Horizon: Zero Dawn - Graphics de-Gushing

Discussion in 'Console Industry' started by Clukos, Feb 19, 2017.

  1. chris1515

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    [​IMG]

    Great wall PS4 standard
     
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  2. Karamazov

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  3. DSoup

    DSoup meh
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    It's rubbish. I'd be ashamed if I built a wall that looked like that.
     
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  4. JPT

    JPT
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    But did the Mexicans pay for it?
     
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  5. Clukos

    Clukos Bloodborne 2 when?
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    Those are some nice looking clouds :yep2:

    [​IMG]
    [​IMG]
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    [​IMG]
     
  6. ProspectorPete

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    I didn't know Konami created a PS2 Phantom Pain prototype! :p
     
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  7. ProspectorPete

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    Super offtopic, but I would probably like a 3rd person Killzone, with no more Uncharted coming PS could use a Gears equivalent!
     
  8. London-boy

    London-boy Shifty's daddy
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    Oh don't worry, there's more Uncharted coming.
     
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  9. ultragpu

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    I actually don't mind that at all, a Gears of War esque shooter using Decima would be nuts. COD and BF taking care of fps genre is good as it is so I guess it would work out.
     
  10. Clukos

    Clukos Bloodborne 2 when?
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    Some material reflections don't play nice with checkerboard rendering, artifacts/flicker galore. It's not that distracting but it's definitely noticeable inside cauldrons. Switching to performance mode eliminates the issue.
     
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  11. chris1515

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    I hope Ubi Soft(For Honor) or Insomniac will give a technical explanation about temporal injection. On Insomniac side, they said it is better than checkerboard rendering...
     
  12. chris1515

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    #232 chris1515, Mar 10, 2017
    Last edited: Mar 10, 2017
  13. Karamazov

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    guess they just use the pro as a super ps4. If they designed with pro in mind from start, maybe some part of the code would be using FP16 compute and we'd see some gains here and there. Question is by how much could this improve the graphics/performance.
    Maybe with their next game, or death stranding ?
     
  14. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Have enough PS4 Pro's been sold to justify such optimisations? In the case of Sony first parties, Sony may feel it's worth the investment to promote the machine.
     
  15. Karamazov

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    I'm sure Sony will push for this kind of optimisations when Scorpio launches, in order to try to close the gap a little.
     
  16. chris1515

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    They will do it in the case of first party... Christophe Balestra(ex ND soon) was in an IGDA event in France and he told that make the hardware shine is one mission gave by SIE to all first party... At the time it was after Uncharted 2 launch and it was the PS3 now it is the PS4 and PS4 Pro... And I am sure some third party will do some effort...

    EDIT: And it will not be at the detriment of the PS4 version...
     
  17. upnorthsox

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    Ex ND Soon??? Where is he going?
     
  18. chris1515

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    Retirement he wants to see more his family and after do something linked to programming computer maybe become an indie.
     
    #238 chris1515, Mar 10, 2017
    Last edited: Mar 11, 2017
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  19. Clukos

    Clukos Bloodborne 2 when?
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    The shadowmap filtering is really exceptional, no flicker or artifacting 99% of the time, makes UC4 look bad by comparison in that aspect, Aloy gets a special treatment during gameplay but regular npcs don't look bad either

    [​IMG]
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    [​IMG]

    particles reflected in ssr (like doom)
    https://abload.de/img/horizonzerodawn_20170r6kaz.jpg
    https://abload.de/img/horizonzerodawn_2017088kke.jpg

    Some moblur shots
    https://abload.de/img/horizonzerodawn_20170j2j4k.jpg
    https://abload.de/img/horizonzerodawn_20170x1ja1.jpg
    https://abload.de/img/horizonzerodawn_20170poj9o.jpg

    Also, i haven't seen such cloud formations in a game in a long time (or ever iirc)
    [​IMG]

    Rain + Machines = pretty good combo :)
    [​IMG]
     
    #239 Clukos, Mar 10, 2017
    Last edited: Mar 10, 2017
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  20. ProspectorPete

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    This could work for future titles. Rise was still great to play on Xbox One. Though it could be too expensive to develop titles which such a big discrepancy, as opposed what basically comes down to change some sliders up or down a bit like they seem to do now
     
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