i nerini del buio
Newcomer
I thought so too.
and the same applies to me XD
I thought so too.
There's a bit of a preview at the end of the latest Sparkast: http://www.podtrac.com/pts/redirect...tent/assets/en-us/Podcast/343Sparkast_004.mp3OuterWorldVoice said:Same music rerecorded with big orchestra at Skywalker sound. Synthy pieces will still be synthy but 2011-y.
-------------------OuterWorldVoice said:Dialog is identical but remixed 5.1 to match the rest of the mix and cleaned up a bit to take advantage of better hardware.
-------------------Frankie said:Because of the memory footprint and technical restrictions of holding two sets of audio symmetrically. Besides, it really is churlish to complain about it befor hearing it. Most people will like it.A piece of music, when "remastered" or "re-orchestrated" sounds different from the original. Why not let people have the option of listening to the original music, if so they choose? I'm aware of what a re-orchestration is, thanks.
No. They're letting us keep the original graphics - why not the original sound as well?
-------------------OuterWorldVoice said:Definitely a slight pause. It will get a bit shorter, but right now there's a short pause between NEW to OLD, but almost no pause between OLD to NEW.
-------------------OuterWorldVoice said:This is a TERRIBLE technical explanation, so think of it more as a metaphor - the graphics layer is a second engine running on top of the original code, so effectively the old graphics are being suppressed to save performance and have to be loaded from a separate area of memory to render. The "new" graphics are always "present."
A certain swampy level is SERIOUSLY overhauled.
-------------------Frankie said:It's all optional. There are interesting connection points, easter eggs and so on, that span the games and books (going forward) but it would incredibly stupid to make people read a book to get the most out of a game, and vice versa. The idea is that if you do consume all of it, you'll feel like proper foundations and roots have been set.When it was just the novels it was kinda cool, it was really easy to be a big Halo fan and read/play everything there was in that universe. I tried to keep up over the years but lost track somewhere.
Now there are like 5 books I haven't read, a comic series, an anime series, a Forerunner book series. It's completely crazy. I bet the majority of it is pretty cool, but there is just too much of it nowadays.
-------------------OuterWorldVoice said:Not sure if I am understanding you correctly, but the seven MP maps are included with the $40 package - for standalone Anniversary players, both SP and MP are launched seamlessly from the same menu. Reach players will be able to add the maps to their Reach "suite."
-------------------OuterWorldVoice said:The narrative for the new Terminals is very straightforward. And in normal mode, they won't be that hard to find. As the IGN article noted, Guilty Spark is the main narrator.
-------------------Frankie said:The new Competitive MP maps will appear in a range of matchmaking options, but we also intend to do "classic" stuff with the matchmaking to approximate the original feel of the maps.Because the game is not finished yet.The helmet looks good on the boxart. Why doesn't it look exactly like this in-game?
There will be a number of improvements to the stuff you saw today. The levels we captured for the trailer were still firmly in development. Certainly that's the approximate graphical fidelity to expect, but lots of significant and subtle changes will happen between now and launch.
-------------------Frankie said:There are a number of reasons. Obviously the (Halo CE) engine work is already done, and obviously we had to create new netcode to support the co-op over Live, but the reasons include:I think it is absolutely asinine that the game doesn't have multiplayer. "Fragmenting the base" is no excuse. I am not playing Reach multiplayer, but I would play Halo CE multiplayer on Live if it existed.
Fragmenting the user base
It would feel different because of latency and would not precisely replicate what you remember.
The Pistol effect (a three shot ultraweapon on Live, it's not the same as System Link).
There are a lot more dry, technical issues too - all of which would have had insurmountable gameplay ramifications. It was a difficult decision with a lot of elements to balance, but please don't think it was made lightly or cynically.
We also discovered that some of the maps are incredibly good fun with some of the reach elements and weapons. One in particular, that we haven't revealed yet, feels like it was born to be played "on" Reach.
Frankie said:Was that Jen also? There's a dispute about it, oddly.
-------------------Frankie said:Confirmed.
-------------------OuterWorldVoice said:Animations are being reworked. So are Cinematics. In-game, we have to be careful though, so that animation does not impact pace, gameplay etc. So it will be subtle. Cinematics will be in-engine, but overhauled.
I wonder about all the countless glitches and exploits and shortcuts, how they'll work with the rebuilt level geometry.
hehe those were the days... now if only they had Forge for an arcade mode in the campaign so we could manually place a zillion grenades instead of transporting marines and killing them off and *maybe* getting grenades.And if there's going to be some new ones, complete with huge community response and following. That was a very nice part of Halo CE. Remember all the Warthog jump videos, including the original?
(just watched it - so old that it has Matrix stuff in it...)
Oh, I forgot to include original question, which pertained to Halo 4. Oops.I thought there was a dispute about Jen voicing Cortana in Halo 4, never knew there were similar concerns with the Halo remake.
hehe those were the days... now if only they had Forge for an arcade mode in the campaign so we could manually place a zillion grenades instead of transporting marines and killing them off and *maybe* getting grenades.
Oh, I forgot to include original question, which pertained to Halo 4. Oops.
More specific campaign modifiers (besides skulls) would be nice. e.g. infinite grenades, gravity, run speed etc. or even the ability to take control of the A.I. I do recall some early hacks that let a user take control of an elite, which also unlocked driving the wraith.
Frankie said:Saber is not doing online or co-op. Saber did the graphics layer engine and its supporting elements. Netcode is a combination of Bungie's Reach netcode for MP, and internally developed code here.
So, is 343 loaded with hot chicks or what?Bonnie Ross looks nice So does Corrrinne Yu Not in the video, but 343 related).
Waypoint feature video:
You know, I thought the visor looked familiar:
Ugh. The chief just looks all sorts of wrong in the Anniversary footage, and so does the first person view's hands/arms.
Sloppy.
Me three
Don't be a hater.
OT:
We need to figure out a way to get Al in there.
Haha inbe4 halo battlefield. Maybe for next gen.
Step 1: move to seattle
Step 2: ???
Step 3: female spartans!