1080p is also blu-ray resolution, so that nothing wrong with Sony PR talk.
Super Stardust HD and GT5 are fine examples of 1080p games (but not Full HD games )
There are alot more "full 1080p" games. Just check out the sticky thread...
1080p is also blu-ray resolution, so that nothing wrong with Sony PR talk.
Super Stardust HD and GT5 are fine examples of 1080p games (but not Full HD games )
I don't like this characterization, as you should describe it like this for a 34.5 ms render:For example, for a vsynced game, if a frame takes just over 33.2ms, the framerate will immediately jump to 20fps, even if without vsync it would only have dropped to 29fps. So an average figure like the ones quoted above is pretty meaningless IMO.
That will average out in these numbers from grandmaster. Lack of V-sync doesn't affect the accuracy of his measurement unless it's at greater than 60 fps (which would be stupid). Location of the tear only matters if you want to do something with instantaneous framerate.Is it possible to deduce the rendering time of a non-vsynced game based on the location of the screen tear?
I've got a range of CineForm compressed MGS4 clips based on gameplay taken from the first act:
Clip #1: 1566 frames, 1001 dupes, 21.623fps
Clip #2: 1825 frames, 1098 dupes, 23.882fps
Clip #3: 1032 frames, 601 dupes, 25.024fps
Clip #4: 893 frames, 486 dupes, 27.310fps
Clip #5: 773 frames, 386 dupes, 30fps
Clip #6: 813 frames, 437 dupes, 27.709fps
Clip #7: 1241 frames, 628 dupes, 29.613fps
Clip #8: 727 frames, 443 dupes, 23.389fps
Clip #9: 1197 frames, 598 dupes, 30fps
Clip #10: 113 frames, 591 dupes, 28.112fps
I don't like this characterization, as you should describe it like this for a 34.5 ms render:
Without V-sync, 10% of the frame will be 20 fps and 90% will be 30 fps. A tear divides the regions.
With V-sync and double buffering, you will see 20 fps.
With V-sync and triple buffering, you have a 10% chance to see 20 fps and 90% chance to see 30 fps, and there is no tear.
That will average out in these numbers from grandmaster. Lack of V-sync doesn't affect the accuracy of his measurement unless it's at greater than 60 fps (which would be stupid). Location of the tear only matters if you want to do something with instantaneous framerate.
I've got a range of CineForm compressed MGS4 clips based on gameplay taken from the first act:
Clip #1: 1566 frames, 1001 dupes, 21.623fps
Clip #2: 1825 frames, 1098 dupes, 23.882fps
Clip #3: 1032 frames, 601 dupes, 25.024fps
Clip #4: 893 frames, 486 dupes, 27.310fps
Clip #5: 773 frames, 386 dupes, 30fps
Clip #6: 813 frames, 437 dupes, 27.709fps
Clip #7: 1241 frames, 628 dupes, 29.613fps
Clip #8: 727 frames, 443 dupes, 23.389fps
Clip #9: 1197 frames, 598 dupes, 30fps
Clip #10: 1113 frames, 591 dupes, 28.112fps
Seems quite accurate. The game suffers from quite a bit of slowdowns. This especially in firefights and with dust/smoke.
How does repeated frames and the average being 30fps work? Occasional jumps to 60fps?
Actually the game is quite smooth IMO, I've seem no talk about the frame rate in any forums either.
I think you are reading what you want into the numbers.
you would think the framerate would be annoying considering it drops below 30fps and goes above 60fps at times, but i rarely had any problems with the framerate, and i'm sensitive to framerate drops. the only thing i found weird about the framerate, was when it was 30fps, then quickly jumped to 60fps... it seemed like the camera was moving a lot faster when you move the analog stick. other than that, the framerate was fine.a bit all over the place with reports of it hitting 60fps someitmes, i'd rather have a solid albiet lower framerate
sometimes you wonder why, but there are many times in the game where there are many things going on the screen.Though MGS4 was going for 60fps (though I haven't seen the game yet) whats so demanding about the game for it to drop to almost 20 fps? Maybe this is the wrong thread to ask this if so forgive me.
It would be better if some contexts about the clips are given. Are they all cutscenes ? Which ones ? (At least 2 are pre-rendered)
It is said on the net that there are some frame drops during cutscenes, but the gameplay is generally smooth (reaching 60fps in small rooms at times). Is this true ? (e.g., What did you do in-game to make framerate drop more)
you would think the framerate would be annoying considering it drops below 30fps and goes above 60fps at times, but i rarely had any problems with the framerate, and i'm sensitive to framerate drops.
My thinking was, the application grandmaster uses to get the framerate could quite easily use the tear point to calculate instantaneous framerates for each frame.