Fact: Nintendo to release HD console + controllers with built-in screen late 2012

Am I missing something? Are there more sticks & buttons on the Pro than on the Gamepad or vice-versa? I don't think so. They're identical. Design for the Gamepad & you get support for the Pro. Not every game will use the touchscreen or the camera, especially cross-platform games. So I don't see the problem.

Tommy McClain


Something tells me Nintendo has done extensive market studies showing the tablet controller is actually a hindrance for specific game genres and takes away negatively from the overall gaming experience. At least that's my take on it. Nintendo obviously knows not all types of games will benefit from the tablet controller, and many of those games that may not benefit are cross platform games that will be needed to sell the system. I still think it's a cool idea, but they need to flesh it out more and not make it a gimmick like the 3DS is.
 
So, the WII U tablet is also the window to the Social interaction on the WII U, pretty interesting, "webcam", screen and touch functions, all on the controller..
 
I wonder if there's any rubber feet under the Wuupad. It looks quite sizeable, and fairly heavy too most likely - due to the screen and all the electronics inside, camera, LED lightbars and so on, the battery looks fairly substantial (check out the presentation where we see the rear of the pad), and the chassis must use fairly thick plastic too to maintain rigidity. Touchpads are typically made of metal and glass, which are inherently rigid, but plastic is fairly flimsy in comparison.

So if there aren't rubber pads underneath, I'm thinking you might risk scratching wooden tables and whatnot pushing the thing around. But I suppose there would have to be some sort of rubber there, or else how do you raise it up against your TV like that lameface does to talk to ol' grampa in that super lame vignette? Besides, you'd want to protect your TV screen somehow as well. Or is there maybe a base station sitting there that he sticks it in? I can't quite see in the video.

Btw, has Nintendo said anything about playing Wii games on Wuu? I believe they said GC is out (and is even in new Wiis from what I understand; not that I blame Nintendo because where do you even find GC games anymore, let alone someone willing to play them?), but with all the focus on Mii stuff and such it would make sense to have Wii compatibility in there.
 
They're not interested in selling you a Wuu without the pad, without it it is just another me-too console with not particularly high specs. Why would you even want a padless Wuu? The pad is going to be everything basically. It's their thing, their gimmick if you will.

If some Wuus were padless from the start, they'd fragment their own market and devs would naturally be less inclined to invest in developing ideas for the pad. And that would be BAD for Nintendo.
 
The constant double-tap zooming in that video spells double confirmation that the panel is resistive..

Damn, are they really going to save ~3€ on that?
 
Am I missing something? Are there more sticks & buttons on the Pro than on the Gamepad or vice-versa? I don't think so. They're identical. Design for the Gamepad & you get support for the Pro. Not every game will use the touchscreen or the camera, especially cross-platform games. So I don't see the problem.

Tommy McClain

Are they identical? Yes the sticks and buttons seem to be the same but as I said,what about motion control and IR aiming? I'm assuming the WiiU pad has them based on the Freaks from Outer Space demo and other demos. What if a dev like Ubisoft builds a game Killer Freaks from Outer Space with IR aiming and gyro as an integral part of their control scheme. Do they have to build an entirely separate one for the Pro pad? Has IR aiming and sensor bar been dropped? I imagine the Pro has gyro but IR aiming to sensor bar?
I like the Pro pad,I'm just a little confused at this point about what devs are looking at in terms of integrating both controls options.
 
I really liked what I saw in this presentation, loved the Miiverse too.

Now I need to see even more games and price .
 
Has IR aiming and sensor bar been dropped?
The chat with Gramps in the pre-E3 presentation revealed a sensor bar sitting on top of the TV, so I believe that's still in. There also seems to be an IR window on the front side of the wuupad, but if that's just for the TV remote functionality or if there's also a wiimote-like sensor behind it I don't know.

I imagine the Pro has gyro but IR aiming to sensor bar?
It ought to have aiming also if the wuupad has aiming, or else they can't complement each other for multiplayer wuu games. I can only assume full details will be revealed when E3 starts (which is just hours away now). I can't imagine Nintendo will keep everything completely under wraps until tomorrow and their own presentation, that'd lose them an entire day of the show.
 
Sonic said:
Something tells me Nintendo has done extensive market studies showing the tablet controller is actually a hindrance for specific game genres and takes away negatively from the overall gaming experience. At least that's my take on it. Nintendo obviously knows not all types of games will benefit from the tablet controller, and many of those games that may not benefit are cross platform games that will be needed to sell the system. I still think it's a cool idea, but they need to flesh it out more and not make it a gimmick like the 3DS is.
This is not the case Sonic. Basically the Upad is a traditional controller plus a lot of extra features. The classic controller exists for economic and local multiplayer reasons.
It ought to have aiming also if the wuupad has aiming, or else they can't complement each other for multiplayer wuu games. I can only assume full details will be revealed when E3 starts (which is just hours away now). I can't imagine Nintendo will keep everything completely under wraps until tomorrow and their own presentation, that'd lose them an entire day of the show.
I don't think it has motion sensors or a gyroscope. It would function as a normal 360 or DS3 pad. A cheap option to have traditional multiplayer games locally. That's all
 
The PS3 pad has a gyro and has had one for years, so it could very well have at least that.
It's not about if it "can" have motion sensing abilities, is about why would it?

You mention the PS3 pad but it was underutilized because a traditional 2 handed controller is not very well suited or optimal for motion gaming. And before you stir the discussion into other topics notice that i said "optimal", it's just that motion gaming is better realized in a split configuration controller. Of course, the WiiU pad has motion sensors but it makes more sense in it because some of the sub-screen applications Nintendo is promoting.

To recapitulate, it doesn't have much sense to include motion sensing in the classic controller. I think the WiiRemote will be included in the device so the motion type games will be covered by it.
 
It's not about if it "can" have motion sensing abilities, is about why would it?
Like I said, for multiplayer purposes, since Wuu reportedly only supports one wuupad per console. If the gameplay design includes waggle of some sort it wouldn't work very well for the other players if there was no motion sensor in the pro pad.
 
Like I said, for multiplayer purposes, since Wuu reportedly only supports one wuupad per console. If the gameplay design includes waggle of some sort it wouldn't work very well for the other players if there was no motion sensor in the pro pad.
I understand that, but now try to understand me :) If the game includes "waggle" of some sort then its better suited for the WiiRemote, which like said, i presume it would be packed in. It's all about asymmetrical multiplayer with this console.

If for example we are in playing a FPS locally, any motion capabilities you could incorporate in the classic controller can easily be substituted by a button, like we have been doing for a decade. Or what type of motion gesture will you put in a traditional 2 handed controller in an FPS? The reason the classic controller exists in WiiU is to allow a familiar control method to both 3rd parties and users while being a lot cheaper than a WiiU pad. In the case this controller is needed the developer will not shoe horn motion gestures as input methods. That's what the WiiRemote is for.
 
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That wii u mario game sure looks pretty much exactly what I'd think Mario would look like on 360...


That's New Super Mario Bros for the Wii...

Regarding the U Pro controller, I wouldn't give it that much credit. If I want to play a racing simulator, plane simulator, etc and prefer a "standard" controller over the wiimote+nunchuck combo, why not give people the choice?
 
I played Twilight Princess recently, these aren't the Gamecube assets in HD.

They're obviously touched up (the link/spider models) but not by much. It was obviously a very quickly-thrown-together demo.

The constant double-tap zooming in that video spells double confirmation that the panel is resistive..

Damn, are they really going to save ~3€ on that?

No, they want the ability to draw/handwrite with a stylus, by the looks of their content from last year and the content shown just in this video.

The PS3 pad has a gyro and has had one for years, so it could very well have at least that.

It's probably got the same internal guts as the Wii U gamepad (it has the same layout) minus the screen and camera. FYI the tablet gamepad has accelerometers/gyros/magnetometer.
 
No, they want the ability to draw/handwrite with a stylus, by the looks of their content from last year and the content shown just in this video.
Someone needs to combine the touch technology from Wacom pads with capacitve screens for the best of both worlds. Capacitive styluses aren't much cop, but multitouch is essential. Then again, how does Wacom do it in their touch+stylus pads? Can't that be adapted for a screen?

All that's by-the-by. I really don't get where Nintendo are going with this console. The Wuupad controller looks really tacky and awkward. The inclusion of the standard controller points to an optional aspect - like Nintendo wanting conventional gamers to buy into their system in the way they didn't with Wii; but without reason to draw these core gamers away from MS and Sony, and I'm not seeing the draw of the tablet, Wii just won't offer enough in most cases I reckon. I feel Nintendo are missing direction this time, and throwing in a few ideas rather hopefully.
 
play multi on big screen, play solo on padlet, also can play using both for new gameplay opportunities
 
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