GTA V announced [2011] , [2021-11-11]

Best would be Tommy Vercetti

I found TV to be a bit characterless tbh... I felt CJ was a much stronger character, however I do think the story in Vice City was overall slightly better than San Andreas.

CJ was my most likeable GTA protagonist. But then perhaps that's cuz I'm black and I found it much easier to releate to him? :p Each to their own I guess ;)

We do need some crazy ass characters in the story again. And not super annoying ones like Niko's brother.

TBoGT had a fantastic cast, with Yusuf being the absolute funniest GTA character since OG loke for me :)

Hopefully Rockstar can continue with GTA in the vein of TBoGT, rather than GTAVI's "trying to be too serious and meaningful for its own good" feel. TBoGT had a great balance of relatable realism and all the crazy zany stuff that makes GTA GTA :D
 
oh man the best would be if you could PLAY as OG LOC this time. run around sayin shit like YEA BOYEE and WHAT TIME IS IT HOMIE and buy a bunch if gold chains and muscle shirts... hilarious! XD
 
Looking forward to this. I just hope rockstar can avoid that "dragging on" period that was in GTA4. I felt the game peaked at the bank heist mission.
 
I just hope that the protagonist is more interesting, and more likeable than Niko. He did nothing for me, and was probably the worst GTA protagonist so far.

Yeah I think that was a big part of the problem to me, I just didn't care for the Niko character at all. It's probably also why I liked the Ballad of Gay Tony more than GTA4 proper. Still though the bar has been raised with SR3 and Sleeping Dogs from what I hear (although haven't got that one yet), so they do need to improve some stuff in the next GTA. For example I really hate dying and being put very far back in the mission, I'm finding I have low tolerance for that nowadays.
 
Niko was a fantastic character. They just didn't handle the story very well. It derailed too far from the main plotline for too long, pulling Niko into all kinds of trivial crime junk. RDR kind of had the same problem, where there was too much of the story where you were trying to earn favour with people to get information, and it dragged things on way too long. At least that one had a great finale that made it all worth it. Hopefully Rockstar can get the story right this time around.
 
GTA's problem is that it's game mechanics were generally terrible. I hope they can at least get the driving and shooting up to standards. Giving vehicles "realistic" handling doesn't work when each comes with a learning curve, and in the case of planes a lengthy tutorial. A game like this with so many mechanics is much better suited to more of an arcade style handling that can be quickly picked up.
 
While shooting does need some work (RDR has best one yet in open world game), driving should be left intact. Its so fun and rewarding. I used to drive cars just so I can feel how everyone handled, it was very satisfying. Now I'm playing Sleeping Dogs after I played SR3 and it seriously makes me puke. Like I'm driving crash bandicoot kart on the ice, terrible, totally breaks the immersion. Plus, the worlds other developers build feel static and artificial in comparison.

BTW 4 new screens.

http://www.rockstargames.com/newswire/article/43961/business.html
 
GTA's problem is that it's game mechanics were generally terrible. I hope they can at least get the driving and shooting up to standards. Giving vehicles "realistic" handling doesn't work when each comes with a learning curve, and in the case of planes a lengthy tutorial. A game like this with so many mechanics is much better suited to more of an arcade style handling that can be quickly picked up.
I think the crap game mechanics are due to the crap frame rate. The PC version feels a lot better!

Also, the planes in GTASA felt pretty good in the Xbox version.
 
gta driving/flying mechanics are perfect. They ARE arcadey, but they have just enough real-world character to make each vehicle worth learning. Also, in the comical world of GTA:SA I find the kooky derailment missions to be just fine. I almost can't think of anything I would change from GTA:SA, just about a perfect game. Could use a lot more customization options. And a rap minigame. And the ability to play as OG LOC... ;) you're free to disagree of course. I feel it was a pinnacle of game design.
 
GTA's problem is that it's game mechanics were generally terrible. I hope they can at least get the driving and shooting up to standards. Giving vehicles "realistic" handling doesn't work when each comes with a learning curve, and in the case of planes a lengthy tutorial. A game like this with so many mechanics is much better suited to more of an arcade style handling that can be quickly picked up.

I TOTALLY AGREE ! Why make everything so difficult to handle when there are so many things to learn and do ? Make it a fun romp, a jack of all trades and master of none !
 
While shooting does need some work (RDR has best one yet in open world game), driving should be left intact. Its so fun and rewarding. I used to drive cars just so I can feel how everyone handled, it was very satisfying. Now I'm playing Sleeping Dogs after I played SR3 and it seriously makes me puke. Like I'm driving crash bandicoot kart on the ice, terrible, totally breaks the immersion. Plus, the worlds other developers build feel static and artificial in comparison.

BTW 4 new screens.

http://www.rockstargames.com/newswire/article/43961/business.html

I find SR2 's simple driving mechanincs more fun as they let me drive around recklessly doing things i could not do with a "real" car. I don't have to worry about the car but instead can focus on having fun in the open world. But,yes, its all about what you got used to and what you couldn't. I could not get used to the damn driving model in GTA4, it felt loose and too "physics-y". I don't see cars careening around like that on the roads in the r eal world, it was as if all cars were on jelly , wobbling around on their suspensions.


As for those screens, i know just like last time they will never show console screens :( ! Whats the point of these screens at all. We have GTA4 looking supercool with enb mods, what we need to see is what it'll look like on my ps3!
 
It seems that I have a rare disease:

I tried every single episode, and I really wanted to like them. All those great reviews, those million people loving the games. I want to be a part of it :(

But everytime, after two hours most (typically 1h) I just can't play any further, I just don't like it. Simple as that. No enjoyment while playing. Unexplainable to me?!?

So, GTA V....new episode, new attempt. Minor hope, I played through RDR and liked it (but only main story, so I don't lose focus, so that story stays dense).
 
I find SR2 's simple driving mechanincs more fun as they let me drive around recklessly doing things i could not do with a "real" car. I don't have to worry about the car but instead can focus on having fun in the open world. But,yes, its all about what you got used to and what you couldn't. I could not get used to the damn driving model in GTA4, it felt loose and too "physics-y". I don't see cars careening around like that on the roads in the r eal world, it was as if all cars were on jelly , wobbling around on their suspensions.
Well, we will just have to agree to disagree on that topic. Driving is kinda love/hate issue with everybody.

As for those screens, i know just like last time they will never show console screens :( ! Whats the point of these screens at all. We have GTA4 looking supercool with enb mods, what we need to see is what it'll look like on my ps3!
This surely sounds like an odd critic since R* is one of the few developers this generation that show of console screenshots as default, and PC screens are labeled as PC screenshots when they are released (MP3 for example). Al said trailer was native 720p with PPAA, and these pictures seem to be the same.
 
I tried every single episode, and I really wanted to like them. All those great reviews, those million people loving the games. I want to be a part of it :(

But everytime, after two hours most (typically 1h) I just can't play any further, I just don't like it. Simple as that. No enjoyment while playing. Unexplainable to me?!?

Not even Vice City? Man I adored that game although much of it was due to the 80s nostalgia.
 
GTA IV vehicle physics were quite good imo(except the motor bikes, but understandable), weight and suspension handling were fine.

What got in my nerves was the "gearbox" behaviour in faster sports/hyper cars. Going at high speed and trying to drift a tight curve and the dam thing would start stalling :( I hope they add a manual gear system, at least on PC so we can downshift maintain speed and grip while preventing a 400+hp vehicle from depressing itself at every corner.
 
Cornsnake said:
GTA's problem is that it's game mechanics were generally terrible. I hope they can at least get the driving and shooting up to standards. Giving vehicles "realistic" handling doesn't work when each comes with a learning curve, and in the case of planes a lengthy tutorial. A game like this with so many mechanics is much better suited to more of an arcade style handling that can be quickly picked up.

I found gta4 to have very nice driving mechanics with semi realistic physics. I immediately felt right at home, just like I do with most racing games that have basic physics.

The aiming is shit though, they should have stolen cod's aiming mechanics
 
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