It was nice that they acknowledged the visibility issues in the Halo 5 beta maps regarding things like the haze, the overbearing sun glare, and the red vs blue @ night, but at the same time, I'm wondering how those glaringly obvious effects even made it through in the first place, and whether or not the campaign is following the same hazy presentation as Halo 4.
I've really no clue how this game is going to turn out. The beta couldn't have been much more than a proof of concept, something deliberately made for testing - I would be shocked if Halo 5 was not built from the ground up with DX12 in mind - its just non nonsensical - Halo 5 _must_ succeed at all costs, graphically (vs other 60fps games), multiplayer, esport, story, cinematics, and general replay ability. They gotta sell their cloud infrastructure again. So much is riding on Halo 5 that i'm just generally confused that it's even coming out this year.
The road has been paved for 343, they should know what not to do.
A) release a broken multiplayer, no.. better they need to have a better ranking, matchmaking, eSport service than Titanfall which is shockingly fast even with a low population
B) They know what happens when a game is all multiplayer and no single player
C) They know what happens when a game is all cinematic and no gameplay
D) They know what happens when you oversell and underdeliver
E) They know what happens when you release a buggy product at launch.
Delaying if the product is not perfect is the most sensible move imo.