PS4 Pro, checkerboard rendering

This generation will certainly be interesting in terms of how we think resolution and shading resolution. (spatial and temporal.)
I'm sure there will be lots of interesting tricks. :)

Yes, I have been wanting to create a thread specifically on the topic of exotic sampling strategies for next gen games, but wanted to wait for cerny's supposed technical explanation of pro's custom solutions so devs feel more confodtable to give their take.
 
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