I wonder how 60Hz will impact the typical Halo gameplay...I just hope they make a good and substantial SP campaign...I love the Halo campaigns...a big ass boss battle would be neat...combined with Halo Reach plasma effects and Halo 4 graphics...count me in!
I'm hoping to see a redux on the scarab to make it a much more devestating platform/mobile fortress, but that's probably fantasy territory. I'm kind of thinking along the lines of a Deep Space 9 station (not quite that large, of course).
- Real scarabs have 6 legs. Leverage the additional legs for mobility and resistance to falling down
- destroyable turrets on the legs
- hand-holds on the legs so players can choose to climb up vs using vehicles
- energy shields... Shields go down when firing the main cannon, just like their space ships in canon. Allow vehicle firepower to take them down temporarily, but have it so that the player can destroy a shield generator.
- better protected core - the H3 version was kind of too wide open once you got on-board. It should now be hardened against super soldiers instead
- back-up cores - destroy 3 objectives in 3 separate spots once on-board.
Halo has so many vehicles and weapons. Make use of them.
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edit: Hell, why not add a bat-grapple ability for Chief to latch onto a nearby aircraft while it makes the rounds near the scarab.
Take down the shields with a ground vehicle, grapple quickly onto a pelican/hornet/falcon, drop off onto the scarab. Grapple back to escape from scarab (make it a little easier than Halo 3 for the scripted AI to come pick you up).
Or... grapple onto the leg to climb up.
If we're going to fight the Flood again, I sure wouldn't mind them taking inspiration from Dead Space for large bosses as well.
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Didact was a missed opportunity to take him down in stages e.g. disable his flying, disable his telekinesis, fight him on the ground, and finish him off with some old-school Regret-punching to the head.