right...so is this stuff acceptable?
If people buy it it is.
right...so is this stuff acceptable?
Thing is, there's actually a huge difference between games and productivity software. The former can be "used up" and effectively thrown away (you've beaten the game), the latter is needed continuously for work. Plus, expensive software for businesses just ends up being passed down to the end consumer in one way or another, but games ARE the end product.
tl;dr: Businesses can tolerate higher "costs" than people can because they can pass the buck to someone else.
I don't think Diablo 3 should be used as a sales flagship that somehow proves that always-on DRM works great for profit.
Yes, it sold 10 millions. But how many millions we're tricked into buying a game they couldn't play at all for two weeks? How many millions were put off by the always-on connection? How many millions we're put off by the RMHA? Differences in gameplay (mainly auto-level ups) from earlier Diablo games?
If a Diablo 4 came out in 2013 with the same structure and gameplay DNA as Diablo 3, how much would it sell?
Wii didn't prove innovative controls are the absolute recipe for a successful console. WoW didn't prove all MMOs are cash cows.
No single example is absolute for future analysis.
No problem. iPad's aren't productivity. Watching movies on an iPad or Android tablet isn't productivity. Playing games on one isn't either. Should those require always online DRM?
Really, when pretty much anything that isn't easy to pirate or even possible to pirate generates multiple times the sales of pretty much anything that can be pirated, then it is a good example.
lol Diablo 3 sold something like 13 million copies on Pc, if that's not proof their drm strategy is working than I don't know what is. Nope, Skyrim didn't do that, Sims 3 didn't do that, nor Portal.
Simcity 2013 isn't off to a great start. I saw numbers of 1 million for the first two weeks, which is pointing to lower sales than its predecessors
12 million which are obviously omitting the massive refunds that happened in South Korea.
Yes, Diablo 3 made shitloads of dirty money at the cost of screwing the franchise, the public opinion on the developer and the publisher, the confidence that paying customers had in the whole industry and a large pie of their fanbase.
Yes, it was worth it from the point of view of anyone who cares a whole lot more about money than gamers and the gaming industry.
It's worth it if you're only concerned about making money very quickly at the cost of screwing all the studios when PC gamers get sick of this blatant abuse and migrate to consoles.
Diablo 3's monetary success makes me sick.
But let them try and pull another one of those and see how strong the backlash strikes them. I dare them.
Diablo 3 caught the people unprepared. Simcity 2013 didn't, and will be the proof that always-online isn't welcome by PC gamers.
If not, I (and many others) will just migrate to the PS4 and let the PC industry rot from within.
Absurd nonsense. Heart of the Swarm has the same drm strat and it to is selling bucket loads. You only notice the effect on simcity because EA cheaped out on the server side and low balled how well it would sell. Online drm is here to stay but like you said, you can and should support platforms that don't have it. Ps4 is a perfect alternative.
Starcraft is bigger than the NHL, who plays starcraft for its single player and not it's competitive multiplayer? 13 million people aren't going to buy starcraft to play it offline and single player. Online drm is here to stay, deal with it or go do something else! lol.
Starcraft is bigger than the NHL, who plays starcraft for its single player and not it's competitive multiplayer? 13 million people aren't going to buy starcraft to play it offline and single player. Online drm is here to stay, deal with it or go do something else! lol.
You are making his point, or.. i am confused? The game sells 13 million copies and doesn't require always on.. what was it you said? Deal with it?
By the way, i never played SC2 online
...and you're full of crap, unless you basically turn off your internet every time you boot up sc, you've been online. Nobody is going to buy you've never been online with sc2.
...and you're full of crap, unless you basically turn off your internet every time you boot up sc, you've been online. Nobody is going to buy you've never been online with sc2.
Is It because your facts was so wrong you are angry?
Does single player sc2 require always on?
No.
Did it sell "13 million copies"?
Yes.
Did i play a mulltiplayer sc2 game, no not afaik, and it really doesn't matter.
Why not just admit you didn't know and roll on, there is plenty else to discuss.
I've never played any SC2 but single player campaign. I'm sure you can look me up on Bliz and see 0 games.
Ditto for SimCity5...CivV...and many others.
It was evident that when I was talking about starcraft being always online I was speaking about the multiplayer.