Final Fantasy XIII [PS3, X360]

The designers don't seem to mind letting the player die in this one because it auto saves pretty much before every battle from what I have seen. So even if you die you don't loose much progress.

One of the Famitsu reviewers mentioned that you can retry any battle, which he thought was a very user friendly feature, or something like that. So rather than that it auto-saves, you can just retry battles I think, meaning that if you die you shouldn't lose any progress unless you're stuck in a battle that you just can't win.

First day sales are over 1 million apparently, bundles excluded: http://www.examiner.com/examiner/x-...18-Final-Fantasy-XIII-firstday-sales-revealed
 
The graphic upgrade, if true, is a wonderful thing.

I was afraid of poor framerate (transparencies... ouch!) but... If that´s rock solid the game could be among the best visually speaking.

Maybe Square-Enix has REALLY mastered the hardware of PS3.

Really interested in how the 360 version performs.

The amount of cutscenes seems huge... 9 hours surpasses Son of the Patriots for sure... I hope the animation of real-time scenes made in-engine will be good.

Great impressions so far.
 
One of the Famitsu reviewers mentioned that you can retry any battle, which he thought was a very user friendly feature, or something like that. So rather than that it auto-saves, you can just retry battles I think, meaning that if you die you shouldn't lose any progress unless you're stuck in a battle that you just can't win.

First day sales are over 1 million apparently, bundles excluded: http://www.examiner.com/examiner/x-...18-Final-Fantasy-XIII-firstday-sales-revealed


I actually just got stuck on a battle I don't think I can win. I tried like 5 times. But at least when you "Restart" after dying it loads moments before the battle not into the battle. So I am going to have to go back and grind on some lower level stuff before I can continue. I guess that is typical of a FF game.



The graphic upgrade, if true, is a wonderful thing.

I was afraid of poor framerate (transparencies... ouch!) but... If that´s rock solid the game could be among the best visually speaking.


There is still dithering on the transparencies. I guess that will bother some people, but not me.
 
Hey inefficient, I'd be interested in more combat impressions and overall funness. I tried the demo but never completed it. It felt repetitive and boring since the good guys could essentially bulldoze all the enemies (which were also rather dumb). And we were fighting corridor after the same corridor, and the next corridor.

If there're interesting mini-games, exploration, cool monsters, weapons, job classes, etc., that caught your eyes, do please call them out. At this moment, I think I prefer PacMan to FF XIII. :oops:
 
Hey inefficient, I'd be interested in more combat impressions and overall funness. I tried the demo but never completed it. It felt repetitive and boring since the good guys could essentially bulldoze all the enemies (which were also rather dumb). And we were fighting corridor after the same corridor, and the next corridor.

If there're interesting mini-games, exploration, cool monsters, weapons, job classes, etc., that caught your eyes, do please call it out. At this moment, I think I prefer PacMan to FF XIII. :oops:


I'm only 10 hours in so I don't know every thing yet. But this is what I know.

The demo is the very first level of the game. But for demo purposes they gave the player a lot more skills and abilities than you normally have at that point in the game, which is why it probably felt unbalanced.

And there were several key things the demo didn't have, like the Optima system. Optima assigns each character a role out of 6 possible. So if you have 3 party members, you can assign them roles like Attacker, Defender, Healer. And you can set up different templates and switch them on the fly. From what I have seen so far, most of the "Strategy"in this game's combat parts comes down to switching Optima templates during combat. You do this real time in the game it doesn't pause for you.

So say you are going into a boss fight, your default optima might be something aggressive like Attacker, Attacker, Blaster. But when you start taking damage you might want to go to something like Attack, Defender, Healer. Characters seem to slowly unlock more roles as you level up in the "Crystarium" system. The roles are Attacker (maximum physical damage), Defender (absorbs hits), Blaster (Ranged attacks), Healer, Enhancer (Casts buffs on your party), Jammer (Casts negative buffs on monsters).

There is no Character levels in the game per se. (Although monsters do have levels ratings). There is this Crystarium system which is really just a very simple system where the player acquires skills and abilities and improves their character overall, like getting more HP for example. One of my minor complaints so far is that this system is too simple. And doesn't lend itself toward replay or building specialized characters. I don't feel like I am customizing my own character, really just following a pre determined progression scheme.

Also you can't pick your party members. At least not at the point in the game I am still at, I don't know if this opens up later. Not being able to pick your party further enforces that feeling that you are playing this exactly like how the developers have planned it.

There is one thing that I do think is still very RPG like, and that is the weapons and accessory system. All the weapons and accessories you get start at level 1. It doesn't matter if it is your default starting weapon, or if it sometime you pick up later. It will always start at level 1. And at some point like 6 hours into the game they give you the ability to level up your equipment. This costs resources that you pick up off of monsters or in treasure boxes etc. So you do have to make some hard decisions about where you going to spend those.

Also cash so far is very very rare in this game! I have seen hardly any of it laying around. It's not like you kill a slug and it drops Gil. It's a very rare slight indeed. But there is a store system where you can buy all kinds of the usual stuff like weapons and potions etc. Usually you have to sell loot to get Gil. Also you seem to unlock more stores as you go along. Athough they are all accessed from the same terminal. Not sure how many stores in total there will be.

Anyway, from what I have played so far the combat is very fast paced. And even though a lot of the combat is automated it doesn't feel passive. Just because every thing moves so fast it feels frantic. It's almost more like an action game than any other JRPG I have played.

Especially with the Summons system it strays pretty much into action game territory. You call a summon and it will fight like a party member along side you for a while. Or you can go into this "Driving mode" where you can ride on your summon like a vehicle and attack monsters on the field.

BTW, there is no mana or MP in this game. To call a Summon or use any other special ability you have to fill a special gauge filled called the TP gauge (Tactical Points). You gain tactical points by getting a good rating on your combat skirmishes. Every time you come out of combat the game rates you out of 5 stars to tell you how well you did. 5 stars will net you a nice chunk toward your TP guage. Doing poorly or playing too defensively and getting a slow time gets you fewer TP points or possibly none at all.

I think people who like really hardcore RPGs might not like this game as much due to the somewhat limited room for player creativity in the character development process. But on the other hand, it has amazing and beautiful graphics, lots of very well developed characters, and has a more action oriented combat system that caters well toward the type of gamer who usually thinks JRPGs are boring.

For me, it is the graphics that keeps me sucked into playing this hour after hour. I'm just constantly being blown away. Each level is more amazing than the last. Also I really like the Lightning character. I want to see where they are going with her.
 
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Is Lightning more of the main character? I heard there was more of an ensemble cast, where everyone's the main character at some point?
 
[WTH at Square-Enix's carefully crafted demo vs inefficient's one single impression post]

It's like 2 totally different games. They might as well just show trailers. Thanks for posting, inefficient. Your descriptions certainly open up the game more. MUCH more.
 
Thanks for those impressions. It's seems to confirm my suspicions that the combat system wouldn't be something for me.

So how about the story? I didn't like FFXII's story as much as other FF's. Mainly because it was more about a situation rather then the characters. By the end it you knew relatively little about the characters, and in Penelo's case, nothing at all. So it the character development better this time around? And are there no annoying stereotypes or other silly characters in your main party? (Maybe it's to early to answer those things.)
 
Is Lightning more of the main character? I heard there was more of an ensemble cast, where everyone's the main character at some point?

The party leader switches around from time to time as you switch from scene to scene. I've even had Light as a party member at one point. But I think she is still considered the lead character in this game.


Thanks for those impressions. It's seems to confirm my suspicions that the combat system wouldn't be something for me.

So how about the story? I didn't like FFXII's story as much as other FF's. Mainly because it was more about a situation rather then the characters. By the end it you knew relatively little about the characters, and in Penelo's case, nothing at all. So it the character development better this time around? And are there no annoying stereotypes or other silly characters in your main party? (Maybe it's to early to answer those things.)


To me this seems to be more about the characters than the situation. Also the game keeps flashing backwards and forwards in time. At the beginning of the game, it can be confusing just who exactly everyone is. They start introducing a bunch of characters and you have no idea who they are or what their motivation is. But with these flash backs they flesh out the characters history and personality more and more. At least some of the flashbacks are playable, they are not just cut scenes.

There are stereotypes. But even with those characters, as the game slowly fleshes out their back story or when you start to get an understanding of who they and what is driving them, they slowly get less annoying. At least for me.

I think I like Light the because she seems the most original. At least I can't think or another game that has this stereotype. She is this really tough, cynical, cold female. But as the game progresses she starts to warm up and you start to see more human emotions come out of her.
 
Hi,

Watched a coworker play this during lunch the other day.
I can also confirm that the frame rate is rock steady,
at least I couldn't detect any drops with my naked eye.
Also the IQ is top notch, and cut-scenes employ good
use of DOF.

Overall it's very beautiful, but I will have to say the lighting
appears quite static. I have the urge to by it, but it's just
so damn expensive :cry:

Oninotsume.
 
any comments on the load times? how long the load times between battle and scenes? did it install stuff into the hdd?
 
The graphic upgrade, if true, is a wonderful thing.

I was afraid of poor framerate (transparencies... ouch!) but... If that´s rock solid the game could be among the best visually speaking.

Maybe Square-Enix has REALLY mastered the hardware of PS3.

Really interested in how the 360 version performs.

The amount of cutscenes seems huge... 9 hours surpasses Son of the Patriots for sure... I hope the animation of real-time scenes made in-engine will be good.

Great impressions so far.

Uh? :???: wat?
 
any comments on the load times? how long the load times between battle and scenes? did it install stuff into the hdd?


There is no HD install, not even a small one. There is only a loading screen when loading a save game after quitting and it gives you a brief summary of where you left off. Otherwise there are no loading screens in game.
 
The demo was known to have noticeable fluctuations in framerate, the fear was that this might carry over into the full game.

Ah the demo; well S-E said clearly that demo had some fps problem at the time, we knew, but not the final build.
 
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