The vehicle AI in WD2 is bad. Hang around at any intersection and after a few minutes traffic will grind to a halt for no reason. Even on a single straight roads, you'll end up with traffic jammed for no reason. GTA V's vehicle AI not only works, it works around problems created by the player/environment. For me, this and the density issue are why I give the nod to GTA V.According to my knowledge the limitation of the cars in Watchdogs 2 is the same as in Watchdogs 1 with 32 cars. The traffic in GTA V is more lively but I would not call it bad in Watch Dogs 2. Yes, there are some bugs too.
Its too bad that the gaming industry is limited by the technological limitations of cpu manufacturers. I'd imagine if amd/intel were able to offer year on year cpu performance improvements seen in the heady days of the 90s, we'd see developers take full advantage of that and we'd see better AI and simulations in games like GTA5.
That is what I mean. Its the hurles that intel and amd have encountered in the past 13 years or so bumping up against the limitations of silicon that have prevented a box with $400 MSRP from having a better cpu than what MS/Sony were able to get. And thus have limited what devs can do.I think it's more about the target platform performance limiting their capabilities. If everyone had 8-core i7's or equivalent across PC and console, then developers would be able to achieve more. Watch_Dogs 2 was next-gen only and followed several years after GTAV so likely had a bigger AI CPU budget.
Its too bad that the gaming industry is limited by the technological limitations of cpu manufacturers. I'd imagine if amd/intel were able to offer year on year cpu performance improvements seen in the heady days of the 90s, we'd see developers take full advantage of that and we'd see better AI and simulations in games like GTA5.
I wonder if that game will ever be released.As far as I know Kingdom Come Deliverance has a bigger AI budget than most games.
There is almost non interaction with the AI in GTA V which can only walk. When I get closer to them they run like zombies away. They will never do anything else but run. In a group everyone runs in any direction just when I approach them.
I wonder if that game will ever be released.
WD2 ped AI is more dynamic but you have tools intended to interact directly with the peds but GTA peds react differently, they don't all just run away.
Some will stop and stare, some will call the cops and others will attack - depending on what you're doing, where you are and who the ped is. Random pedestrians, cops, gang members, scripted enemies, ousted drivers all have different behaviours too.