You will be dissapointed. Beta was 720p with drops.So I'd be rightly dissapointed if they couldn't achieve 1080p MINIMUM at 60fps on a Win10 core
There's more to pushing a system than '1080p'.
Wasn't he the editor in chief at PC Gamer magazine at one time?
Anyway, The Book of Eli was pretty good.
Yup, looks like a prettier Halo 4 at this point. I guess they're not using PBR? The armor has that same plasticky sheen all Halo games have had.
And I really don't like 343i's armour designs, they look too fussy and mecha style compared to Bungie's simpler, blockier forms.
As for framerate, I think they should stick with 30 fps, use excellent quality motion blur and do whatever Criterion did on NFS:HP to get a 83 ms response rate - that's only 17 ms worse than running at 60 fps. The motion blur will mask judder and you'd hardly notice the difference in response rate - hell with the amount of good frame interpolation options on TVs these days you'd just get your set to up convert it to 100hz or 200hz.
Have you heard nothing sebbbi has said about the limitations imposed by either a 1080p choice or a 60 fps choice, let alone both? Don't get caught up in all this checkbox warrior nonsense.in all honesty ... this is 343 studios, and this is Halo Next .. this is THE Xbox Game ... I'd be suprised if the devs and this game didn't push the Xbox and its api/stack to it's limits ...
So I'd be rightly dissapointed if they couldn't achieve 1080p MINIMUM at 60fps on a Win10 core
in all honesty ... this is 343 studios, and this is Halo Next .. this is THE Xbox Game ... I'd be suprised if the devs and this game didn't push the Xbox and its api/stack to it's limits ...
So I'd be rightly dissapointed if they couldn't achieve 1080p MINIMUM at 60fps on a Win10 core
As @NRP said sebbbi wrote time ago about the fact that 720/60fps is harder to achieve than 1080p/30fps for whatever reason. Since they didn't say a thing about the resolution, I dont know what to think, framerate is fixed -hopefully so...And same goes for 60 FPS. 1080P and 60 FPS per se have nothing to do with pushing anything to it's limits.
1080P was unlikely anyway given the large number of 900P titles on X1, and the beta being 720P, 60 FPS just completely rules it out IMO.
Although I did fire up that Halo 4 on MCC and it does look really great at 60 FPS 1080P. Better imo than many current gen shooters.
To put it one way, you can probably do the same level of visuals at 1080 30 as you could at 720/60. Or at the very least as 900/60.
So you could trade 720/60 FPS straight up for 1080/30 more or less, at the same level of visual quality, in theory.
Unfortunately, I'm not optimistic on either front.
My negativity towards 343i stems from H4 and how they botched the hell out of the MCC. I honestly don't think they are capable of making an awesome Halo game, technically or creatively.
Technically wise, Halo 4 isn't bad at all. It's the first i343 Studios game. Bungie were at their peak with Halo 2 which was impressive. But it wasn't until Halo Reach when they hired new people to work on the NPCs animation that they achieved excellence and it can be seen in Reach. What's worse is that they wanted creative freedom and they go with Activision for this game called Destiny , which without the huge marketing campaign and funds from Activision would rather be another game in the 3€ binI didn't play enough of it to form an opinion. I only played a few 4v4 TS games on small maps. The animation and movement was pretty solid as I recall.
My negativity towards 343i stems from H4 and how they botched the hell out of the MCC. I honestly don't think they are capable of making an awesome Halo game, technically or creatively.
Technically H4 was an abomination to the Halo series.
You could not carry forward power weapons as they would disappear as soon as you dropped them. You could not carry forward vehicles, as that carefully hijacked wraith tank just disappears as soon as you cross a magical boundary.
Those 2 main items go against the very spirit and essence of what defines Halo gameplay.
There were areas in H4 where I had trouble with the depth/structure perception because of the blooming and the mirror surfaces. Though I actually liked the special level tribute to old 2d/3d rail shooters it was really hard to see where to fly visually.
Halo1-3/Reach were pseudo open world shooter but Halo4 felt like a corridor shooter with strange borders. But the worst thing was the gameplay which just lacked everything which once defined Halo for me. No real dynamic battle dramaturgy and enemies with no personality. Some levels felt like they were made by some rookie playing with the level editor. That game really annoyed me.