Himself said:Well, if that shot is of Serious Sam (the first one) and it is getting the same thing, then since it is running in OpenGL (no D3D option in the first one), then you have two API's and code bits with this same "bug". Don't know how NVIDIA manages their drivers, but getting the same oops twice in two separate pieces of code would be more in support of something deliberate than accidental.
[Edit] Just saw the SE in the pic, oops. Well, was it run in D3D mode or OpenGL mode?
It's either a cheat or crappy drivers, but since it's been proven that NVIDIA's drivers are always perfect, then it must be a cheat.
The picture with the clipping plane problem is actually the first game, the benches are from SE though, I believe from a timedemo. I also find it extrodinarily difficult to even begin to think that the 3dMark issues were NOT deliberate, which leaves the possibility of there being a bug in only one portion of code.
Still, the coincindence in the nature of the issues is very suspect.
edit: formatting correction