Isn't the 360 getting exclusive or timed exclusive DLC or something? That might be a good reason, if true.
Yeah, PC and 360, PC probably still being the best way to play this game (and I say this without a PC that can run this game acceptably).
Isn't the 360 getting exclusive or timed exclusive DLC or something? That might be a good reason, if true.
Fallout 3 PS3 is a much better port than Oblivion was.
It runs way smoother too. I have seen framerate drop in the wasteland, and the game stalls for a couple of seconds after OS notifications. Overall though I'm pleasantly surprised how good it runs, given that 360 was lead platform and all the noise PStriplers were making.
The 360 version is better hands down. The PS3 build is a crappy port that doesn't even sport ANY form of AA.
I just heard about some terrible frame drop in Rivet City market, are you getting the same problem?
Apparantly it sold quite well.
(4.7m shipped worldwide all-platforms)
i cannot believe you like Oblivion so much, oblivion to me is the most overhyped title of all times and a game thats not even a proper RPG.
doesnt the PS3 version has better ground textures and a shiny specular pass which the 360 is missing? afaik the 360 version has better AA and perhaps runs better slightly?You should pick up the xbox360 version if slightly better LOD, texture detail/res and framerate is what you want since you got both consoles. Lighting seems the same based on screenshots posted on this forum and web +/- output gamma/contrast/brightness difference.
doesnt the PS3 version has better ground textures and a shiny specular pass which the 360 is missing? afaik the 360 version has better AA and perhaps runs better slightly?
Looking at the comparison shots over in the game tech thread it does appear the PS3 has higher resolution normal maps all around, including some cases where objects on the 360 are missing them completely.
The 360 has MSAA and higher resolution, filtered shadows.
In fact, it actually seems like the PS3 version's assets are closer to the PC version... Hmm...
i cannot believe you like Oblivion so much, oblivion to me is the most overhyped title of all times and a game thats not even a proper RPG.
It has many problems I don't really like, probably more than any other game, yet it offers so much I cannot really understand the hate.
It's unfortunate that Oblivion was hyped by people who don't really play RPGs or whose experiences are limited to Bioware. On the other hand, it was unanimously hated by more hardcore RPG players.
I don't really care what people call it, but in my mind Oblivion and Morrowind are more "RPG" then any other.
Anyway, have you played F3 yet?
I don't really care what people call it, but in my mind Oblivion and Morrowind are more "RPG" then any other.
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The planning you have to do for smarter leveling up in Oblivion is way bigger and more involved than any planning you have to do in any Fallout game which basically throws you most of the skills with decent intelligence.
Plus in Oblivion, you can play the game even if you start with "stupid" skills. Early on, in Fallout games you have to choose between skills not knowing what game will throw at you, ie. which skill is more important for what.
Which is great. Why does an RPG have to force you to replay 99% of the same game to see 1% different outcome? Wouldn't matter if it was 50% either.There are no choices that affect terminal outcome, - you can complete every quest in the game in a single game.
On the other hand, in Fallouts it takes at most 4 levelups to max any skill from min. Cool.The character class you start out with is completely meaningless, eventually you will max every stat and every skill. Levelling is just one big virtual threadmill.
In Oblivion you can play and live like whatever role you pick, you don't even need a combat skill (ignoring the main quest).There is basically no role playing element in Oblivion, it's all hack'n'slash adventure.
No idea what you are talking about. You can max your combat skill at any level in Oblivion.But it isn't even good at that. The automatic scaling of baddies more or less forces you to treat it as a min-max game, focusing on combat and magic skills, and if you do, you'll be the most powerful at level 16-17 when you max your first combat skill, and from then on you basically become weaker and weaker because baddies continue to scale, while you skills are capped.
Everybody keeps saying how easy finishing at level 2, I doubt any of you actually did it.Are you kidding me? We must have played different games! You dont need any smart planning in Oblivion. Hell it doesn't even matter what level you are in Oblivion, you can finish the main quest at lvl 2 if you want to (and thats not by being clever, just by fighting because everything has stupid autolevel).
That's like saying once you maxed you combat skill or once you discovered power armor or plasma rifle etc.Hell, once you discover the "camuflage" effect in oblivion, your immortal, just get 3 items with +35 camo and nobody will ever attack you, even when your hitting them.
No you dont, just dont be stupid enough to select several different weapon skills at everything works out fine. You can finish the game as a melee-er, sniper, whatever.
Well Oblivion had horrible leveling system. When you got up in level so did the whole game world to. Seeing farmers and civilians walking around with daedra and glass weapons and lesser enemy classes being removed. Since enemy spawn was your level -12 or -8 for cutoff mark. Meaning at level 20-40 you would only meet the worst enemies indoors and outdoors and the lesser enemies (rats, ghost etc) would never be seen.
No idea what you are talking about. You can max your combat skill at any level in Oblivion.
Another ridiculously overused argument against enemy scaling of Oblivion.
I clearly played more of Oblivion than anyone else here, I finished all guilds and most of the random side quest, maxed out many of attributes as well as skills including secondary skills. Yet I haven't seen any farmer with daedra armor or weapon. Why? Because I never seen Level 20.