DuckThor Evil
Legend
The video is too poor of quality.
I think that is a bit of an understatement. That video should win the oscar for being the crappiest comparison/quality video the world has ever seen!
The video is too poor of quality.
I read somewhere that there is a very small window of opportunity to killOk. Need some story advice. Just started it last night. So, I'm only a few hours in. The following will only be spoilers to those who just started the game.I got to Megaton city. When first arriving, and talking to the Sheriff (can't remember his name), I agreed to look at the bomb and try to disarm it. Now, after meeting a guy in the bar (he has a suit on) that wants to blow the city up, I told him I would help him. I figured I would go along and then just turn him in. I did just that, but the result seems to be the Sheriff's death (after the Sheriff tries to arrest the guy in the suit). Am I doing more harm than good this way? I have save games before talking to the guy in the suit and right before the Sheriff confronts him, so, I can alter my decision. Trying to stop him from killing the Sheriff after he's arrested doesn't seem to help.
No idea, in my caseNow that I think about it, I have another question..Right before exiting the vault, the girl who throws your birthday party (can't remember her name either) comes to the vault exit. After talking to her, security guards rush in and start shooting. In all the chaos, I couldn't tell if she was killed by them or not. They ran me out before I could investigate. Was she killed by the guards?
I read somewhere that there is a very small window of opportunity to killor something. I simplythe guy before he attacks the Sheriff, after Sheriff leaves the buildingMoney was just not enough.disarmed the bomb without mentioning Burke to the Sheriff.
However I'm not sure what you mean by "more harm than good" part? Are you asking about karma? Because it's not really important (as in easy to change). Or are you asking about missing some potential quest lines? Or are you simply sorry for the guy?
No idea, in my case.I killed all the guards attacking me, so she was alive
Perhaps that's what I should do. Was there any particular skill you needed?
The term activate doesn't refer to activating the bomb, but activating the bomb menu, which includes both actions. Unfortunately Bethesda uses the same terminology for all intractable objects without thinking about the context, and it can be confusing for newcomers. Not very elegant way of doing things, but this is Bethesda after all.Whenever I approach the bomb, the only option I see is to "activate" it. This is before and after accepting Burke's request. I will also try again and look for that small window to kill Burke before he shoots the Sheriff.
Yes, more along the lines of potential quest. And the overall effect it would have on the city (if any). I just got through playing Fable, so, I'm still in the "a bad decision can destroy a city" mindset.
the skill is explosives, you are gonna need at least a little of it to do anything with the bomb.
But disarming may require more skill than setting it to go off. I'm not sure now but mine was around middle 20s + mentat.
The term activate doesn't refer to activating the bomb, but activating the bomb menu, which includes both actions. Unfortunately Bethesda uses the same terminology for all intractable objects without thinking about the context, and it can be confusing for newcomers. Not very elegant way of doing things, but this is Bethesda after all.
If you don't have enough skill for particular interaction, the game will tell you. That quest doesn't seem to be part of main quest, so you can take your time, level up a couple of times and come back, especially if you are planning to.nuke the town
Well, I'm not sure about your particular choice. But if I were you, I'd let. Otherwise, my guess is there is not going to be any significance difference as far as quests go.Sheriff die, because Burke seems to be more interesting character, more connected, and more likely to reappear. Plus if you kill Burke town people may attack you as well
I'm sure that goes without saying, but if you.nuke the town, you will loose all side quests in Megatown
Hrmm, I just started today. I made a character that I was hoping would be a non-violent sort - mostly speech, lockpicking, stealth with some other non-weapon skills. I ended up starting again since most missions require combat and I was getting slaughtered.
Any tips for someone who feels like they're "playing it wrong"?
Gradthrawn, is the game buggy ?
Okay good. Give me a sec while I stomp my friend's virtual butt for lying to me.
Unless you have a tedious usage-based skill system, it's not a role playing game? Are you serious?The SPECIAL skill system sucks, as many tabletop RPG rules do. I don't really know why Fallout has so many fans. It simply doesn't work besides combat oriented RPGs like KOTOR or JRPGs. But this should be a proper _role_ playing game. In TES, you get skill points for practicing skills. In Fallout you get medicine skill by killing scorpions!!! I blame Fallout fanatics for this ridiculousness in F3. (To be fair, in Oblivion you can get any skill temporarily by magicka)
FO3 is overhyped, sure, but it's much better than Oblivion - which happens to be, in my opinion, one of the worst RPGs ever made. In fact, it's not even a RPG, it's a conglomeration of retarded, boring, ultra-linear action-adventure episodes ("quests") that were aimlessly thrown into a generic, unimaginative and boring fantasy sandbox. Plus, the main plot is pathetic, much more so than FO3's, which is pretty bad also.In short, another overhyped game under the shadow of Oblivion. And if this is what Bethesda could achieve two years after Oblivion, I really worry about the 2010 TES V.
I don't really understand this mentality at all. Ignore the word "role" for a second if that's what's bugging you , how does lock picking for lock picking skill make less sense than doing lock picking for speech skill? Seriously?Anyway, usage-based skill systems suck, always have and always will. Here's why:
[*]They're tedious, forcing your to do repetitive stuff that often don't make any sense if you want build up your skill level.
The planning you have to do for smarter leveling up in Oblivion is way bigger and more involved than any planning you have to do in any Fallout game which basically throws you most of the skills with decent intelligence.[*]They take planning and decision making out of character developement. You can do it all, just repeat always the same actions for an hour or two and you might just become the master of everything.
And this is bad how exactly?[*]Rarely used skills become useless quickly unless you want to do 1. for every damn skill
True as I said before. Fortunately in Oblivion you are not limited to main quest to get a continues uninterrupted epic enjoyment.Plus, the main plot is pathetic, much more so than FO3's, which is pretty bad also.
They have the exact same tree system to the point where your character only spells the first sentence (ignoring rest), and here is why sentence selection sucks even more so than keyword selection:FO3 at least has:
[*]proper dialogue trees instead of zombie-NPCs spouting conversation fragments that are triggered by keywords.
That's mostly true. Yet in the end, in Oblivion you have more choices to make.[*]quests that allow for different outcomes based on your choices (all quests in Oblivion had exactly one possible outcome)
The only reason you cannot beat Fallout 3 at level 2 is because the game forces you to level up unlike Oblivion. Plus there is no significant skill check in the main quest anyway.[*]skill checks for various actions (barely a factor in Oblivion, a game that you can beat with a level 2 character)
I pity the PC gamer who resorts to a screwdriver to cheat. There are certainly easier ways to cheat on PC. Of course this is a console forum, and neither of those are possible.[*]a reasonable skill system (SPECIAL) that forces you to make choices about your character, instead of this "stick a screwdriver into your keyboard and swim/sneak against a wall for 2 hours to max swimming/sneaking" nonsense in the TES games. Or the "run and jump through the landscape to level up" idiocy. What a horrible game mechanic this usage-based skill systems nonsense is...
I wishNext they should rip off the idea of party influence and NPC interaction from KotOR 2.
I own both Xbox 360 and PS3. What version do you recommend me? I heard texture and lightning are a little bit more complex on the PS3 version. Is that true?
I own both Xbox 360 and PS3. What version do you recommend me? I heard texture and lightning are a little bit more complex on the PS3 version. Is that true?
You should pick up the xbox360 version if slightly better LOD, texture detail/res and framerate is what you want since you got both consoles. Lighting seems the same based on screenshots posted on this forum and web +/- output gamma/contrast/brightness difference.