I wouldn't waste my money on the Xbox360 junk they call racing wheel. You can get way better one most likely at the same price from logitech.
1. Logitech does NOT have a Force Feedback wheel for the Xbox 360. So no, you cannot get one at this time.
2. Based on the reviews, the wheel is not junk.
TeamXbox Review -- Overall:
9.4
With features like first-party quality, wireless connectivity, and true force feedback, the Xbox 360 Wireless Racing Wheel is tough to beat, with a catch. The catch is that any wheel peripheral without adjustable settings (a la Fanatec Speedster) is only as good as the software being used with it. PGR 3 is quite impressive when powered up, but unplug the Xbox 360 Wireless Racing Wheel for wireless functionality and you might as well play it with a controller. Strangely, the opposite holds true for Need for Speed Carbon.
Let’s keep our fingers crossed for Forza 2, as this seems to be the main application for which the Xbox 360 Wireless Racing Wheel was designed. I’m also curious what Codemasters will bring to market, and what Bizarre has up their sleeves. But as it stands, I consider the Xbox 360 Wireless Racing Wheel like an undervalued stock with the chance to blossom if the conditions are right. Investing in the Xbox 360 Wireless Racing Wheel now can’t hurt.
Gamespot Review
The price tag may place this wheel atop a platform reserved for only the most dedicated racing enthusiasts, but it surely won't leave anyone disappointed. The only thing that it lacks in comparison to some of the very best racing wheels on the market is the full (realistic) 900° rotation, but unless you're parallel parking your F50 GT, you'll never miss it. Once you get used to the wheel and get your cars under control, you'll rarely find the need to use even the full 270° rotation of this wheel - even during drifting.
In summary - a solid wheel and a must-own accessory for racers. PGR is given new life with force feedback and the added control - even the most untamable cars (Pagani Zonda F and the F50 GT) are controllable and even more fun than before. The true beauty of the wheel may not be shown until Forza 2 is released, being that it was designed and tested based on the physics of the franchise, but it is certainly worth every penny to those interested in a deep, realistic racing experience.
IGN Review --
9.0
Still, this sturdy, smartly designed wireless wheel is worth the relatively high price tag. It is shipping within the first year of the system, which means it will eventually support all sorts of upcoming racing games -- and that means the investment will pay off mightily down the road. If you're serious about racing, this is your wheel.
Gizmodo Review
Long story short, this is the best thing to happen to Xbox 360 racing games. Ever. If you're a racing fan—or just want to become a racing fan—get this controller. Seriously.
Xbox Canadian Live Review
So is the wheel worth the money? I would say right now if you can't stop thinking about it go out and get it. Playing through PGR3 should be an entirely new experience plus you will be ready once the 800 pound gorilla aka Forza 2 hits shelves next year.
Ciao gamer review
Overall this is a good unit. It comes with a copy of PGR3 along with the drivers to
update your 360 to be able to use this wheel. It is appropriately priced and I personally feel good value for money as this unit does not need to be attached to the 360 as it is wireless.
It does have a slight "cheap" look to it due to the use of white plastic but atleast it means it fully matches up with the 360 itself.
The most important thing is it has excellent response in gameplay which is what you want the wheel for.
MS MVP (Gerlach) Review
The overall reviews are good, with a lot of "must have for racing fans" comments. Not a single review says it is junk.
Sankari, where are you getting your information?
Note that the above reviews are factoring in a number of negatives, like:
- Only 270 degree turning of the wheel; simularly priced wheels have 900 degree
- No shifter
- Only wireless mode (for those worried about latency; not to be confused by battery powered-rumble/plugged in-Force Feedback)
- Wheel is slightly small
- No customization software... yet. Currently software setup is game dependant.
- Expensive at $150; should have included a game voucher as most race fans have PGR3
Even with these negatives and other nitpicks they all conclude this is a great perephrial and worth the price for racing fans.
Anyhow, with GTR2 coming this means MS has Forza Motorsport 2, PGR3, PGR4, and Test Drive Unlimited currently exclusive as well as games like Ridge Racer, Burnout, Need for Speed, and a host of 3rd party titles.
It seems to me, especially with the broad spectrum of titles (uber sims, sims, arcade-sims, arcade racers, action racers, etc) as well as early force feedback support, that the 360 is making a serious bid for the hearts of racing fans. I am sure a lot of racing fans are counting their pennies and dimes going, "GT, F1, Motorstorm... PGR, Forza, GTR... nooooo!"