Gates on Motion Enabled game pads

No one actually extected him to say otherwise, but he has the point. I often change positions while playing and doing it with PS3 or Wii controller would require pausing the game, what can be really distracting.:rolleyes:
 
He is trying to find excuses, downgrade a feature his product doesnt have and praise the feature that 360 has.
 
With good reason. The Wii-mote is well thought out. The PS3 controller motion control is a gimmick and the loss of rumble was not worth it IMO.
 
Nesh said:
He is trying to find excuses, downgrade a feature his product doesnt have and praise the feature that 360 has.

To be fair he is speaking from experience somewhat as MS did put out a motion sensing gamepad a little while back. Though i agree he NEVER would have said it was a good idea.
 
" Even pilots actually sit in a chair when they do their flying. So there's a lot to be learned about these controllers."

:LOL:
 
"It's tough because sometimes you move the controller, and you don't [want] to fly into the ground. You just want to put the controller down. People aren't that good at totally standing still. Even pilots actually sit in a chair when they do their flying. So there's a lot to be learned about these controllers."

I don't get it? Is he implying that flying games or something in that regard require the player to stand up. And of course he's going to down play the feature(s). Because why would he praise something only their company lack for the new generation (even if Sony's may be just a "gimmick," it's still there).

.Z
 
Ugh... makes sense to me. Just think about how often you make movements playing games that you don't necessarily want to be registered in the game itself.
 
Does anyone like Rumble? It has annoyed me for years, I'm glad Sony is trying something new. I don't need a gamepad to vibrate unless it's a sex game.
 
The point is, you'll have to be a lot more careful with your movements. Are you going to pause the game each time you want to adjust? I think that's a bit silly. For long term play where you adjust often or if you're interacting with other people while playing you tend to move around a fair amount and you'll have to be careful about that.
 
RobertR1 said:
The point is, you'll have to be a lot more careful with your movements. Are you going to pause the game each time you want to adjust? I think that's a bit silly. For long term play where you adjust often or if you're interacting with other people while playing you tend to move around a fair amount and you'll have to be careful about that.

True but I fear they may have painted themselves into a corner of motion controllers take off. Especially with having Bill Gates come out against it. Although I don't think he said anything too damning.
 
Scuzzlebutt said:
Does anyone like Rumble? It has annoyed me for years, I'm glad Sony is trying something new. I don't need a gamepad to vibrate unless it's a sex game.
Here! Rumble has its uses.

I kinda agree that motion-sensing is a gimmick, in the case of Nintendo that makes the whole Controller one.
But if a normal Controller actually uses the feature, not for the sake of using it but when it makes sense I can see Motion sensing has its uses too. eg. look around & sniper-aim in a ego-shooter while holding a button to activate it - the rest of the time its not used.
Though Im not sure if it was worth giving up Rumble
 
Come on, this is just nitpicking.

An average human should be intelligent/adaptable/versatile enough to deal with small situations like handling a motion sensitive controller, in exchange for new possibility in gaming. It's not like the motion sensing will be on for the entire game play. If it was, it's probably for good reasons and it can be disabled temporarily.
 
Npl said:
Here! Rumble has its uses.

I kinda agree that motion-sensing is a gimmick, in the case of Nintendo that makes the whole Controller one.
But if a normal Controller actually uses the feature, not for the sake of using it but when it makes sense I can see Motion sensing has its uses too. eg. look around & sniper-aim in a ego-shooter while holding a button to activate it - the rest of the time its not used.
Though Im not sure if it was worth giving up Rumble

True - button activation would eliminate that argument against motion controllers. I'd have to say though, before the 360 I always played without rumble (it was too exagerated to me on my imported japanese xbox controller (before the "s" hit the us)). But now with games like ghost recons perfect incarnation of rumble I'd say it truly adds to the experience and I think somehow this issue will be resolved before they release ps3. Either via licensing (likely) or through their own patented method.
 
I'm actually more intrigued by this:

"People have different blends of that now. The world isn't ready yet for a device that meets all of those needs. But go a few years out, the hardware gets a lot better, we'll be there with the software platform, and I think everybody will just take it for granted that there will be a better device."

Basically, he's saying that until we take Live and unify it across the console, PC, mobile device and make it main stream, we have no intentions of releasing an all in one device. It makes sense. Lay out the ground work first and give people a single platform they become familiar with and dependant upon over time due to its convenience. Then introduce a device that makes the best use of most commonly used features from each platform into one. Ofcourse hardware advancement will tie in perfectly with this.
 
Yea, as Bill says, I too often put the controller on the table in the middle of intense gameplay. It really will be annoying when the controller registers it as a movement, when I just want to put the controller away while I play.
;)

He really has no glue what he's talking about, he just tries to find negatives to downplay the competition, but his arguments fall a bit short :D
He might as well have said the analog sticks are useless, because when he puts the controller down he's thumbs no longer are on the sticks.

The PS3 controller does not need to be held high in the air in front of you, it works perfectly well with the gyro if you rest your hands in your lap as you've probably done by now.
It doesn't need those excessive amounts of movement like in the Warhawk E3 conference demonstration. That was just for the show, so that people in the back row can see it too.

True, some people move a lot while they play, but I think most are pretty still.
Actually, those involuntary movements might just aid the gamer, for example in a flying game, if the enemy shoots at you and you try to evade at the last moment tilting the controller automatically left or right and the game registers it as a movement.. that's just good!

Besides, more interesting than just basic left, right, up, dow, tilt etc... movement are the special control functions that the developers will find for the gyro, like in Tekken where by shaking the controller you you can break free from a grapple. These kind of functions where the movement registering is not active all the time, but in special occasions.

MS must be a bit worried now because they are the only one with a basic controller.
Motion sensor could be the new analog sticks, no matter how some want to downplay it (because they don't have it).
Wanna bet MS will have it too (with rumble) in a year or so.
 
expletive said:
To be fair he is speaking from experience somewhat as MS did put out a motion sensing gamepad a little while back.
No they didn't.

A: it wasn't a motion sensing pad, merely tilt sensing. And it wasn't well engineered either; the precision sucked said those that tested it.

B: it wasn't "a little while back", it was some time in the late half of the 90s afair.

No game was ever specifically tailored to the controller, nor is a PC in general built around a tilt (or motion) sensitive controller. The situation isn't even remotely comparable.
 
Scuzzlebutt said:
Does anyone like Rumble? It has annoyed me for years, I'm glad Sony is trying something new. I don't need a gamepad to vibrate unless it's a sex game.
I like rumble in REZ.
If there is going to be a next gen REZ, it does need some kind of rumble badly.
Can't think of other games right now where I'd miss it much.
 
I've had to rest my thumb during game play and pay the consequences. Set down the controller, pull your thumb off the stick. Fatigue happens. During intense gamelplay your concentration is at a higher level and you try to avoid these problems.

As for the argument that Gates knows what he is talking about because of the Freestyle Pro, there is very little comparison. The Freestyle was truly limited with only two directional controls, motion sensing and the directional pad, meaning it was only really useful for flying and driving games. Many people switched to the directional pad if they couldn't master the motion sensing control.

The PS3 control is everything the X360 controller is as far as control goes, a directional pad, two analog sticks, PLUS motion sensing. I'm sure PS3 gamers will have an option to use either the stick, pad or the motion sensing to drive or fly in games. The X360 , however, doesn't have a motion sensing option which may be unfortunate because from what I've heard so far about Warhawk it sounds like the motion sensing control is a blast.

BTW, my (our) biggest gripe with FPS games is aiming, if PS3 devs can figure a way to augment aiming with the stick with the motion sensing as a way to take advantage of a little body English, say as a way to nudge the reticle, this could be a huge boost over the X360 controller. Only theoretical, but it's an option that Mr. Gates controller can't pursue.

-aldo
 
RobertR1 said:
Basically, he's saying that until we take Live and unify it across the console, PC, mobile device and make it main stream, we have no intentions of releasing an all in one device. It makes sense. Lay out the ground work first and give people a single platform they become familiar with and dependant upon over time due to its convenience. Then introduce a device that makes the best use of most commonly used features from each platform into one. Ofcourse hardware advancement will tie in perfectly with this.

It makes sense from MS's perspective but it's not necessarily true or good from consumer perspective.

We can wait for eons for MS to unify those platforms but we may not be happy with the end result (e.g., too many PC vendors, cell phone vendors). Then what ?

At any time, I certainly welcome any innovative companies who can unify genra/categories at consumer price, or break the uniformity/norm popularized by mainstream platforms. It's an organic process, we the consumers should not have to wait for these cross-platform middleware providers to catch up with (our) imaginations.
 
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