the Gamersyde video. Things have improved from the last gameplay demo: less User Interface (maybe there are options to customize the UI elements), flawless AA (probably borrowed from Uncharted 4 IMO). They also removed most of the annoying screen effects when Aloy is hit. From the demo it feels like a mix between The Witcher 3, Far Cry 4 and Monster Hunter with the mobility of Bloodborne to beat the robosaurs.

If you haven't watched it yet, you should really download the HQ video and watch it for yourself... This is the game of the show for me. I really hope the rest of the game is as good as what they have shown here...

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Got some screenshots from the gamersyde video, IQ is exceptional and TAA artifacts are kept to a minimum

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I think the best decision Sony has made so far this generation in terms of software is to let Guerrilla stretch their wings trying something different. We still don't know how good the game will turn out to be, although first hands on previews are all very positive which is a good sign.
 
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