Darn, I didn't know it was that bad. The sound is punchier -not that I need, I am myopic but my hearing is still intact-, but they went a bit overboard if you have the originals to compare, gotta agree. Halo 3 sound was a bit poor overall, I think. It sounded more like Lady-gag me than Lady Gaga, so to speak. Talking of overall quality, not the quality of the music, which was good.Cove - https://www.youtube.com/watch?v=y5SWD6epuZk
UNSC - https://www.youtube.com/watch?v=_U3jZHNBQrI
A good comparison of weapons sounds from 1-4. I can get behind Halo 3's weapons sounding a bit dull. But I would take a bit dull over the comically insane weapon sounds of 4. Reach, well, reached a level where things sounded really good. Then Halo 4 pops up.
The human pistol ... I burst out laughing every time I hear it being fired in Halo 4. What were they thinking?!? Same with the Battle Rifle. Whoever designed and OK'ed them needs a fish to the face. Yes, fish.
So far, Halo 5 has toned it down significantly. Especially the pistol. It's so much better now. And the Battle Rifle. It all sounds really good. Thank God they listened. I hope they listen to the complaints about the rocket launcher looking like a standard US army bore fest, too.
Some Halo 5 weapon sounds -
60fps streaming to Oculus Rift?
Darn, I didn't know it was that bad. The sound is punchier -not that I need, I am myopic but my hearing is still intact-, but they went a bit overboard if you have the originals to compare, gotta agree. Halo 3 sound was a bit poor overall, I think. It sounded more like Lady-gag me than Lady Gaga, so to speak. Talking of overall quality, not the quality of the music, which was good.
But from that video, Halo 3 sounds was more in line with Halo's style and spirit. Halo Reach sounded better than Halo 3, at least to me.
Since the sound issue found by many is seemingly sorted out, my biggest fear now is to get a solid experience overall.
Which is funny because I'd rather play the game in the console that stream it to Oculus. o__________O; How weird is that... Also I don't see how the image could be true stereo and immersive.
But the low-res virtual TV you're playing it on could be true stereo and immersive!Also I don't see how the image could be true stereo and immersive.
Cove - https://www.youtube.com/watch?v=y5SWD6epuZk
UNSC - https://www.youtube.com/watch?v=_U3jZHNBQrI
A good comparison of weapons sounds from 1-4. I can get behind Halo 3's weapons sounding a bit dull. But I would take a bit dull over the comically insane weapon sounds of 4. Reach, well, reached a level where things sounded really good. Then Halo 4 pops up.[/MEDIA]
After the announcement maybe I am not going to buy a new TV.But the low-res virtual TV you're playing it on could be true stereo and immersive!
I am actually morbidly curious what 343i does with H5.
From what I've seen so far, while they may have people who are individually excellent in their respective fields, collectively they seem to be the most clueless group of retards to ever attempt to develop a game. Their efforts to date show they have absolutely no idea wtf to do with the material Bungie created.
As mentioned earlier, the aim is for a hard lock at 60fps with keeping visual fidelity up. Resolution will be adjusted to accommodate in the end. I really don't see this game shipping at 720p, but I won't rule it out either. This would be the second fps at 60fps for Xbox (though not quite 60), and that was 792p IIRC.Has there been any info about the final resolution they're shooting for? Have they settled on 720p, or was that just an intermediate thing for the beta? Regardless, a 60 fps Halo is gonna be sweet, especially in MP.
where are you finding these pictures ? what is RUL? btw, read the text under the health bar ; Is that a spoiler? Nooo!Well, better shot aside from the derpy shadow res.
gaf links.where are you finding these pictures ? what is RUL?
btw, read the text under the health bar ; Is that a spoiler? Nooo!
No.Has there been any info about the final resolution they're shooting for?
60 FPS will allow it to look significantly better when in motion at the sacrifice of potentially lower IQ in still shots. Not to mention the benefit to control response and aiming.
I used to discount the effect of 60 FPS like many console gamers as well until I started playing all my action games at 60 FPS. There's just no going back now. It's absolutely agonizing to play action games at 30 FPS. Both graphically (yuck) and from a control point of view.
Regards,
SB
Yes, but Destiny differs. I have never felt the lack of 60 fps in that game ever! Which seems to point that its more than just 60 fps which we crave, or to put it the other way, its something else other than 60 fps which brings that smoothness f the game. What I love about 60 fps is crispness of the visuals when moving the camera. But somehow Destiny does something which does not make me go "Yuck 30 fps" when I play it. Bungie knows the trick, whatever combo of controls, response time and movements speeds it is, they know how to do it without 60 fps. The only thingg that game lacks when copared to 60 fps games is the clarity when panning the camera, they nailed the rest without going 60.
The best is Killer Instinct at 60 fps... When playing it, it is so smooth.That's definitely low input lag. ~100ms in Destiny, lower or equal than some 60fps games:
http://www.displaylag.com/video-game-input-lag-database/
The bad clarity when panning the camera is mostly caused by low quality full screen motion blur, not only because of the 30fps.