Heavy Rain: New Screenshots and development footage*

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Sounds like a pretty easy fix to me, just make all the trophies based on the important-ish choices like Infamous's good and bad choices.

They needn't give the game away as they can be secret until you've acheived them.
 
Heavy Rain "on time, on budget"

Have been super busy lately. Catching up on my reading, including some Heavy Rain news.

http://www.gamesindustry.biz/articles/heavy-rain-on-time-on-budget

Part of reason for that, says de Fondaumiere, is down to careful planning and clever outsourcing, but he also believes that a strong and positive relationship with the game's publisher, Sony Computer Entertainment, is important.


Interview Part I: http://www.gamesindustry.biz/articles/guillaume-de-fondaumiere-part-one
(Talks about game budget and French tax breaks. Would be good complement to the earlier KZ2 budget discussion)

Interview Part II: http://www.gamesindustry.biz/articles/catching-the-rain
(Talks about schedule, release window and game aspiration)

Surprised they rate Heavy Rain as a Horror game. Isn't it more like a Triller ?

Also very eager to compare Heavy Rain with Uncharted 2 and The Last Guardian.
 
What supernatural entities does Fahrenheit have ? Put your answer in spoiler tags.

Actually, Fahrenheit was supernatural all the way through. It just gets crazy/stupid at the end.

I think we're past the statute of limitations but...
The end of the game turns into a matrixy/cosmic/apocalyptic battle for the fate of humanity. It starts off with a murder that occurs because of voodoo possession. That plot turns crazy soon, you turn out to be a wellspring for some sort of cosmic entity, you die and return to life, by the end of the game you're running on the sides of buildings holding onto the Golden Child while AI constructs and ancient evils fire kamehamehas at your heads.
 
The end of the game turns into a matrixy/cosmic/apocalyptic battle for the fate of humanity. It starts off with a murder that occurs because of voodoo possession. That plot turns crazy soon, you turn out to be a wellspring for some sort of cosmic entity, you die and return to life, by the end of the game you're running on the sides of buildings holding onto the Golden Child while AI constructs and ancient evils fire kamehamehas at your heads.

[speechless]

You sound really like ShootMyMonkey relating his prior work experience. It broke my impression/assumption that Sony first party games are rather subdued in game themes.
 
[speechless]

You sound really like ShootMyMonkey relating his prior work experience. It broke my impression/assumption that Sony first party games are rather subdued in game themes.

Well, Fahrenheit was an Atari game, I think. I know I played it on PC (with a controller, natch). But that's part of why people are worried about Heavy Rain, because Fahrenheit starts off really well. But Cage has said that he won't do it again.

The stuff Fahrenheit does well, no one else does, and Fahrenheit actually does them fairly well. It is very much the French idea of what an American modern horror-mystery should be, and that includes the basketball-playing black guy cop who is greeted by a funk track whenever he steps on-scene and who IIRC very very close to talking jive.
 
Very impressed by the trailer.

This one seems to really focus on telling it's story. It might as well be my most anticipated title of the year ! :)
 
Gameplay looks cool. I like adventure games. My interest in this game was at about -563.4%, but now I'm going to keep my eye on it.
 
David Cage is certainly exploring new gameplay motivation and mechanics ("How far will you go for your loved ones ?"). I am a sucker for innovation. So I approve !

The fat man (detective ?) above moves a little awkward. For some reason, it feels like a skinny guy playing as a fat dude in mocap suit ^_^
Nonetheless, I really like where this game is going.

EDIT: http://www.joystiq.com/2009/08/20/heavy-rains-david-cage-wants-to-set-the-record-straight-on-qtes/

"No! We don't make Dragon's Lair! This is not Dragon's Lair – do you think I'm crazy? I'm not stupid. Do you think I develop on PlayStation 3 to do Dragon's Lair again? It would be absurd. Of course it's not."

Poor guy. :D
 
http://www.joystiq.com/2009/08/20/heavy-rain-features-13-voiced-languages-subtitles-in-5-more/

Heavy Rain will be fully voice acted in 13 languages, with subtitles also available for all spoken languages, plus five more languages.

Voice acted:
English
German
Italian
Spanish
Portuguese
Dutch
Japanese
Korean
Mandarin
Russian
French
Note: A Polish language option is unconfirmed. (We'll update the list as needed.)

So they will all reside on 1 Blu-ray disc ? and I can switch between them ?
 
The GC2009 vids lip sync and mouth animation is pretty much solid. However it still suffers from the "dead eyebrow syndrome" so many modern games have.


I mean if a small game like Galleon on the original xbox did it well, surely it cant be that hard?
 
Heavy Rain facing same O censorship issues. Personally, I hope they don't touch the original content. But as a parent, I can understand the paranoia perfectly. Is it a good idea to do a DLC to patch back the adult content ?

http://www.thesixthaxis.com/2009/08/26/sony-pushing-for-heavy-rain-censorship/

According to UpsBlogIt, David Cage’s Heavy Rain is looking like an ‘18′ rated PEGI title, mainly due to the ‘quick time event’ motion captured “love making scenes”. Apparently, Sony isn’t happy with the scenes and the rating and is pushing David Cage to take out some of the ‘adult’ content. Cage, according to the site, is adamant that the original version of the game should stay.


Cage in Develop: http://www.develop-online.net/news/32651/Cage-We-need-to-get-censorship-back-to-normal

David Cage has implored developers at GDC Europe to push for fairer censorship standards during his keynote speech.

Cage, the writer and director of forthcoming PS3 exclusive Heavy Rain, spoke about creating mature experiences for the aging gaming demographic - but pointed out that ridiculous standards surrounding sex undermined the creative rights of game developers.

"We had a shower scene in Fahrenheit that was very tasteful," Cage said. "There was only a flash of breast for just a second - and yet, despite the fact that this was a 17+ rated game aimed specifically at adults, in some territories we had to put her in a swimsuit. A swimsuit, in the shower. I mean, how ridiculous is that?"

"I write games about people who are in love, and people who are in love kiss, and they make love. And yet I can't put this into a game because of I get threatened that the game will only be sold in sex shops, or it won't find a distributor."
 
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