Fact: Nintendo to release HD console + controllers with built-in screen late 2012

Apparently it's packing an HD 6850!!

Link

Would it make it even faster then the next set of consoles from MS and Sony!

It says that pressure from Epic made Nintendo drastically change the GPU to something resembling a Barts: 1120 VLIW5 and 2 TFLOPS for the last devkit.
It also mentions the CPU as being a 4-core, 8-threaded IBM PowerPC capable of 200GFLOPS.
There's also mention of the unified 2GB of RAM, no word on eDRAM.



Meh, just another round of rumours, though.
 
Wii U is at current low-end PC range. When first UE4 titles will be released in 2014 it will be even worse compared to PC tech. Just like UE3 UE4 will require most people to upgrade their GPU to run at acceptable framerates unless you have a GTX580+
No, that's just speculation. How a theoretical UE4 engine game runs on any hardware depends entirely on what effects it employs and the frame buffer resolution it renders at.

Remember that the Samaritan demo for UE3 required 3x GTX580s to run smoothly (at whatever rez) according to Epic themselves, but there are many UE3 games that run like butter on far, far less hardware than that. Generalizing that Wuu couldn't run UE4 games is just an ass-umption. Of course it could. Just not with the same fidelity - and perhaps features, depending on if final Wuu hardware is DX11 capable or not - as some other, more powerful piece of kit.
 
I like the way Epic are dictating the hardware these days. Why don't they just draw up the hardware specs and tell the console companies what they're going to build and sell to run Epicware?
 
I like the way Epic are dictating the hardware these days. Why don't they just draw up the hardware specs and tell the console companies what they're going to build and sell to run Epicware?

The weird thing is, are devs just going to demand relative spec parity between consoles so they can port everything, lol?

I do sort of see a case that middleware is just going to get more and more important though, Epic had some cheeky comment like, a dozen guys made COD PSX, now hundreds make it on PS360, are Infinity Ward going to have 4,000 next gen? Dont necessarily agree with it of course but it does make you think.
 
The weird thing is, are devs just going to demand relative spec parity between consoles so they can port everything, lol?

I do sort of see a case that middleware is just going to get more and more important though, Epic had some cheeky comment like, a dozen guys made COD PSX, now hundreds make it on PS360, are Infinity Ward going to have 4,000 next gen? Dont necessarily agree with it of course but it does make you think.

This is, as far as I understand, most of those guys arent really cooding the engine, but doing HD content and testing.


Anyway what we lack is real COMMERCIAL competition in the game engine department, many games using Cryengine and frostebyte and others.


As outsider, to me it seems a plug in architecture would probably do wonders too to the visual and uniqueness of a game.


Next, the really important thing is better production tools, where a artist will take less time to create good assets (look at some of the recent updates to after effects and adobe products, if you look into audio production, today you can do in some minutes what would take a day or more to do a few years ago).
 
No, that's just speculation. How a theoretical UE4 engine game runs on any hardware depends entirely on what effects it employs and the frame buffer resolution it renders at.

Remember that the Samaritan demo for UE3 required 3x GTX580s to run smoothly (at whatever rez) according to Epic themselves, but there are many UE3 games that run like butter on far, far less hardware than that. Generalizing that Wuu couldn't run UE4 games is just an ass-umption. Of course it could. Just not with the same fidelity - and perhaps features, depending on if final Wuu hardware is DX11 capable or not - as some other, more powerful piece of kit.

The 3x580's were native rendering at 2560x1600 and applying 4xMSAA

When they showed it running on GTX 680 it was native 1920x1080 with FXAA
 
The 3x580's were native rendering at 2560x1600 and applying 4xMSAA

When they showed it running on GTX 680 it was native 1920x1080 with FXAA

Was it even that? The screenshots from 680 viewing were 720p, and IIRC the 3x 580 were rendering at 1920x1080.
Anyway, some Epic guy said when they first showed it off on 3x 580 that "they could probably optimize it enough to run on single 580"
 
Fake?
Exclusive video from the pre E3 event from Square enix 05/30/12.
Versus XIII becomes Final Fantasy XV on PS3 and Nintendo Wii U (no sign of x360)
http://www.youtube.com/watch?v=Jjal3E6-sk0&feature=youtu.be

I honestly wouldn't be surprised if they rebrand Versus XIII as FFXV, or even that it might come to PS3 and WiiU and not the 360 if only due to disc space limitations, but people have faked these kinds of presentations before. It's not like it's hard to re-edit an old trailer, slap on a new logo and project it in an empty lecture hall at your college with a few friends acting as the "crowd".
 
I keep forgetting about this thread.

This "modern tech" spin is absolutely hilarious.

It´s pure naivety to expect official UE4 support on Wii U for example because of "modern features" if the systems does not have the pure perfomance to run that stuff above 10fps. Some 3rd party might decide disable every eyecandy to just run it but i doubt it. Whole lightning engine seems a bit much..

How many UE3-based PS360 games run at 1080p/60 at "max" settings. And remember UE3 was announced before those consoles came out.


Wii U is at current low-end PC range.

You're taking that analogy completely out of context
 
A few days away from E3, the system has been announced a year ago and still no accurate leak in the MSM.
Wow Nintendo is indeed good at keeping secrets.
 
Chances are Nintendo aren't going to be talking hardware specs come E3 either; they're loathe to do that these days (long gone are the days of bragging about their consoles, like in the SNES and N64 eras.)

Hopefully though the intelligent people on this board will be able to make some educated guesses from any software shown, and there might be industry insider leaks too, reported by various gaming websites and such. Is well-known Nintendophile Matt Cassamassina still with IGN? If so, maybe he'll have something to say.
 
Matt Cassawhatever left IGN several years ago.

Too bad, he had good Nintendo sources unlike the yokels working there now. He was the first to break Wii's tech specs.

But yes you're correct, we wont get specs, we will see the games, especially Nintendo first party ones..

As I already posted on GAF, I suspect in the main they'll look like 360 games, maybe there will be flashes of something greater than 360, maybe not. Both sides will then commence the spin, with the anti-Wii U crowd lamenting the games look like 360, while the pro crowd will, in some cases perhaps rightfully, claim the games are early, made on underpowered dev kits, not a true indication of what Wii U can do, etc.
 
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