Prophecy2k
Veteran
I have the solution for their dilemma: Just keep it in the Resistance Universe? Would be the best thing, they already have alien technology in this universe , lots of possibilities for side stories and although familiar to gamers lots of freedom in designing the world!
People should give me money to make games! But I would probably donate all that money to the GOW team, instead of deving my super secret InsectWar: Buzzation (a Battlefield clone but instead of stupid US and RU soldiers and tanks, I'd replace them by different insects, which naturally have different abilities and strength and weaknesses).
If you go to Kickstarter with this idea I will throw all my life savings at you without a second thought (well... maybe not, but I would at least cheer you on ;-)). lol
Re Fuse, I didn't actually think the original artstyle for Overstrike was appealing at all. In fact I was very dissappointed by it. I thought it looked a bit silly and generic, even with its comical style. For me it needed to have as strong visual theme that underpins everything from the lighting, colour pallette, and overall artistic design. Overstrike didn't have that, and Fuse doesn't seem to either. Both concepts seem like a confused mishmash of colour and generic mech and sci-fi design. There's nothing distinctive about either for me.
To butress the point, I'll present examples of what i mean... Games with consistent and distinctive art styles are: Halo, Uncharted, Killzone, Mass Effect, Deus EX3, Assassin's Creed, Gears, God of War, GTA, RDR, TF2, Pokemon, Resisdent Evil, Borderlands etc etc...
Notice a theme? Yes, they are all popular high selling games. Whether you might personally like the artstyles of those games yourself, its undeniable that these games have very unique and visually distinctive aesthetics. You could look at a screenshot and instantly know that it's from either one of those games. Neither Overstrike nor Fuse have this.
Still however, It's an insomniac game. So I will get it, and I know that it will have a nice feel, gameplay and a great SP narrative. In the end visual aesthetic is not everything there is to a game. It is however very important for the saleablility of a new IP, and it's unfortunate that Insomniac couldn't come up with something visually striking, consistent and distinctive enough to appeal to publisher and public perception, without provoking such fervent backlash to change it.