Fuse (New game by Insomniac)

But with respect to (positive) PR you always have the problem that the nay sayers are way louder and more active than the yay sayers, at least in my experience while observing gaming forums! I guess that this applies to nearly every game out there. For instance, look at the Last of Us PAX thread at Neogaf...people go crazy seeing the off screen footage about the gameplay...without actually playing the game, creating a super negative perception of the actual game.

Keep your game under disclosure as long as possible, a la GTA, to maximize curiousity of people and to maximize sales. In my opinion this is the right way to go, although as a gamer...I always prefer having a demo :)

It's not so much about convincing the nay sayers, but rather just showing your game to the widest possible audience, not just the dedicated gamers who keep track of everything over the internet.

I haven't really been following TLoU, but I think it will do well regardless of what negativety may be surrounding it right now, simply because it's an exclusive from a capable developer, and it'll likely get more advertising then Fuse will. Look at Tomb Raider, that had a lot negativety surrounding it. Yet it still sold well.

GTA is a special case. It's name alone is strong enough to get people excited. That work won't for a new IP. Although Insomniac should have never unveiled Fuse as Overstrike. They should have waited until they had a much clearer vision of what the game was going to be.
 
It's not so much about convincing the nay sayers, but rather just showing your game to the widest possible audience, not just the dedicated gamers who keep track of everything over the internet.

I haven't really been following TLoU, but I think it will do well regardless of what negativety may be surrounding it right now, simply because it's an exclusive from a capable developer, and it'll likely get more advertising then Fuse will. Look at Tomb Raider, that had a lot negativety surrounding it. Yet it still sold well.

GTA is a special case. It's name alone is strong enough to get people excited. That work won't for a new IP. Although Insomniac should have never unveiled Fuse as Overstrike. They should have waited until they had a much clearer vision of what the game was going to be.

So this is what I am talking about:

http://www.vg247.com/2013/02/11/releasing-a-game-demo-can-cut-your-sales-in-half-warns-schell/

It especially interesting to watch the linked video of Schell showing sales statistics at about 10min.
 
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I'm kind of excited for this. I haven't really been able to play an Insomiac game since the PS2 days (I did do a bit of Resistance here and there at friends, but never a whole playthrough).

Hopefully, this game is good, if so I might just pick it up for the X360. Even better would be if a port came to PC.

Regards,
SB
 
I've heard similar claims before but I didn't realise it was that bad. Still wonder how much difference it makes with a new IP compared to a sequel.

That is a good point. I am not sure if this statistic takes care of new ip's such as Fuse. But overall, I really agree with this guy and think that he has a valid point.

For Fuse, I just strongly believe that gameplay will be super fun. And there are not that many games out there that focus on coop campaign...which is always a strong selling point for me. Furthermore, I am curious to see the DF (comparison) on this one...while still hoping for a PC release :)
 
For Fuse, I just strongly believe that gameplay will be super fun.
I'm unconvinced myself. The videos I've seen have different weapons, but they all basically do the same thing of kill baddies, so there's little real difference between them. You point and shoot, regardless which character you play. Doesn't matter if the baddy gets glooped to death with black stuff or blasted with lightning or exploded. I found the different weapons in RnC on PS4 (Quest for Booty) similarly pointless - I'd prefer a reason to have to switch.

So what I've seen so far of Fuse, I'd prefer to get Borderlands. If instead Fuse was a game with 4 distinct characters having four distinct roles and needed to cooperate, I'd be more interested, but that's probably seen as too niche an audience. I really wish The Agency had been finished...
 
I'm with Shifty on this one. Everything I have seen about Fuse smacks to me of Insomniac just going through the motions hoping that they've judged the new market right. They seem to have lost focus after R2 and are becoming just another 'meh' studio.

I really hope that Fuse succeeds but I get the feeling that it's just going to disappear in the mire of 'so so' games. There's absolutely nothing in it right now that would make me purchase it, not even some relic of loyalty to the studio that brought me the Resistance series. Even if they did abandon it just as it was getting good again.
 
I'm unconvinced myself. The videos I've seen have different weapons, but they all basically do the same thing of kill baddies, so there's little real difference between them. You point and shoot, regardless which character you play. Doesn't matter if the baddy gets glooped to death with black stuff or blasted with lightning or exploded. I found the different weapons in RnC on PS4 (Quest for Booty) similarly pointless - I'd prefer a reason to have to switch.

So what I've seen so far of Fuse, I'd prefer to get Borderlands. If instead Fuse was a game with 4 distinct characters having four distinct roles and needed to cooperate, I'd be more interested, but that's probably seen as too niche an audience. I really wish The Agency had been finished...

But this is exactly what they claim iirc: asymmetric coop. Different roles with different abilities!? Maybe I got it wrong? But if true, this seems strong to me!
 
If true, that's good, but the gameplay I've seen has just been 'shot stuff'. I haven't seen one player using a skill to, say, freeze enemies so another can finish them off, or one player using stealth to sneak into a control room to open the doors so the tank player can bust in and shoot the place up.
 
If they focus more on the core shooting gameplay, then it should be fine. R3 is a surprisingly good game. The MP reminds me of RFOM MP *BUT* they added too much stuff to it. If they had kept R3 MP simpler, I think it would play better. The pace is already mad/intense enough. The new streaks and super weapons made it unfair to some folks.

If Fuse is async co-op, then I hope they spend a lot of time on the boss animation and AI. The R2 boss AI is a little too simple until the players level up enough. The R2 SP boss AI was terrible.
 
IMO looks rather ugly. the graphics aren't anything exciting, and the art style is cluttered and messy. As a coop shooter it gains bonus points, but the game lacks appeal for me.
 
IMO looks rather ugly. the graphics aren't anything exciting, and the art style is cluttered and messy. As a coop shooter it gains bonus points, but the game lacks appeal for me.

yup, should have stick to the cartoony look/feel like it was originally going to be. EA overlord probably won't want it. The original trailer gave it a Insomnaic team fortress 2 with SP for me.
 
Looks like it's 4P co-op like the R2 co-op ? Why is it called FUSE ?

It is 4p coop. When you play with less than 4 human players, AI takes control of remaining character. Cool thing is, that during gameplay, you can change characters with AI on the fly.

Fuse is the special technology that makes super powerful weapons and abilities. Every character has its own super Fuse weapon with unique powers and abilities...so you have a non-symmetric coop game, where every character has a special role in combat.
 
Graphics are good but frankly, it doesn't excite at all. Ted said that going to more realistic art was their own choice to suit the violence they were showing, but I think it made their game generic and the older art style could have made people sit up and notice.

Being an Insomniac fan, I didn't even knwo this was coming out now.
 
There's a demo coming out next week. I think that's wise. People by-and-large don't seem enthralled by the trailers, so Insomniac have the opportunity to impress everyone with the value of their game.
 
I've played it. Combat seems okay. I liked some of the Fuse weapons. Mostly stuck with the warp gun so I could shoot black holes at people. Demo doesn't give any sense of personality, though. It did surprise me with some kinda pointless Uncharted style traversal at the beginning. But then there was a killbox combat arena and I couldn't tell if I should keep trying to get to the objective marker, or kill everyone first. There was a computer console in a bunker it directs you towards, but I fought my way to it and couldn't get inside. Later, once all the enemies are dead it lets you initiate a co-op breach event, but there was no way to know that based on the story and objective given.
 
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