Hyperbolic nonsense.And you know I'm right if done my way Halo remake would sell over 30 million copies
So , 640p for a "remastered" version of a decade old game ... to say it's a disappointment is not enough.
I was more surprised to hear them remastering the audio including the music. The masses certainly don't care about the difference between 648p & 720p, and considering the edge filtering they're using, I doubt most will even give a damn compared to Reach, much less Halo 3/ODST. Any sane individual will see the increase in fidelity of the art work, the online co-op, the enhanced audio, the new maps for Reach, or the new Terminals for the Halo Lore junkies. There are more features to be revealed as well, but it shouldn't be so difficult to see that there's quite a lot of work involved.
Maybe your first problem is the assumption that everything is so easy about game development and technology IP sharing.
Exactly what makes you think 343 owns the right to use Bungie's engine, let alone farm it out completely to a third party house who would also need tech support from Bungie as well as additional development time to get up and running with someone else's tools?
Compared to some other remakes, they're doing far more than just a lazy resolution upgrade. It's completely ignorant to say that they aren't doing a significant amount of work.
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The other "cheap HD collections" were games that were being re-released to promote the sequels. Halo CE remake is completely different in that its promoting the new NON-Bungie dev team so that gamers can trust them with making Halo sequels or games.
I personally am very disappointed, Bungie busted their butts with Halo Reach being the most technologically advanced FPS 3d engine specifically made to handle Halo series why didn't 343 simply just use a revised/refined version of the same Reach engine to remake the old Halo CE SP and MP levels, add the new A.I., plus the benefit of increased A.I. numbers, the all new animations, the Reach physics, plus add directors cut "cut-scenes" for story, hell even add a sub-plot side story controlling the Elite that failed and became the Arbiter.
We do not need some stupid flip switch button to go back to the old Halo CE, they could have simply included that as a bonus disc or a downloadable game.
The old Halo CE was being programmed and finallized way before the Dx8 Nv2X was final spec and when the PC port was made it was revealed that even with additional MP maps the Halo CE game fit into a standard CD-ROM ~700-650MB.
Therefore if 343 really wanted to prove themselves at making a labor of "love" they could have used all of the refinements of a cutting edge 3d engine like Bungie's Reach and remade Halo CE to fit into a Dual Layer frikking DVD-ROM aka 9.5GB!!
Why is it so hard for these guys to do something like that, I could care less if it was not 60fps just as long as it was the Reach engine but sadly these guys havent a clue and instead are making the Xbox 360 waste CPU/GPU cycles running legacy code emulators.
(mini gamer rant): And you know I'm right if done my way Halo remake would sell over 30 million copies in less than a year because Halo CE never had a proper XBL mode (PC does not count and yeah I played that to death)
This really is pushing it too far.
No Sony remake has ever tried to reach nearly as high a level of refinement as this one and yet it's still criticized. The double standards of some people here are beyond tolerable.
Err...
First off, given how rare bespoke engines are, I'm guessing this has a lot of the Reach graphical engine in it. Or is based on Reach engine, etc.
Then you go on a big rant about how amazing Reach is, Reach is sub 720P too. And looking at the vids, this too me looks very nice graphically and roughly on a par with Reach anyway, so again I dont get that.
The stupid flip button, I'm inclined to agree, but now that the newer vids look pretty sharp, I'm not as down about it. Still dont think they should have done it. But it's looking pretty good so I can deal with it. And it will be a somewhat cool feature as well even if imo not worth the tradeoffs.
And as for it selling 30 million if "done your way", you're crazy. From where I'm sitting "done your way" would make little difference on sales at all. You're not even asking for original Halo Ce MP as seems to be the common gripe, but just some sort of hodgepodge of ideas that seem misguided if not trivial.
But yeah, this gen I'm beginning to accept simply slightly sub 720 games as common. We have Resistance 3 as another recent example. It's slightly disappointing each time it happens but I think we need to look at the overall picture of the graphics more and not just that one number (and I admit I dont always do so myself). I love Crysis 2 graphics and it's sub 720P, for example.
Looks cool. Are the Terminals all going to be video? I hope so, beats the hell out of reading text.