See for me it was the opposite. Halo 2 was a pretty big disappointment for me. The story was good, until the end
, but the levels felt too confined compare to Halo 1 levels. IMO they did this so they could up the graphical level. I played Halo 1 almost every day for the first few years, more often than not co-op, but I didn't play Halo 2 nearly as much.
Halo 2's more limited play spaces seemed to be about tightening up the gameplay as much as anything. It allowed them to create a steady stream of intense, balanced and diverse fights within which you could still play in a number of ways.
Halo 2 lost the scale, and I certainly missed the big levels, but if you think back to when you were fighting in corridors in the first game, things worked better in the second game. It's a slightly different approach rather than an out and out refinement of the same experience. Halo 2 on Legendary co-op is really good.
To give an extreme analogy: Halo 1 was Crackdown, Halo 2 was Virtua Fighter 5. Halo 3 was kind of like Halo 2 with moments of being a little more like 1.
Where with Reach, I was actually satisfied with the ending and thought the whole Lone Wolf final level was a fitting end for a campaign with little hope.
I felt really cheated by the Lone Wolf final level. Really,
really cheated like someone had a silly "concept" idea and then that took precedence over maintaining the integrity of product. I'll try to explain my POV:
1) You're in control of the player. You mess up, you die. Except at the end, where you mess up and then there's a cutscene where you get to watch your player die (while not in control) like a bad survival horror game. You aren't in control at
the most critical point in the characters journey. Yes, this kind of thing really bothers and really irritates me.
2) Spartans are unbeatable on the ground, but they can't fight an orbital bombardment. That's the fatalistic tone of the books and even the games and it's a great way to contrast truly superhuman ability with utter, utter powerlessness. After seeing the Pillar of Autumn off your Spartan would have 'won' but his fate (along with all the other Soldiers on reach) should have been to be engulfed in plasma just like the entire planet he stood on. That would be true to the idea of the Spartan / Covenant war and a fitting end as you meet the same fate as the planet you consider home.
Instead you just get killed by an Elite with a sword. That's awful. At least if a grunt had killed you it would have been funny.
3) You're confined to a tiny area! You have to stay in a little area defined by invisible barrier, visibly barrier-less wasteland and wait to die. There not even a ridiculous "leaving missing area, go back or you will lose your all ur jobs" excuse at this point. Well done Bungie! You've really made me feel the plight of my character! It's like interactive theatre!
Arrgh. So damn cheap.
I'm so angry slash disappointed all over again just thinking about it that I'm going to have to go and work on my screenplay for "First Contacts" until I calm down. If there's ever a new season of Voyager or Enterprise I'm sure they'd use it for an episode. It's at least as good as their Nazi episodes were!