HalfLife 2 on N5 and PS3

Half life 2 has the better engine.

Based on what?

I'm guessing your only thing is that it looks better, but you can't really back that up with any facts or reasoning.

HL 2 doesn't have much, actually. The thing only thing about HL2 is materials. The physics engine is not Valve's work, it's the Havock physics engine which is licensed. Not to mention AFAIK, DOOM 3 is expected to have a fairly good rigid body physics system, in any case. The lighting system in HL isn't nearly as sophisticated.
 
jvd said:
zurich said:
Paul said:
Still beat. Half life 2 has the better engine.

Er, ok.

I've learned not to bother talking to him .

but zurich From what i've seen of doom3 its much much better than half life 2 in terms of lighting and shadows. Half life 2 def has the size and outside areas done very well. Both will look much better than the best xbox and ps2 has to offer.

Yeah. The per-polygon collision detection in D3 impresses me too (don't know if thats in HL2). I think too many people are letting their memories of HL1 skew their opinion of HL2's engine.
 
Yeah. The per-polygon collision detection in D3 impresses me too (don't know if thats in HL2). I think too many people are letting their memories of HL1 skew their opinion of HL2's engine.

The only reason why i'm more excited about half life 2 is because its coming out sooner and it will be more multiplayer friendly. Although valvue saying they plan to add more for when hardware can support the features intrigues me . The statement about being able to add more textures for the 512 meg cards sounds nice to me .
 
I've learned not to bother talking to him .

Yea, as many people have learned about you.

Are you guys hardcore Carmack fans or something? The Source engine is just plain better than the D3 engine. Who deny's this?

I'm guessing your only thing is that it looks better

I like the look of DOOMIII better, however the Source engine is still better technically.

That doesn't mean it looks like shit though, but technically; it's still beat.

You don't even have to look at the Source engine, take a look at S.T.A.L.K.E.R's engine. Better technically than D3's. It uses DX9.
 
Source and D3 are different. I doubt you could recreate D3 with the Source engine, just as much as I doubt you could do HL2 with the D3 engine.
 
zurich said:
Bohdy said:
Must be some kind of typo maybe. HL2 will be a gnat in the face of the next gen consoles.

I think they will bung it on all of the current consoles, Xbox is just the easiest.
Valve have to keep the money pool full you know, they've go to have somewhere to swim and have money fights!

It would be pretty easy for them I think, since they have such a scalable engine they will just port it to the GC and PS2 in DX7 mode.

Kind of sad really, because with some work GC could run it at near its full glory. It would be a real coup if Nintendo helped Valve port it well, but that won't happen.
Not that I would personally want to play a such a quintessential PC game on anything other than a PC, but it would be good to see.

Are you mad? I'm sure Valve is already stretching things greatly with the 64 megs of ram in the Xbox, let alone the PS2 and GC are like/less than half of that.

Err, no I'm not mad actually. As I said, the engine seems to be very scalable, Valve even stated as such. Valve's main target is the PC community, there is a large range of setup's in this community and it seems to me that valve is trying to cater to all of them. Including the still sizeable amount of people with GeForce 2's and ~1gz processors. It is not so inconceivable that Valve will port the some semblance of HL2 to the other major consoles. By turning mesh complexity down and running it with the DX7 featureset and cutting textures they could get a working ps2 engine and a crapload of casual sales.

You really should stop propagating the myth that only the "most uber" of powerful beast machines will have a chance in hell of running these new games. PC games have always been about compatability.
 
but N5 and PS3 will be fine for HL2 since they will both have at least 256 MB of high-bandwidth main memory. N5 and PS3 will have the computing resources, the graphics processing resources, the memory resources and the bandwidth resources to do games based on HL2 and DOOM3 engines incredibly well. unlike PS2 and GC, or even XBox.

It makes perfect sense to put HL2 and HL2 engine-based games on N5 and PS3. it does not make sense to put them on GC or PS2.

Ughh, is that what some of you're expecting out of next-gen consoles? Personally I expect next-gen consoles to at the very least, deliver games that would be as far from HL2/DoomIII(gphx/physics/etc), as HL2/DoomIII are from launch DC games...

I'd also expect the NGConsoles to be a bit above the PC progression.

Indeed.

Both will look much better than the best xbox and ps2 has to offer.


Well, HL2's cutscene char.s ain't that far actually...(In other forums, they've compared them to console titles... and let's just say... the casual gmr had quite a different opinion...)

DoomIII/HL2, look extremely good indeed, but they've not delivered what I'd expected... they appear to be beefed-up versions of what we currently have, not mind-blowing IMHO.
 
zidane1strife said:
but N5 and PS3 will be fine for HL2 since they will both have at least 256 MB of high-bandwidth main memory. N5 and PS3 will have the computing resources, the graphics processing resources, the memory resources and the bandwidth resources to do games based on HL2 and DOOM3 engines incredibly well. unlike PS2 and GC, or even XBox.

It makes perfect sense to put HL2 and HL2 engine-based games on N5 and PS3. it does not make sense to put them on GC or PS2.

Ughh, is that what some of you're expecting out of next-gen consoles? Personally I expect next-gen consoles to at the very least, deliver games that would be as far from HL2/DoomIII(gphx/physics/etc), as HL2/DoomIII are from launch DC games...

I'd also expect the NGConsoles to be a bit above the PC progression.

Indeed.

Both will look much better than the best xbox and ps2 has to offer.


Well, HL2's cutscene char.s ain't that far actually...(In other forums, they've compared them to console titles... and let's just say... the casual gmr had quite a different opinion...)

DoomIII/HL2, look extremely good indeed, but they've not delivered what I'd expected... they appear to be beefed-up versions of what we currently have, not mind-blowing IMHO.

I don't care for cut scenes . Esp since most if not 99% of the ps2 games use fmv .

Half life 2 and doom3 look much better in game than ps2 and xbox games . The problem is non of them are true dx9 games. They aren't even true dx 8 cards. The first game that comes out with a minimum of a geforce 3 and radeon 8500. Then you will see games that make lunch out of current video game systems and computer games.
 
Hard to get too mind-blowing, really. Unless you have tremendous leaps in hardware and tremendous leaps in development cost... Heh.
 
Half life 2 and doom3 look much better in game than ps2 and xbox games . The problem is non of them are true dx9 games. They aren't even true dx 8 cards. The first game that comes out with a minimum of a geforce 3 and radeon 8500. Then you will see games that make lunch out of current video game systems and computer games.

Well, I've seen many a demo for new gphx cards, and indeed they offer a small glimpse of what will be...

But none of em even begin to touch the physics revolution I and many like me have been seeking for many a yrs...
 
cthellis42 said:
Hard to get too mind-blowing, really. Unless you have tremendous leaps in hardware and tremendous leaps in development cost... Heh.

Well if carmack said the hell with dx 8 and 9 and started eveloping for 10 then i'd say we'd see a great leap.

But regardless . Half life 2 will run on dx6 and 7 cards. Doom 3 on dx 7 cards. Neither companys made 2 engines. One for pre dx 8 cards and one for post dx 8 cards. They just added to the engine . If they were to make a game just for dx 9 cards we'd see something awsome .
 
london-boy said:
GOSH... HL2 will be ancient by the time the next gen consoles come out.. like Half Life for PS2...

i mean, it will still be a very enjoyable experience, and i'm looking forward to this one much more than, say, Doom3, but 2 years on i'll be over it....

Nintendos next console is aimed at 2004, thats hardly ancient, considering the Xbox version is coming in... tadaaaaa.. 2004
 
jvd said:
They aren't even true dx 8 cards. The first game that comes out with a minimum of a geforce 3 and radeon 8500. Then you will see games that make lunch out of current video game systems and computer games.

Those damn XBox developers... I tell you. Still thinking they're developing for a closed box DX6 system.
 
jvd said:
If they were to make a game just for dx 9 cards we'd see something awsome .

True. But PC developers infrequently like taking a giant sledgehammer to their gonads on the sales front. ;)

LisaJoy said:
Nintendos next console is aimed at 2004, thats hardly ancient, considering the Xbox version is coming in... tadaaaaa.. 2004

Uh... Where is THIS coming from?
 
Bohdy said:
You really should stop propagating the myth that only the "most uber" of powerful beast machines will have a chance in hell of running these new games. PC games have always been about compatability.

It's not about the shaders or poly counts or anything like that, its about the ram footprint. I'd really be surprised if they fit it into the Xbox, which has double the ram of the other consoles.

PC games have always been about compatibility, but they've also always been memory hogs, something that doesn't sit well with closed console boxes.

I mean, not to dig up old dirt but, Remedy said Max Payne couldn't work on the GC due to memory constraints.. what makes you think HL2 would?

I think we'll get a severely cut down HL2 on Xbox, and more fleshed out versions (plus DoD 2.0, TF2, CS 2.0, etc. etc.) on the next gen systems.
 
zurich, fitting into the kind of RAM footprint the PS2 and Gamecube have is not a matter of possibility, but a matter of will.

If the potential for $$ is there, they will find a way to do it....

And although it would be easier to do the Gamecube port because of the RAM advantage (24meg w/s3tc + 16mb slow-ram > 32 mg with crap tc), I doubt the priority is there... but if they cut it down to work on PS2 a GC port is childs play.
 
All I want for HL2 on xbox is this, not to many load screens, medium quality textures/models, solid 30fps and then I will perfectly happy. I know if they were to try harder they could get more out of the machine(caching systems and more direct xbox coding) but it's not likely.
 
zurich said:
Bohdy said:
I mean, not to dig up old dirt but, Remedy said Max Payne couldn't work on the GC due to memory constraints.. what makes you think HL2 would?


Eh? How could is not work on gamecube, it has more memory in total than ps2, and texture compression. While the ps2 port was disappointing, if the game was downgraded enough, it could be done on gamecube, and I don't even know if it would need to be downgraded.(I suppose gamecube's system ram is a bit piddly, but I think it should be enough)
 
Well, consider how horrendous the MP PS2 port looked/sounded/played compared to the better games that have been made possible on the same PS2, and that should give some suggestion that the makers of the PS2 MP were basically inept altogether as programmers (let alone qualified to make statements about what is and isn't possible with x architecture).
 
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