GTA V announced [2011] , [2021-11-11]

Discussion in 'Console Gaming' started by Bludd, Oct 25, 2011.

  1. kagemaru

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  2. Shoujoboy

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    I'm not sure where you got the rapper thing from, it only seemed to be played
    on in GTA San Andreas even then it was a very little part of a huge game.

    With that said I liked the writing in all of the GTA's I've played (starting with GTAIII), it's usually funny and takes shots at alot of the things relevant in pop culture at the time.
    I'm hoping GTAV steps it up to the level of GTAIV which in my opinion is definitely one of the best out of all of the titles to have been released.
     
  3. Scott_Arm

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    Looks really nice. I think it's a big improvement over GTA4. Seems in-line with what we've seen from RDR and May Payne 3. It would be interesting to see what changes were made to the range engine between RDR and this one.
     
  4. Alucardx23

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  5. kagemaru

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    Yeah I would love to see the same. Would be interesting to just see how the engine has evolved over the course of the whole generation, from where it started to the state it's in now.
     
  6. Ruskie

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    Looks...beautiful:cry: Loved the tech and visuals of GTA IV, and especially RDR, but this seems to easily eclipse them both. Most lovely thing for me is their TOD, and watching how dynamically weather and time changes as hours go by.
     
  7. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Interesting how they're keeping the human characters intentionally unrealistic. But suits the game well, I guess.
     
  8. nightshade

    nightshade Wookies love cookies!
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    intentionally unrealistic ?
     
  9. Sigfried1977

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    I think they look an awful lot more realistic than most other video game characters to be honest.
     
  10. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Yeah, the shading and textures are totally stylized. Just look at RDR to see the difference, that game has a far more gritty art style.
     
  11. milk

    milk Like Verified
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    I agree. It looks like they incorporated a general bright and colorfullness into their artstyle because that would go well with their technical limitations. It's not full of gritty detail everywhere because with the amout of texture and geometry variety in there, their memory and production budget just would't be able to keep up. Instead they compensate with a strong and characteristic lighting and some sort of dynamic GI to make stuff pop out and feel realistic. The tod also makes the game feel very 2012 in some way. Rockstar is definetly out to something special here.

    Things I observed:
    Old guy's whiskey's glass lights his hand with some moving caustics. Probably faked by the artist's atention to detail, but maybe procedural? Also in that same scene, there seems to be two shadow casting lights there, clearly noticeble in his chair. Again, its either an artist specifc light added for that cutscene, or GTA's universe could have two suns around earth's atmosphere.
    Very next shot, notice the abrupt light changes in the train carts as they go under the bridge (happens when the whole cart is shadowed, it dims to a darker ton entirely pretty fast). My wildly speculative guess is that this is a side effect fo their GI working in a per-vertex fashion, something I find plausible because the same was true in LA noire.
    On the molotov's scene, in the shot inside the house, the flames do light the enviroment. Very realistic fire too. When hose explodes, destruction physics seem impressive, but pretty doctored. Just the bottom floor's roof trembles as that is the most visible one, top roof stays stactic.
    "Do you know where Berto's ( is that it?) Beach house is?" Yet another moment where the double sun effect is more evident. Is this actually procedural? Not exactly physically correct but pretty comon in movies too, to better define volume.
    Boy hangin on the boat's sail scene: Everything is severely motion blurred exept for the boy, they blue shirt black guy on boat, and the red conversible, which have no motion blur at all. Makes them pop out somewhat, it pushes player's eyes into them, but looks pretty unatural as well. Also noticible on past screenshot of the same black guy (I think name's Trevor) hanging at the side of a truck)
    Safe explosion: Lots of particles, people seem to like that. They do colide with env. geometry.
    Rappel scene: This one got me intrigued. You can see actual objects and even a moving NPC incide the bulding through the windos on multiple floors. Again, that could happen only on very specific, artist defined building, only on missions where necessary. Still cool.
    Skydiving: wow. The way this scene was put into the trailer was pure genius. It makes it feel like "oh, yeah, you can also drive your way out of a cargo plane and jump out of your car's door in mid-air, no big deal" Technically speaking, we get a glimpse of how the city looks from very high up, the clouds do look acurate from the top too. Probably more doctoring, things just can't be that robust in a game this opened.
    Train crash: Particles particles particles. Fog inside train's tunnel are pretty incorect. Oh well.
    Throughout the trailer, cinematography is exelent. Scene lighting plus camera and actor's positions always makes them look dramatic, and their faces are always well lit. It almost looks like they have a spot light on the old dude's face most of the time.
    History tells the game will definitelly be way less polished then the trailers makes it look. Actual gameplay will suffer with pop-in, weird facial animation, glitches, and so on during mostly the entire game and its real time cutscenes. Yet it won't be too far from what the trailer shows, and that is hell of promising.
     
  12. Karamazov

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    for the scene with the jeep jumping out of the plane, i guess we won't be able to go that high, if i remember they said that we would not be able to fly higher than the tallest moutains of the map.
     
  13. mahler

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    I didn't like IV at all, I just don't get the same feeling like I do with other GTA games. I remember when Vice City got released, I absolutely loved it. I still like to play it from time to time.

    San Andreas was good too but it only gets better after you complete Los Santos. It sucks in the beginning, then it's really awesome.

    From what I can see until now, GTA V is very similar to IV. Hopefully I'm wrong!
     
  14. Bludd

    Bludd Experiencing A Significant Gravitas Shortfall
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    Funny, It Worked Last Time...
  15. arijoytunir

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    why no gameplay trailer released till now ?
    may be they will appear at microsoft's next gen reveal event and show gta 5 running on a xbox next .
     
  16. RenegadeRocks

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    The release date is before the launch of next gen consoles.
     
  17. orangpelupa

    orangpelupa Elite Bug Hunter
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    and the release date for PC version will be a half year late :/

    with mods and trainers, GTA on pc always more fun for me.
     
  18. poopypoo

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    only thing that really bugged me playing gta on consoles were the slowdowns, poor draw distance, and loading times. IV on the x360 wasnt so bad but the ps2 ones were kinda hard to enjoy after you get used to the massive PC draw distance. Playing the main campaign is fine on either. But once you're done with that you'll really want to have it on PC :9 that said, our storebought copy of IV refused to install on our PC. 9_9
     
  19. Arwin

    Arwin Now Officially a Top 10 Poster
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  20. Kaizer

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    Mediocre textures and lighting.
    I guess the next gen consoles would do wonders in this kind of game?

    Right now it feels like a place I don't want to visit populated with characters I don't particularly want to get to know. When will we get Red Dead GTA? :)
     
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