Halo 5: Guardians [XO]

I was gonna say all that, but I would be repeating myself.

Those who think H4 was some kind of technical marvel really don't understand what made Halo great in the first place, imo.
 
What I was trying to point out, apparently without any success, is that in the recent year or so, every single Halo thread has very quickly degenerated into bashing, with the same people repeating the same opinions and criticism. It gets kinda boring after a while and leaves no room for any interesting discussion.
 
I guess I'll buck the trend as I really enjoyed Halo 4. Could be the bias in me, but the only Halo I really didn't like was ODST. It's probably because I'm in it more for the story and other than the B3D crowd that we used to get together on, don't play MP much as I'm too much of a scrub for the online stuff.

Granted some of the encounters were a little frustrating, but overall it gets a thumbs up from me. Now don't screw up Halo 5!
 
Me too. Sorry guys. I only finished reach and halo 4. I liked reach gameplay the most, but I liked 4 story the most. Currently working through 1-3 now with MCC.
 
the only Halo I really didn't like was ODST. It's probably because I'm in it more for the story
Funny how that exact reasoning goes both ways. Although ODST seems to split between people who think it's an alright self-contained piece and those frustrated by its lack of importance to the larger plots. This was maybe exacerbated by the few lines that try to pretend that it's more important than it feels.

I'm not sure that ODST's narrative design hits all its notes quite as powerfully as it wants to, but it's an interesting little Inferno homage wrapped up in lots of Halo bacon, featuring cool business like tying narrative flow to time-of-day (which Staten might be fond of, Halo 1 does a similar thing).
 
I'll take H3 Scarab battles any day.

Yum! Or the space battle from Reach. Or that moment when you first encounter the flood in H1 and realize things aren't going to be like you thought it was going to be. Or finally saving/rescuing Cortana in H3.

Absolutely nothing memorable about H4 other than how it was a horrible Halo game with people that didn't understand the universe or what made the series so compelling for so many people for so long. And they killed Cortana. Never forget, never forgive.

Regards,
SB
 
Yum! Or the space battle from Reach. Or that moment when you first encounter the flood in H1 and realize things aren't going to be like you thought it was going to be. Or finally saving/rescuing Cortana in H3.

Absolutely nothing memorable about H4 other than how it was a horrible Halo game with people that didn't understand the universe or what made the series so compelling for so many people for so long. And they killed Cortana. Never forget, never forgive.

Regards,
SB
Cortana is alive, I know it. She was just gobsmacked at what happened to her when she realised that she was in love with John 117. And she thought she was raving. But this realisation happened when she was perfectly clear minded. There is still something out there. I have faith on i343, they made a decent game, they'd never kill Cortana for real. She means symbolism in Halo. John 117 is in love with her and they will become the same matter one day, once the Forerunners transform Cortana into organic life, she will reunite with her love.
 
I'd be fine with 343i cheapening their own narrative notes, just so long as they finish their collective works off with a Sonic 2006 ending.

And then 2401i gets to pick up with a Halo 4 release in 2027, the Chief wakes from a strange dream in 2556 and curlback grunts are investigating the wreckage of the Dawn...

:yes:
 
343's choices with the storyline are obviously up for debate, but they seem to be making decisions based on logical extensions from the first trilogy. Introduce new conflicts in the wake of the human-covenant war and at the same time explore the Forerunners, remove the remaining emotional support from Chief to force him to change, and so on. You can argue with the implementation but the directions were fine IMHO.
 
What I was trying to point out, apparently without any success, is that in the recent year or so, every single Halo thread has very quickly degenerated into bashing, with the same people repeating the same opinions and criticism. It gets kinda boring after a while and leaves no room for any interesting discussion.

It only comes up to counter balance all the 343i lovefest that blindly happens here. Dont start on the blind lovefests and there would be no need to bring up the counterpoints to present a fair balance on the topic of Halo.
 
Actually, I think this is 343i hate. After all, they're the ones who screwed the pooch.
I think screwing the pooch is a bit over board. H4 campaign was actually really well done in my opinion. They actually tried to tell a story with the well done cut scenes. As a Destiny addict, Bungie could use a little help with story telling.
Now the multiplayer in H4 was a bomb.
You will get no arguments about that.
 
It only comes up to counter balance all the 343i lovefest that blindly happens here. Dont start on the blind lovefests and there would be no need to bring up the counterpoints to present a fair balance on the topic of Halo.
I'm not sure 343i has enough experience making titles for them to receive love as a dev. My opinion comes solely from my experience with Halo 4. H4 isn't my favorite Halo title, but I don't think it is the big steaming pile of crap that some people are making it out to be.
 
343's choices with the storyline are obviously up for debate, but they seem to be making decisions based on logical extensions from the first trilogy. Introduce new conflicts in the wake of the human-covenant war and at the same time explore the Forerunners, remove the remaining emotional support from Chief to force him to change, and so on. You can argue with the implementation but the directions were fine IMHO.
If we're discussing how well things work as they stand? They're sort of logical extensions, if your goal is to turn the Chief from a simple archetype into a complex character and use him as the focal point of the narrative. I don't think there was ever much chance in that transitioning very smoothly from the existing games, though.

At some level I think a sequel to Halo 3 isn't something I'd want to pursue period prior to handling another proper subseries.
 
Er, I certainly hope you're wrong...
A bit of romance in Halo wouldn't hurt, it worked like a charm in Halo 4 and it's my favourite part. Cortana looks like a young girl waiting for romance at the end of the game and she realises that she is in love with John 117. Such sweetness in her words hints at a (mutual) love interest
 
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