hovz said:
the point like u said, is that its available. if you had a choice between 2 cars, 1 of which has a moon roof. even if u might not use the moonroof which are u going to choose?
Interesting comparison. Many may not want the moon roof. Why?
1. It costs more
2. It may leak (i.e. lower quality)
So it may be "cool" but if you never use it why pay more for it and have to deal with less quality--especially if it is never used? Many would just rather not have it if it may leak or may just think it looks a lot "cooler" without it.
Apply this to online games. Why would someone NOT want online games on a console?
1. Extra game costs. Creating a killer SP game, and then spending a lot of time and money on developing MP elements is expensive--especially if only 5% of users will use it. The solution is to (a) make the game MP only (b) make less money per unit (c) pass the cost on to gamers at the time of sale (d) charge monthly fees. Personally, I refuse to pay $10/month for online play.
2. Extra HW costs. Why pay for something you will never use? Why would gamers want to pay for something they will never use? If they will use it, maybe they should just get another console? Again, online players are a small minority right now.
3. Lower quality Single Player games. How often have quality multiplayer games had substandard (or worse) SP elements? Battlefield 1942 (one of my favorite games) is a great example. The SP stinks. The game is not worth $10 if you do not have Cable or DSL (dialup is not even worth the effort). Halo 2 has a very short SP and the MP really carries it. The original Xbox Mech Assault game was very online oriented, meaning (a) non-online gamers did not get as much out of it and (b) the developer had a much smaller user base to sell to. HL2 and Doom 3 are good examples of how hard it is to make a great SP game and a great MP game. It seems you do one or the other, but rarely both. If a console focuses only on SP it could cater to the non-broadband consumers very nicely by offering them the best possible SP games (in theory), instead of dividing its attention, money, and time trying to cater to a small segment of gamers.
See, the moon roof (=online gaming) may be a no brainer for you, and you may not understand why no one would NOT want it (even if they never use it), but there are a lot of reasons why certain (large) groups have no need it.
I love online games, and I really think virtual gaming communities and multiplayer games are a booming trend and will continue to be, but I see room for non-online gaming, ESPECIALLY at the console level. Consoles are for the masses, of which many do not have broadband. It reminds me of the last election, listening to one of the commentaries on MSNBC, where they acted shocked that, "The Christian Conservative voters have a loud voice, and made it heard... they may not have the education or live in the big cities and all the news, but their vote was just as important in this election".
Non-online gamers are a majority at this time and they have a lot of buying power. I would even take a wild guess and say since homes without high speed internet on average are not as caught up on certain gaming trends and may still even like Nintendo games