grandmaster
Veteran
not for upscale test, just for understand his strange Vsync
Ah right. I've got PAL retail Dead Rising promo disc here which doesn't work on my NTSC 360 Elite, but I do have debug code so will have to find that before doing the test. It's around here somewhere but I've not touched it in years...
i don't remember if there is tearing but they are slowdowns
I'm glad you said that because when I did look at the game I don't recall seeing v-lock problems.
They are very interesting results. I have to say i'm suprised the 360 is sticking to 60fps so closely.
When you mention the chopper/boat/rain intro sequence, is that were you are actually inside the cockpit flying around the boat? And is there any camera movement during the clip? I.e. are you looking around the cockpit andd over the boat throughout or does the camera just stay at its starting position?
Yes it's the sequence you refer to. I think you can move your head about to change the view, but I didn't as I wanted the test to be as close as possible to the 1080p clip I took subsequently.
I may measure Virtua Fighter 5 later if I can find some free time. It's a curious one as it's rescaling from 1024x1024 downwards and upwards depending on the selected resolution, and of course with the exhibition matches I should be able to get frame accurate comparisons. Unfortunately the exhibition matches are different on PS3. If I was going to do comparisons we could only do an overall average or else measure the pre-match character intros which would be like for like.
I'm not sure if this is relevant or not, but the new Digital Foundry TrueHD hardware can capture at 60fps at any HDTV or VESA resolution up to 1920x1080 so it will handle any of the VGA/DVI resolutions that 360 supports.
Last edited by a moderator: