Fallout 3

Isn't the 360 getting exclusive or timed exclusive DLC or something? That might be a good reason, if true.

Yeah, PC and 360, PC probably still being the best way to play this game (and I say this without a PC that can run this game acceptably).
 
I'm about to start this up tonight. For those who've played through it, what recommendations you give for a character build/skill? Can you change them later or you're stuck with what you pick?
 
Fallout 3 PS3 is a much better port than Oblivion was.
It runs way smoother too. I have seen framerate drop in the wasteland, and the game stalls for a couple of seconds after OS notifications. Overall though I'm pleasantly surprised how good it runs, given that 360 was lead platform and all the noise PStriplers were making.

I just heard about some terrible frame drop in Rivet City market, are you getting the same problem?
 
The 360 version is better hands down. The PS3 build is a crappy port that doesn't even sport ANY form of AA.

I wouldn't call crap, just because of AA and some shadow thingy...I mean, graphic isn't the only thing that makes a great game. If you have both console, by all means get it for the 360, but if you have a PS3 only, I would recommend on getting it...
 
I just heard about some terrible frame drop in Rivet City market, are you getting the same problem?

I went back there to check, and there is significant drop while moving camera especially with alpha blending heavy sections.

Subjectively though, I wouldn't call it terrible, certainly nothing comparable to some parts of Oblivion.

Overall, as I said technically game is much more enjoyable experience than Oblivion, I only wish they could extend streaming to indoors.
 
i cannot believe you like Oblivion so much, oblivion to me is the most overhyped title of all times and a game thats not even a proper RPG.
 
i cannot believe you like Oblivion so much, oblivion to me is the most overhyped title of all times and a game thats not even a proper RPG.

Thats how feel about every jrpg out there. I def think it wa an rpg just not the best one. It could have ben much beter , hopefully they took what they learned with oblivion and fallout and make a better game.
 
You should pick up the xbox360 version if slightly better LOD, texture detail/res and framerate is what you want since you got both consoles. Lighting seems the same based on screenshots posted on this forum and web +/- output gamma/contrast/brightness difference.
doesnt the PS3 version has better ground textures and a shiny specular pass which the 360 is missing? afaik the 360 version has better AA and perhaps runs better slightly?
 
I have to say I was expecting a little more from this game. It's basically just oblivion with a different story and a more economical colour palette! And for some reason it's quite depressing to play, maybe in part because of the down beat colours. I was hoping for something a little more expansive and in depth than the Oblivion experience.
 
doesnt the PS3 version has better ground textures and a shiny specular pass which the 360 is missing? afaik the 360 version has better AA and perhaps runs better slightly?

Looking at the comparison shots over in the game tech thread it does appear the PS3 has higher resolution normal maps all around, including some cases where objects on the 360 are missing them completely.

The 360 has MSAA and higher resolution, filtered shadows.

In fact, it actually seems like the PS3 version's assets are closer to the PC version... Hmm...
 
Looking at the comparison shots over in the game tech thread it does appear the PS3 has higher resolution normal maps all around, including some cases where objects on the 360 are missing them completely.

The 360 has MSAA and higher resolution, filtered shadows.

In fact, it actually seems like the PS3 version's assets are closer to the PC version... Hmm...

can only trust yourself these days when it comes to game reviews and comparisons. like the old saying, seeing is believing.
 
i cannot believe you like Oblivion so much, oblivion to me is the most overhyped title of all times and a game thats not even a proper RPG.

It has many problems I don't really like, probably more than any other game, yet it offers so much I cannot really understand the hate.

It's unfortunate that Oblivion was hyped by people who don't really play RPGs or whose experiences are limited to Bioware. On the other hand, it was unanimously hated by more hardcore RPG players.
I don't really care what people call it, but in my mind Oblivion and Morrowind are more "RPG" then any other.

Anyway, have you played F3 yet?
 
It has many problems I don't really like, probably more than any other game, yet it offers so much I cannot really understand the hate.

It's unfortunate that Oblivion was hyped by people who don't really play RPGs or whose experiences are limited to Bioware. On the other hand, it was unanimously hated by more hardcore RPG players.
I don't really care what people call it, but in my mind Oblivion and Morrowind are more "RPG" then any other.

Anyway, have you played F3 yet?

Morrowind is a RPG, Oblivion is a Adventure game… Fallout 3 seem to be more in the Morrowind's vein, but actually I'm only at 12h of gameplay so I need more time to give my rights feelings. ;)
 
I don't really care what people call it, but in my mind Oblivion and Morrowind are more "RPG" then any other.

There are no choices that affect terminal outcome, - you can complete every quest in the game in a single game.

The character class you start out with is completely meaningless, eventually you will max every stat and every skill. Levelling is just one big virtual threadmill.

There is basically no role playing element in Oblivion, it's all hack'n'slash adventure.

But it isn't even good at that. The automatic scaling of baddies more or less forces you to treat it as a min-max game, focusing on combat and magic skills, and if you do, you'll be the most powerful at level 16-17 when you max your first combat skill, and from then on you basically become weaker and weaker because baddies continue to scale, while you skills are capped.


Cheers
 
Thats a good summary of Oblivion imo.

Tbh, Oblivion is closer to "medeival GTA" than it is to a roleplaying game.

I
The planning you have to do for smarter leveling up in Oblivion is way bigger and more involved than any planning you have to do in any Fallout game which basically throws you most of the skills with decent intelligence.

Are you kidding me? We must have played different games! You dont need any smart planning in Oblivion. Hell it doesn't even matter what level you are in Oblivion, you can finish the main quest at lvl 2 if you want to (and thats not by being clever, just by fighting because everything has stupid autolevel). Hell, once you discover the "camuflage" effect in oblivion, your immortal, just get 3 items with +35 camo and nobody will ever attack you, even when your hitting them.
Plus in Oblivion, you can play the game even if you start with "stupid" skills. Early on, in Fallout games you have to choose between skills not knowing what game will throw at you, ie. which skill is more important for what.

No you dont, just dont be stupid enough to select several different weapon skills at everything works out fine. You can finish the game as a melee-er, sniper, whatever.
 
Well Oblivion had horrible leveling system. When you got up in level so did the whole game world to. Seeing farmers and civilians walking around with daedra and glass weapons and lesser enemy classes being removed. Since enemy spawn was your level -12 or -8 for cutoff mark. Meaning at level 20-40 you would only meet the worst enemies indoors and outdoors and the lesser enemies (rats, ghost etc) would never be seen.

Also at normal difficulty you had to hit the enemies ridicolous amount of times with no difference on what part of the body. Loot respawn and enemy respawn was also bad and simplistic. really like one general rule for the whole game applied instead of tuned rules for different parts.

Worst was that assaulting or stealing would have the guards summon upon you +2-3 soldiers spawned if necessary. Not funny when the guard hearing/detection range was 5000 game units!


Fallout 3 is a massive improvement on all accounts.
 
There are no choices that affect terminal outcome, - you can complete every quest in the game in a single game.
Which is great. Why does an RPG have to force you to replay 99% of the same game to see 1% different outcome? Wouldn't matter if it was 50% either.
The character class you start out with is completely meaningless, eventually you will max every stat and every skill. Levelling is just one big virtual threadmill.
On the other hand, in Fallouts it takes at most 4 levelups to max any skill from min. Cool.
There is basically no role playing element in Oblivion, it's all hack'n'slash adventure.
In Oblivion you can play and live like whatever role you pick, you don't even need a combat skill (ignoring the main quest).
But it isn't even good at that. The automatic scaling of baddies more or less forces you to treat it as a min-max game, focusing on combat and magic skills, and if you do, you'll be the most powerful at level 16-17 when you max your first combat skill, and from then on you basically become weaker and weaker because baddies continue to scale, while you skills are capped.
No idea what you are talking about. You can max your combat skill at any level in Oblivion.
In Fallout too you can max your primary combat skill much earlier, like level 4 or 5.
And if you do of course, in Fallout 3 there is pretty much nothing else to improve your combat against still scaling enemies, and this is unlike Oblivion which lets you to improve your primary attributes generously and they do have real impact on combat besides skill.

Are you kidding me? We must have played different games! You dont need any smart planning in Oblivion. Hell it doesn't even matter what level you are in Oblivion, you can finish the main quest at lvl 2 if you want to (and thats not by being clever, just by fighting because everything has stupid autolevel).
Everybody keeps saying how easy finishing at level 2, I doubt any of you actually did it.
Oblivion bosses either don't scale or don't scale as much as the rest of the enemies. So if anyone really played the game at low level, he/she would know you cannot even damage Mage Quest boss by magic or it's ridiculously difficult kill the Main Quest boss.

What people really keep ignoring is, Oblivion is not about main quest, it's just irrelevant in Oblivion's world compared to any other game.

Hell, once you discover the "camuflage" effect in oblivion, your immortal, just get 3 items with +35 camo and nobody will ever attack you, even when your hitting them.
That's like saying once you maxed you combat skill or once you discovered power armor or plasma rifle etc.
No you dont, just dont be stupid enough to select several different weapon skills at everything works out fine. You can finish the game as a melee-er, sniper, whatever.

In Fallout games, there is nothing wrong with tagging two combat skills. Don't know what you are talking about. I was specifically talking about energy weapons which you need to tag in previous Fallouts in order to use them, but that skill stays useless for a good time. What's the point?

Well Oblivion had horrible leveling system. When you got up in level so did the whole game world to. Seeing farmers and civilians walking around with daedra and glass weapons and lesser enemy classes being removed. Since enemy spawn was your level -12 or -8 for cutoff mark. Meaning at level 20-40 you would only meet the worst enemies indoors and outdoors and the lesser enemies (rats, ghost etc) would never be seen.

Another ridiculously overused argument against enemy scaling of Oblivion.
I clearly played more of Oblivion than anyone else here, I finished all guilds and most of the random side quest, maxed out many of attributes as well as skills including secondary skills. Yet I haven't seen any farmer with daedra armor or weapon. Why? Because I never seen Level 20.

If you don't know how to level up, you shouldn't level up. It's not like game forces you to.
 
No idea what you are talking about. You can max your combat skill at any level in Oblivion.

Oh yeah, forgot, stupid me. God forbid you actually pick combat major classes if you want to role play as a warrior.

Thanks for reminding me how moronic the skill system in Oblivion is.

Another ridiculously overused argument against enemy scaling of Oblivion.
I clearly played more of Oblivion than anyone else here, I finished all guilds and most of the random side quest, maxed out many of attributes as well as skills including secondary skills. Yet I haven't seen any farmer with daedra armor or weapon. Why? Because I never seen Level 20.

Well, you haven't. Maxed all stats (including luck). Maxed all skills except athleticism, currently at 93, and only because I can't level any further (can't level to 51 because stats are maxed) and levelling athleticism without a trainer is mind numbingly slow. Completed all quests except a few skill-related ones and a few low level daedra deity ones. I've sunk 130 hours into this over the past 2½ years. I actually enjoyed large parts of it, but it is not a role playing game and the levelling system is broken.

Cheers
 
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