Horizon: Zero Dawn - Graphics de-Gushing

Discussion in 'Console Industry' started by Clukos, Feb 19, 2017.

  1. Clukos

    Clukos Bloodborne 2 when?
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    This is another good one about the fog
    [​IMG]
     
  2. chris1515

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  3. Karamazov

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    few technical things I don't like though:
    when you see the light reflection of the sun or the moon even if it's located behind the mountains, the same for god rays going through mountains when it's behind.
    That's not just horizon, lots of games have these.
    Nothing game breaking, just nipticking, but i can't wait to play the ps5 remaster ^^
     
  4. Kyyla

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    The clouds look kinda low res. Weird in such a great looking game.
     
  5. Clukos

    Clukos Bloodborne 2 when?
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    They have to be low res, according to the presentation if they would render the clouds at full res every frame with the technique they were using they would take 20ms alone, to get clouds like these on a Ps4 in real time you need to make some sacrifices
    [​IMG]

    They explain how they got the clouds to render from 20ms cost down to 2ms (that was 2 years ago)
     
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  6. Karamazov

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    clouds are low res water anyway.

    there's an update downloading, 1.03, wonder what it does.
     
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  7. Clukos

    Clukos Bloodborne 2 when?
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    Fixes the tod transitions now they are a lot slower, seems like they set a set pace for how the tod is progressing. It was something I would point out as a negative but they've fixed it so there's that. Haven't seen the weather change to see if that's slower too.
     
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  8. Kyyla

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    That is pretty damn impressive!
     
  9. Clukos

    Clukos Bloodborne 2 when?
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    Plant casting shadows onto itself (Uncharted 4 anyone?)
    [​IMG]

    ssr on wooden surface
    [​IMG]

    A dramatic night time shot of Aloys eyes, I liked how they look here
    [​IMG]
     
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  10. Silencerx98

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    There is also an interesting way shadows are rendered in this game. Shadows cast from anything but Aloy produce a soft and diffused look while Aloy herself casts a sharp, high res shadow, so much so that even thin lines like the bowstring produces little jagged edges. I've never seen this method of shadow rendering in other games so far.
     
  11. ultragpu

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    The lighting on the in game model under the right condition is so smooth it's near cutscene quality.
    [​IMG]
     
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  12. ultragpu

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    Man this game keeps stun me with the visuals, Meridian floored me so hard.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  13. Clukos

    Clukos Bloodborne 2 when?
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    This part in the jungle at night looked incredible
    [​IMG]

    I'm guessing the trade-off for not having physics interaction with every piece of foliage on screen was having such dense forests and vegetation, which I'm totally fine with.
     
    #213 Clukos, Mar 7, 2017
    Last edited: Mar 14, 2017
  14. chris1515

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    [​IMG]

    On PS4 Pro
     
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  15. Clukos

    Clukos Bloodborne 2 when?
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    The lod distance of the machines is just incredible. You can see them in the distance miles away! The animations aren't running at half refresh rate like most games do after a set distance as well. Just one example:

    [​IMG]

    Try and spot it :D
     
    #215 Clukos, Mar 7, 2017
    Last edited: Mar 7, 2017
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  16. chris1515

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    StormBird or glinthawk :) Same for Thunderjaws
     
  17. chris1515

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    [​IMG]

    PS4 standard
     
  18. ultragpu

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    Incredible shots guys, keep them coming. I do wonder what GG's next project would be tho and how much a new killzone would improve from Shadowfall.
     
  19. Clukos

    Clukos Bloodborne 2 when?
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    The material shaders are the best I've seen in an open world game (that I've played)
    [​IMG]
    [​IMG]

    I can see something and immediately tell what it's made from.
     
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