Entitled gamers, corrupt press and greedy publishers

Are we really talking about this in this thread? If people want that info, they'll go seek it out. No need to repost it in this thread.
 
And when that is said, there is plenty of private wow servers out there to be played and from a quick google search it seems that Diablo 3 is catching up.

Really? Most of the hits will be for the D3 BETA. Once you get to the release version private server emulation is generally broken, incomplete, buggy, and with non-working quests. Comments like the following are quite common...

The server is high rate drops and a lot of quests dont work but it is a working server.

And that's one of the more glowing comments that doesn't note how mobs aren't the same as retail, skills work but not often in the same way as retail, etc. Or this...

Server does not exist. Just a sad attempt by some kid to earn money by letting people complete surveys.

Basically the only decent server emulator for the retail version of D3 stopped development before they got that many of the quests in Act I somewhat working.

But hey, it's easy to say D3 is easily pirated when you don't actually track the scene very much.

If other groups keep at it, I'm sure they'll eventually have a fully working emulator sometime in the next 2-4 years. That's about how long it took to finally crack Guild Wars and get a decent server emulator. And that was just as popular but less complicated with regards to the server/client setup.

Regards,
SB
 
Really? Most of the hits will be for the D3 BETA. Once you get to the release version private server emulation is generally broken, incomplete, buggy, and with non-working quests. Comments like the following are quite common...
And that's one of the more glowing comments that doesn't note how mobs aren't the same as retail, skills work but not often in the same way as retail, etc. Or this...
Basically the only decent server emulator for the retail version of D3 stopped development before they got that many of the quests in Act I somewhat working.
But hey, it's easy to say D3 is easily pirated when you don't actually track the scene very much.
If other groups keep at it, I'm sure they'll eventually have a fully working emulator sometime in the next 2-4 years. That's about how long it took to finally crack Guild Wars and get a decent server emulator. And that was just as popular but less complicated with regards to the server/client setup.

Regards,
SB

This is your response to: http://forum.beyond3d.com/showpost.php?p=1724182&postcount=151

Basily that whole post is a response to "Diablo 3 is catching up" ?

Now, i only have google, and google doesn't know everything, i am aware of that, but my search found a 1.07 server. Granted i never played a private server with D3, why should i, but it does seem that they are catching up, which i wrote. And now lets get back on track, and you can start by telling us how MMO's can be considered single player games with ODRM and how that matters in this discussion.
 
PS3 with new firmware can be downgraded.

Btw, the way PS3 piracy works en mass on one 3rd world country, maybe happend on other country too? china? :
(rather long post, broken english)

Go to game store,
Buy PS3 pre-hacked, complete with a lot of games on Hard Disk.

Then when you want new games, go to game store with USB Hard Disk, fill it with a bunch of new games.
Or if you have original-virgin PS3, bring it to gamestore and they will hack it for you.

The same thing happend on Xbox 360 piracy.
The difference is that Xbox 360 pirated games are sold in DVD, PS3 games are sold as data you copy from game store to USB HDD.

Both console pirated games can be played ONLINE.

PSN games can be downloaded from official SONY SERVER then pirated, played on hacked PS3.

Although the piracy like that, this does not mean PS3 gamers only buy pirated games. On the Contrary, game store sell pirated and original PS3 games. There no Original Xbox 360 games (except if you special order it).

i dont really know the reason why original PS3 game market can have a life, and there no original Xbox 360 game. Maybe its because:
- There a healthy 2nd hand games market
- Gamers are impatient, rather than waiting for crack in a few weeks or month, they prefer to buy original games. (on the contrary, pirated Xbox 360 games available up to 4 weeks before official release).
- The bonus on Original games is tempting.
- There are game store selling original game, so they can buy original game (on the contrary, Xbox 360 games need to be special order).

The question was how easy it is, your example is very easy, but i don't think i will be able to find such a service in denmark :)

The amount of piracy usually goes hand in hand with how easy it is, see MP3 files.
 
For the piracy view to be relevant, someone needs to provide numbers on how much piracy there is on PS3 and 360. Or even any developer/publisher comments saying it's a problem. Otherwise piracy as a reason to pursue DRM on consoles has little basis.
 
^^^
This is an interesting read.
Yes company's exaggerate a lot with numbers but this dude is also guilty. Plus he makes basic maths errors and saiz things that are false.

Qupte ##In tracking the TorrentFreak Statistics from 2009, 2010, & 2011. There are no Ubisoft games making the top 5 list. I’m not even sure they make the top 10 list. ##

The dude uses far cry 2 as a case in point. So I googled top pirated games 2011 torrent freak and guess what #1 is far cry 2
Hmmm

BTW does torrent freak track every torrent? Or stuff like megaupload?
 
^^^
This is an interesting read.

So many things are wrong in his assessment I don't know where to begin. But he's right in assessing that console piracy is a much bigger problem than PC. Which is why we're getting an always online console from Microsoft. Its console was the biggest enabler of piracy this generation of hardware. Microsoft is going to be able to track everything you do down to a single gamertag will effectively limit piracy to the fringes.
 
I merely posted the article.
I find that there are interesting bits and, hopefully some of them are useful for the discussion.

My opinion is that think piracy is a cancer and it's irrelevant to question whether it is diffused or not.
Leaving a cancer unchecked is not going to help nor never helped.
 
For the piracy view to be relevant, someone needs to provide numbers on how much piracy there is on PS3 and 360. Or even any developer/publisher comments saying it's a problem. Otherwise piracy as a reason to pursue DRM on consoles has little basis.

Nobody can know that because piracy is illegal and very hard to track. It is impossible to know how much narcotics are consumed as well for the same reasons.
 
Publishers will have sales prior to a console getting hacked and sales after a console has got hacked. If console piracy is a big issue, they'd know about it and talk about it. Here's an article from a Google search on DS piracy. We have articles on PC piracy, with publishers saying it's terrible and others saying otherwise. Sony went on record saying PSP piracy levels were sickening. A Google for PS3 piracy throws up little. There's a Sony comment saying piracy has affected PS3 somewhat in India but nothing comparable to the complaints made against the likes of DS and PSP and PC.

I can't believe piracy is a huge issue on consoles without anyone talking about it. Those talking about piracy seem to be coming from small markets, where they know it's an issue because they see it happening around them. But in the wider scheme of things, piracy would appear to be a low concern until we hear otherwise.
 
^^^
This is an interesting read.

One problem with that article is that they just go by Torrentfreak, and I've been told that torrents are not the current way to steal games. Also he assumes broadband connections when people can simply instead swap $5 thumb drives at work with others to get new games, no fast internet required. The amount of digital theft at this point can't easily be tracked anymore.


Publishers will have sales prior to a console getting hacked and sales after a console has got hacked.

From what I've been told, most of the theft occurs at the disc duplicator, or somewhere near that phase. Meaning that publishers do not have sales of a game prior to it being hacked because such a concept no longer exists, games are hacked and stolen before they are released.
 
I'm talking about relative sales of games pre- and post- hardware hack. Take a console that's unhacked for two years, and you have two years sales data matching install base to disc/cartridge sales. Then it gets hacked. If the hacking is persistent and has an impact, publishers will notice a significant drop-off of disc/cartridge sales. We have talk about DS and PSP saying just that - publishers are well aware of the rampant piracy and have been vocal about it. The lack of articles saying, "Piracy is rampant on consoles and they just aren't a viable business any more," suggests to me it's not happening. I don't see why publishers would talk about increasing costs, mobile competition, disruptive maintenance costs, server costs, and all the other things they'll complain about, yet sweep piracy quietly under the rug. ;)
 
Instead of "Entitled Gamers" can we, instead, be called by the more appropriate, military term "collateral damage"? :)
 
The lack of articles saying, "Piracy is rampant on consoles and they just aren't a viable business any more," suggests to me it's not happening.

Yeah I don't think it's anywhere near as bad on console due to the fear of bricking your console, getting banned from online or losing your online id and hard earned achievements. Plus it's much easier to upsell people stuff on console anyways due to it's one click impulse buy nature.
 
Are there any games where the PC version outsells the console version anymore? Heck, are there any PC-exclusive publishers anymore? That pretty much tells you all you need to know.
 
Is it acceptable for all software to require always-online DRM?

If there is software where always-online is *not* acceptable, what is your criteria for not acceptable?

Still nobody will touch this question. Why?
 
Still nobody will touch this question. Why?

I'll take it one step by step.

DRM - That ship sailed decades ago.
Online DRM - That ship sailed the decade ago for PC games. Will probably come to console games soon too (inevitable).
Always on DRM - Truly depends on the implementation of the DRM. If it's like an MMO where you need to be online to play the game, it will fail. If it's an occasional thirty-day check, people will complain but it will still pass.
Used games - I don't think it will be as simple as "no used games", but the devil is in the details.

Of note, I expect this to be implemented on a publisher basis, not on a console basis. Much like online passes today, that didn't require anything from Sony or Microsoft.

Easy enough.
 
Thanks dagamer, but I'm really trying to get at what people see as acceptable, not what will succeed or fail. Many in this thread strongly support always online DRM for games. Do they support it for editors, office suites, operating systems, etc. and, if not, why not? What defines the line between acceptable always online DRM and unacceptable?

Many sotwares are pirated...Office, OS, CAD, developement suites, etc. is it acceptable to those that support always online DRM for these things to similarly use such methods? If not, why not?
 
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