Halo Anniversary

The other "cheap HD collections" were games that were being re-released to promote the sequels. Halo CE remake is completely different in that its promoting the new NON-Bungie dev team so that gamers can trust them with making Halo sequels or games.

I personally am very disappointed, Bungie busted their butts with Halo Reach being the most technologically advanced FPS 3d engine specifically made to handle Halo series why didn't 343 simply just use a revised/refined version of the same Reach engine to remake the old Halo CE SP and MP levels, add the new A.I., plus the benefit of increased A.I. numbers, the all new animations, the Reach physics, plus add directors cut "cut-scenes" for story, hell even add a sub-plot side story controlling the Elite that failed and became the Arbiter.

We do not need some stupid flip switch button to go back to the old Halo CE, they could have simply included that as a bonus disc or a downloadable game.

The old Halo CE was being programmed and finallized way before the Dx8 Nv2X was final spec and when the PC port was made it was revealed that even with additional MP maps the Halo CE game fit into a standard CD-ROM ~700-650MB.

Therefore if 343 really wanted to prove themselves at making a labor of "love" they could have used all of the refinements of a cutting edge 3d engine like Bungie's Reach and remade Halo CE to fit into a Dual Layer frikking DVD-ROM aka 9.5GB!!

Why is it so hard for these guys to do something like that, I could care less if it was not 60fps just as long as it was the Reach engine but sadly these guys havent a clue and instead are making the Xbox 360 waste CPU/GPU cycles running legacy code emulators.

(mini gamer rant): And you know I'm right if done my way Halo remake would sell over 30 million copies in less than a year because Halo CE never had a proper XBL mode (PC does not count and yeah I played that to death)
 
Maybe your first problem is the assumption that everything is so easy about game development and technology IP sharing.

Exactly what makes you think 343 owns the right to use Bungie's engine, let alone farm it out completely to a third party house who would also need tech support from Bungie as well as additional development time to get up and running with someone else's tools?

At the end of the day, this isn't a 100% re-imagining of the game nor a $60 next gen title. It's somewhere in between that and a last-gen one. Hell, you can argue the online co-op is next gen considering the seeming lack of it in many other high profile titles aside from other MS first party ones. It's not like they aren't using Reach assets where possible.

Compared to some other remakes, they're doing far more than just a lazy resolution upgrade. It's completely ignorant to say that they aren't doing a significant amount of work.

And you know I'm right if done my way Halo remake would sell over 30 million copies
Hyperbolic nonsense.
 
Personally, I'm happy with what has been shown so far. The original game's core mechanics rocked, so I'd rather they didn't mess with them.
 
This really is pushing it too far.

No Sony remake has ever tried to reach nearly as high a level of refinement as this one and yet it's still criticized. The double standards of some people here are beyond tolerable.
 
So , 640p for a "remastered" version of a decade old game ... to say it's a disappointment is not enough.

They did say they wanted it to look like a current gen title, so full 720p is out of the question

:p
 
I was more surprised to hear them remastering the audio including the music. The masses certainly don't care about the difference between 648p & 720p, and considering the edge filtering they're using, I doubt most will even give a damn compared to Reach, much less Halo 3/ODST. Any sane individual will see the increase in fidelity of the art work, the online co-op, the enhanced audio, the new maps for Reach, or the new Terminals for the Halo Lore junkies. There are more features to be revealed as well, but it shouldn't be so difficult to see that there's quite a lot of work involved.
 
I was more surprised to hear them remastering the audio including the music. The masses certainly don't care about the difference between 648p & 720p, and considering the edge filtering they're using, I doubt most will even give a damn compared to Reach, much less Halo 3/ODST. Any sane individual will see the increase in fidelity of the art work, the online co-op, the enhanced audio, the new maps for Reach, or the new Terminals for the Halo Lore junkies. There are more features to be revealed as well, but it shouldn't be so difficult to see that there's quite a lot of work involved.

I'm wondering what other features will be unveiled...the game already looks (even though the guy from 343i at the latest trailer clearly said that the game looks much better now) & sounds awesome in almost every way.

About the sub-HD resolution I personally don't care as long as the game is not a jaggy-fest (which definitely doesn't look like that at all) I just want the game to be a steady 30fps and be able to play Combat Evolved in online co-op with a friend.

But of course we're talking about Halo and as usual haters gonna hate e.t.c. :p
 
Maybe your first problem is the assumption that everything is so easy about game development and technology IP sharing.

Exactly what makes you think 343 owns the right to use Bungie's engine, let alone farm it out completely to a third party house who would also need tech support from Bungie as well as additional development time to get up and running with someone else's tools?

Compared to some other remakes, they're doing far more than just a lazy resolution upgrade. It's completely ignorant to say that they aren't doing a significant amount of work.
.

I like the way the remake looks - indeed it looks better than Reach in some areas (hopefully they fix Master Chiefs visor model though).
Hooray for post process AA though - it could be linked to that tweet from the 343 dev who was testing FXAA performance.

IMO it actually shows how badly Bungie dropped the graphics ball with Halo 3, which really looked pretty mediocre for a flagship 360 title. I wonder how much of the tech is Saber's work and how much is 343s.

Though 343 DO have access to the Reach engine since multiplayer has been confirmed to run on that.

But yeah, I've been playing the God of War PS3 collection and this has way more work put into it that that (they didn't even bother re-rendering the original FMV sequences).
 
The other "cheap HD collections" were games that were being re-released to promote the sequels. Halo CE remake is completely different in that its promoting the new NON-Bungie dev team so that gamers can trust them with making Halo sequels or games.

I personally am very disappointed, Bungie busted their butts with Halo Reach being the most technologically advanced FPS 3d engine specifically made to handle Halo series why didn't 343 simply just use a revised/refined version of the same Reach engine to remake the old Halo CE SP and MP levels, add the new A.I., plus the benefit of increased A.I. numbers, the all new animations, the Reach physics, plus add directors cut "cut-scenes" for story, hell even add a sub-plot side story controlling the Elite that failed and became the Arbiter.

We do not need some stupid flip switch button to go back to the old Halo CE, they could have simply included that as a bonus disc or a downloadable game.

The old Halo CE was being programmed and finallized way before the Dx8 Nv2X was final spec and when the PC port was made it was revealed that even with additional MP maps the Halo CE game fit into a standard CD-ROM ~700-650MB.

Therefore if 343 really wanted to prove themselves at making a labor of "love" they could have used all of the refinements of a cutting edge 3d engine like Bungie's Reach and remade Halo CE to fit into a Dual Layer frikking DVD-ROM aka 9.5GB!!

Why is it so hard for these guys to do something like that, I could care less if it was not 60fps just as long as it was the Reach engine but sadly these guys havent a clue and instead are making the Xbox 360 waste CPU/GPU cycles running legacy code emulators.

(mini gamer rant): And you know I'm right if done my way Halo remake would sell over 30 million copies in less than a year because Halo CE never had a proper XBL mode (PC does not count and yeah I played that to death)

Err...

First off, given how rare bespoke engines are, I'm guessing this has a lot of the Reach graphical engine in it. Or is based on Reach engine, etc.

Then you go on a big rant about how amazing Reach is, Reach is sub 720P too. And looking at the vids, this too me looks very nice graphically and roughly on a par with Reach anyway, so again I dont get that.

The stupid flip button, I'm inclined to agree, but now that the newer vids look pretty sharp, I'm not as down about it. Still dont think they should have done it. But it's looking pretty good so I can deal with it. And it will be a somewhat cool feature as well even if imo not worth the tradeoffs.

And as for it selling 30 million if "done your way", you're crazy. From where I'm sitting "done your way" would make little difference on sales at all. You're not even asking for original Halo Ce MP as seems to be the common gripe, but just some sort of hodgepodge of ideas that seem misguided if not trivial.

But yeah, this gen I'm beginning to accept simply slightly sub 720 games as common. We have Resistance 3 as another recent example. It's slightly disappointing each time it happens but I think we need to look at the overall picture of the graphics more and not just that one number (and I admit I dont always do so myself). I love Crysis 2 graphics and it's sub 720P, for example.
 
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This really is pushing it too far.

No Sony remake has ever tried to reach nearly as high a level of refinement as this one and yet it's still criticized. The double standards of some people here are beyond tolerable.

There is no double standard, those "Sony HD remakes" were made to promote games that game devs and shareholders fear are forgotten with todays specially well informed (sarcasm) review sites.

Err...

First off, given how rare bespoke engines are, I'm guessing this has a lot of the Reach graphical engine in it. Or is based on Reach engine, etc.

Then you go on a big rant about how amazing Reach is, Reach is sub 720P too. And looking at the vids, this too me looks very nice graphically and roughly on a par with Reach anyway, so again I dont get that.

The stupid flip button, I'm inclined to agree, but now that the newer vids look pretty sharp, I'm not as down about it. Still dont think they should have done it. But it's looking pretty good so I can deal with it. And it will be a somewhat cool feature as well even if imo not worth the tradeoffs.

And as for it selling 30 million if "done your way", you're crazy. From where I'm sitting "done your way" would make little difference on sales at all. You're not even asking for original Halo Ce MP as seems to be the common gripe, but just some sort of hodgepodge of ideas that seem misguided if not trivial.

But yeah, this gen I'm beginning to accept simply slightly sub 720 games as common. We have Resistance 3 as another recent example. It's slightly disappointing each time it happens but I think we need to look at the overall picture of the graphics more and not just that one number (and I admit I dont always do so myself). I love Crysis 2 graphics and it's sub 720P, for example.

I went overboard with the 30 million but I believe that by now, a famous game like Halo CE being properly remade as a directors cut enhanced and upgraded game (remember both Halo CE and Halo 2 were rushed and cut alot of content due to circumstances as well as technical) it would damn near get close to selling that much with gamers being able to replay the old game in coop XBL.

Reach is not the end all XBox 360 3d engine but it sure as hell is advanced beyond most if not all other FPS 3d engines on that platform.

The old Halo CE suffered from screen tearing you know... and the flip switch and implication that they are really running 2 game code engines just drives me crazy in an era that is supposed to be about refinements.

Halo CE is celebrating 10 years, those Sony remakes do not need work because there was never any guarrantee they would sell that great, the worst Halo selling game sold damn great BTW.
 
Looks cool. Are the Terminals all going to be video? I hope so, beats the hell out of reading text.
 
Well, that certainly is a nice touch. Looking forward to getting into the story again. I just hope they don't throw too many curve balls.
 
I think the flip switch thing is really cool. I'll be using it often I'd imagine. I wouldn't want to play the original all the way through, but occasionaly taking a moment and look around, playing some section the old school way sounds really good to me.

I remember just before the Xbox launched in Finland and my local video games store got the first units. I was there when they set it up and after I brushed aside some weak mortals at the store, I was the first to try Halo out :) good times.
 
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mm... first time I played the game was co-op with my buddy on Heroic. That kind of sealed the deal, though it'd be over a year before I scrounged together some money to buy my own console and copy of the game. We played it a ton over the years. Nothing has really replicated that experience for me. The previous game we played co-op was Duke 3D over lan, but... yeah. Co-op was kind of a scarce then and the few games that tried to copy that just never got it quite right in the general design - either crap FOV, crappy respawning, or limited to Xbox Live or the game was just awful.

4p splitscreen MP saw some pretty crazy battling up to 7AM the following day.
 
Yeah my buddy and I easily put 100+ hours into Halo CE co-op. When we were bored and had nothing to do, we threw in Halo for some co-op shenanigans. Got to the point where anything less than legendary wasn't fun anymore. Funny thing is he had to talk me into buying Halo, wasn't going to get it originally.

Been to plenty LAN parties for Quake, Quake 2, Unreal Tourney, but they didn't match the Halo (mixed with some Ghost Recon) LAN parties we all had.

Love XBL and PSN but it's not quite the same as having a house full of friends all playing MP together.
 
Yeah the coop was great, only problem was that it used horizontal split on 16:9 TVs and that's a bit too wide. We played it a lot on online too with some hack and thought we were pretty good until some dude named Zeddicus completely and utterly destroyed us.

I went crazy on the launch day. I think I bought about ten games and they were all either good or even better, but Halo truely was a shining beacon back then. I think Bungie could have done better with the sequels and tell the story also a lot better, but none of that takes anything away from the first Halo!
 
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