expletive said:I'm not saying that the PS3 control is good, bad, or otherwise. My point is that MS has the right to reject it as relevant because they did incorporate a very similar technology (and almost identical game concept) in a product at the same time the PS2 was released.
When MS was designing the original Xbox, the Sidewinder Pro was a current product for them.
I refuse believe that during the design of the xbox someone didnt say "hey how about that tilt stuff we're using in the sidewinder", only to have it rejected for any number of reasons.
Yes, Gates would have said this stuff regardless but bottom line, when you designed something very similar 6 years ago and released it, lost money on it, then dumped the concept, you get the right to downplay someone else doing it 6 years later. imo.
Nesh said:I didnt imply you ment PS3's or Wii's controller was bad.
What I am saying is that MS is trying to use their supposed experience with the motion sensing controller as an arguement to prove that its a useless feature that cant work.
Its like someone from Sega appears in 1999 and states that the internet is a waste of money because it didnt work well with the Saturn.
Its obvious that the reasons why their controller failed was because it was on the wrong format and at the same time not available the appropriate way. And I am sure they know that
Even if they tried it unsuccessfully, I don't see that their experiences are indicative. I can think of half a dozen key uses which will add a considerable amount to gameplay, including unique concepts. I have a control scheme for a game idea that I couldn't map to DS2 with 2 sticks comfortably, but with motion control it'd be perfect. It seems to me a little as though it's 'difference' syndrome. Wii received similar critiques. People don't know what Motion enabled games will be like, it's something new, DS3 has lost something they're used too, and hence aversion. But with a little imagination the propsects seem very clear to me. In the different games I play on PS2 I'm thinking about motion and seeing loads of opportunities. I'm really keen on the idea. As I've said in other threads on this matter, it was an obvious inclusion me and friends/family were wanting back in PS1's day. As long as it's used properly, it should be very good. No-one to date has developed those games and previous games aren't indicative of what to expect, in the main, so past experiences don't count for much.expletive said:I just think statements regarding this technology from MS hold more weight than another competitor who hadnt tried something very similar before.
Shifty Geezer said:Even if they tried it unsuccessfully, I don't see that their experiences are indicative. I can think of half a dozen key uses which will add a considerable amount to gameplay, including unique concepts. I have a control scheme for a game idea that I couldn't map to DS2 with 2 sticks comfortably, but with motion control it'd be perfect. It seems to me a little as though it's 'difference' syndrome. Wii received similar critiques. People don't know what Motion enabled games will be like, it's something new, DS3 has lost something they're used too, and hence aversion. But with a little imagination the propsects seem very clear to me. In the different games I play on PS2 I'm thinking about motion and seeing loads of opportunities. I'm really keen on the idea. As I've said in other threads on this matter, it was an obvious inclusion me and friends/family were wanting back in PS1's day. As long as it's used properly, it should be very good. No-one to date has developed those games and previous games aren't indicative of what to expect, in the main, so past experiences don't count for much.
Not at all, you reading in nuances I never intended. The tech and opportunity wasn't there before for Gate and MS to have relevant experience. Where's the controller with dual analogue sticks, dual shoulder buttons and motion control that MS made? They didn't. Where's the hardware platform MS created with this controller as standard, so all devs could rely upon it's presence and develop for it? There isn't. What they did provide, similar in concept, is very diffrent in execution. Gates saying 'we've experience and it doesn't work' is rather like a 1980's telecom company saying 'we've tried mobile phones and they're not popular and not something people are interested in'expletive said:The way you put it makes it seem like Sony has a better team of people dreaming up what could be done with the thing, and if MS had that level of 'talent', theyd have come up with the same thing.
Shifty Geezer said:Not at all, you reading in nuances I never intended. The tech and opportunity wasn't there before for Gate and MS to have relevant experience. Where's the controller with dual analogue sticks, dual shoulder buttons and motion control that MS made? They didn't. Where's the hardware platform MS created with this controller as standard, so all devs could rely upon it's presence and develop for it? There isn't. What they did provide, similar in concept, is very diffrent in execution. Gates saying 'we've experience and it doesn't work' is rather like a 1980's telecom company saying 'we've tried mobile phones and they're not popular and not something people are interested in'
Anyone offering this solution like Sony would have the same chances and better game control. It's just Sony are first to provide it this way. If MS had provided this functionality for XB I'd be saying the same for them.
expletive said:The way you put it makes it seem like Sony has a better team of people dreaming up what could be done with the thing, and if MS had that level of 'talent', theyd have come up with the same thing. I'd disagree there and say that MS took both their past experience as well as ideas on what the tech 'could' provide, and rejected it anyway.
expletive said:The way you put it makes it seem like Sony has a better team of people dreaming up what could be done with the thing, and if MS had that level of 'talent', theyd have come up with the same thing. I'd disagree there and say that MS took both their past experience as well as ideas on what the tech 'could' provide, and rejected it anyway.
Had MS never done anything like this in their past, you could easily make the argument that they were just asleep at the wheel on the controller side of things. Since they had, i think the more likely scenario is that they took everything into consideration (experience, imagination, current technology, cost, etc), and went in a different direction anyway.
inefficient said:The technology has been around for a long time.
Gyration hass been making pointing devices with this tech for several years.
http://www.gyration.com/en-US/ProductDetail.html?modelnum=GC1005M&accshow=3
We have one of these at work for the conference room. And generally its ok - useable enough. The only significant annoyance to me was that when ever you try to click on something, you unintentionally cause the pointer to move. Double clicking is a particularlly a difficult motion to do while keeping your hand perfectly still. But as long as the target your trying to click is large enough it should not be a big problem.
_phil_ said:not trolling ,but MS want to keep some paralel between PC front and console Front.Maybe they want to keep ports toward(/from) PC open.
(disnt see this + previous post before) but yep i do,scooby_dooby said:lol, do you want to put some money on that?
Johnny Awesome said:With good reason. The Wii-mote is well thought out. The PS3 controller motion control is a gimmick and the loss of rumble was not worth it IMO.
Arwin said:Easy enough to connect the 360's controllers to the PC even now, isn't it? More importantly, motion sensing may be helpful replacing some of the mouse functions.
zed said:(disnt see this + previous post before) but yep i do,
btw u can send the money to postbank 4442.66643.4674