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Q&A: Ageia CEO Manju Hegde
CEO talks about the PhysX processing unit, the PlayStation 3, and getting developers to support the Ageia PhysX PPU.
Physics technology startup Ageia has had a busy summer getting its PhysX software development kit into the hands of anyone who has come within five yards of a game-development workstation. Mythic Entertainment, Quantic Dream, and Digital Jesters have signed on in recent weeks, joining the growing ranks of PhysX SDK developers, which already include Epic Games, Ubisoft, Cryptic Studios, and Ritual Entertainment. Earlier this year Sony announced that it was including an optimized version of the Ageia PhysX SDK with the PlayStation 3 SDK.
Developers can use the Ageia SDK to add physics effects and interactive gameplay elements to their games. While one imagines that most developers will be using the SDK primarily for CPU software acceleration without a dedicated physics processor, games using the Ageia PhysX SDK will have built-in support for physics hardware acceleration. Ageia must have this application support to give gamers a reason to buy a PhysX PPU card.
GameSpot caught up with Manju Hegde, Ageia founder and CEO, for an e-mail interview to discuss the current status of the PhysX processor and his predictions for physics-accelerated games.
GameSpot: Sony announced last month that it has sublicensed the Ageia PhysX SDK for the PlayStation 3. How does getting your physics library into the Sony PlayStation 3 SDK help Ageia on the PPU front?
Manju Hegde: The Sony announcement is significant for two major reasons: More developers will be exposed to the powerful features, particularly multithreading, within the Ageia PhysX SDK; games that are developed for the console will be easily ported to the PC platform thereby creating a larger installed based of Ageia PhysX hardware-accelerated games. Finally, games on the PS3 are likely to incorporate physics in gameplay, which makes physics an essential and vital component of the game, thereby paving the way for PC games which the physics processing unit is essential.
http://www.gamespot.com/news/2005/09/01/news_6132402.html
BOLD Text: the CEO of the company doesnt know how well the SDK will work will cell, i wonder how they know it wont work with Xbox 360 (Extremetech)
[Forum Rule : DO NOT COPY/PASTE WHOLE ARTICLES !!!]
CEO talks about the PhysX processing unit, the PlayStation 3, and getting developers to support the Ageia PhysX PPU.
Physics technology startup Ageia has had a busy summer getting its PhysX software development kit into the hands of anyone who has come within five yards of a game-development workstation. Mythic Entertainment, Quantic Dream, and Digital Jesters have signed on in recent weeks, joining the growing ranks of PhysX SDK developers, which already include Epic Games, Ubisoft, Cryptic Studios, and Ritual Entertainment. Earlier this year Sony announced that it was including an optimized version of the Ageia PhysX SDK with the PlayStation 3 SDK.
Developers can use the Ageia SDK to add physics effects and interactive gameplay elements to their games. While one imagines that most developers will be using the SDK primarily for CPU software acceleration without a dedicated physics processor, games using the Ageia PhysX SDK will have built-in support for physics hardware acceleration. Ageia must have this application support to give gamers a reason to buy a PhysX PPU card.
GameSpot caught up with Manju Hegde, Ageia founder and CEO, for an e-mail interview to discuss the current status of the PhysX processor and his predictions for physics-accelerated games.
GameSpot: Sony announced last month that it has sublicensed the Ageia PhysX SDK for the PlayStation 3. How does getting your physics library into the Sony PlayStation 3 SDK help Ageia on the PPU front?
Manju Hegde: The Sony announcement is significant for two major reasons: More developers will be exposed to the powerful features, particularly multithreading, within the Ageia PhysX SDK; games that are developed for the console will be easily ported to the PC platform thereby creating a larger installed based of Ageia PhysX hardware-accelerated games. Finally, games on the PS3 are likely to incorporate physics in gameplay, which makes physics an essential and vital component of the game, thereby paving the way for PC games which the physics processing unit is essential.
http://www.gamespot.com/news/2005/09/01/news_6132402.html
BOLD Text: the CEO of the company doesnt know how well the SDK will work will cell, i wonder how they know it wont work with Xbox 360 (Extremetech)
[Forum Rule : DO NOT COPY/PASTE WHOLE ARTICLES !!!]