Those input lag numbers are averages from only 10 tests which could help explain the differences.
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what we know is that the game isn't going to be 1080p, I think, the resolution seems to be somewhere in between 720p and 1080p. If the game was 1080p they would've said it at this point.
They use Beyond3D as their inspiration for their database and made a statement on that, that's cool of them. Now one comes to understand why we have people like @AlNets drawing lines and studying screenshots so carefully.Those input lag numbers are averages from only 10 tests which could help explain the differences.
He'd be doing that anyway, even if he was alone on a desert island ...
The best is Killer Instinct at 60 fps... When playing it, it is so smooth.
by the way, why the input lag of the Xbox One version of Destiny is 96ms with an "Excellent" rate and the PS4 version is 107ms with a "Great" rating? Shouldn't they be the same?
Also Halo games from the TMCC have excellent input lag most of all, except Halo 3 with a great rating and 106ms input lag.
Microsoft has "redefined" the wireless protocol used in the Xbox One's wireless controller to reduce input lag by 20 per cent over the current Xbox 360 wireless controller.
General manager Zulfi Alam discussed the improvements to the controller's latency during a new Xbox One video posted this afternoon, saying: "In terms of the wireless protocol, we also redefined it completely from scratch.
"There were two goals: first increase the bandwidth of this wireless protocol, significantly more, 20x more than what we have right now. And the other one was to reduce the latency, so the moment you press the fire button, the time it takes to go to your console and back, essentially we reduce that."
Whether or not the average player will notice the difference, however, is debatable.
"It's all milliseconds," adds Alam. "It's essentially been improved by 20 per cent."
Yes, nice gallery.Here's all the RUL shots in gallery form
http://www.readyuplive.com/halo-5-guardians-assets/
Looks very nice, so much detail on Covenant now. Getting kinda hyped
Yeah... metal isn't "metal". It's weird.I'm not sure what type of art style this is, it's not quite real, but not quite cartooney either.
Wasn't he the editor in chief at PC Gamer magazine at one time?Apparently Gary Whitta had a hand in writing the story for Halo 5.
I guess so.... lol I was just looking through. I have no idea how good/bad this will be.Wasn't he the editor in chief at PC Gamer magazine at one time?
Anyway, The Book of Eli was pretty good.
Not the best example.Yup, looks like a prettier Halo 4 at this point. I guess they're not using PBR? The armor has that same plasticky sheen all Halo games have had.
And I really don't like 343i's armour designs, they look too fussy and mecha style compared to Bungie's simpler, blockier forms.
As for framerate, I think they should stick with 30 fps, use excellent quality motion blur and do whatever Criterion did on NFS:HP to get a 83 ms response rate - that's only 17 ms worse than running at 60 fps. The motion blur will mask judder and you'd hardly notice the difference in response rate - hell with the amount of good frame interpolation options on TVs these days you'd just get your set to up convert it to 100hz or 200hz.
Yeah... metal isn't "metal". It's weird.
edit: specifically talking about the UNSC weapons. I imagine the armour is some sort of... "Warhammer 40K ceramic armour or whatever".
The lighting still looks weird. Not cartoony, but it's... not "real".
Some of the levels in those RUL screenshots are quite detailed...
Yup, looks like a prettier Halo 4 at this point. I guess they're not using PBR? The armor has that same plasticky sheen all Halo games have had.
And I really don't like 343i's armour designs, they look too fussy and mecha style compared to Bungie's simpler, blockier forms.
As for framerate, I think they should stick with 30 fps, use excellent quality motion blur and do whatever Criterion did on NFS:HP to get a 83 ms response rate - that's only 17 ms worse than running at 60 fps. The motion blur will mask judder and you'd hardly notice the difference in response rate - hell with the amount of good frame interpolation options on TVs these days you'd just get your set to up convert it to 100hz or 200hz.