Final Fantasy XIII [PS3, X360]

For you see, the economy in this world is in shambles. Despite the glistening, futuristic exterior of Cocoon, the shopping centers are festering cesspools of monsters and villainy.

In addition, the malls/dungeons in the game all feature Hot Topics, Cinnabuns and Gamestops. The characters also use Verizon as their wireless carrier and eat at Applebee’s.

No wonder US is in such deep sh*t. It's overrun by end-of-world franchises.
[size=-2]Hey, we are heading that way too.[/size]
 
Brad, people are complaining about "No Town" in FF XIII. Would you be able to elaborate ? I am hearing somewhat conflicting info now.
 
Reading that I get the feeling the death of Final Fantasy that started in XII has been almost completed in XIII. It's almost like Square has ceased to exist and it's just Enix running the show now. /sigh.

I'm hoping it isn't a disappointment when I get it, but from the sounds of it, the combat is continuing down the path of moving away from Square based RPG combat to Enix based RPG combat. :(

Regards,
SB
 
Ha ha, I don't understand a thing you said. What's Enix RPG combat vs Square RPG combat ?
There is only fun combat and "unfun" combat.
 
Moving away from play controlled turn based combat where you are in charge of everything.

And gradually moving to real-time action based combat where you are maybe in control of one person if that. FFXIII seems to be going with automated combat and you just chose the roles and watch what happens.

Bleh... Well, I'll buy this one at least since I still have hope for FF, but if it disappoints me like the last one, it'll be my last and I'll just give up on Square and lay a flower on their grave. Too bad they had to merge with Enix.

Regards,
SB
 
You should be able to do both. In the demo, I had direct control of every character's action. I think in the full game, you have this Optima system that allows you to automate the combat. I don't know which system is better yet. It probably depends on the monster and level design (e.g., balance, elemental attack/defense, ...)

My beef with the demo combat system is I'm too advanced. Regardless of which command I use, I could steamroll the whole lot of them (and repeat until I got bored and quit out).
 
Played 2 hours now. Don't get any of the plot (like the ebon stuff in FFX). Love Lightning, hate the whiny kid. Feels good so far...
 
Did they seriously strip this game of towns? Exploration is essential to any good Final Fantasy game. FFX lacked it to a large degree is perhaps my least favourite in the series; whereas FFXII got it perfectly right in terms of game direction, but needed tighter plot direction and a greater payoff towards the end.
The Occuria weren't sufficiently introduced and developed IMO.
 
Correct me if I'm wrong, I believe the towns/sites are there but you can't explore freely. You move from a set-piece to the next.
 
Correct me if I'm wrong, I believe the towns/sites are there but you can't explore freely. You move from a set-piece to the next.
That's good news for xb360 owners and multiple DVDs, I think less disc swapping if free exploration of the world map is limited.
 
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