Entitled gamers, corrupt press and greedy publishers

If you playing sc2 at anytime you'll need to be online to activate the game. You're still full of crap and no, I'm still not buying you've never had your internet connection off even after activating it.

You seem to not understand the issue here.

If you can play the game without being online it's not always on, activating a game once is NOT odrm. If and how often the pc or console is connected to the net has zero to do with how the sc2 handles it's drm.
 
A mulltiplayer online game would have a hard time not being online.

No, you don't need a multiplayer game to be always be online. You know, I use to throw LAN parties all the time back in the day for starcraft and Halo......I guess you can still do that with Halo but not Starcraft 2. And you won't be able to do LAN parties even in the next Halo, I can pretty much guarantee that with the next xbox being always online.

Secondly, any push to activate a codes online is Digital Rights. Have you ever read Digital Rights charter? I suspect not because you aren't in software development of any capacity this much is evident.
 
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Heres a thing about sim city considering e.a are famous for shutting down multiplayer servers in some cases less than a year after game release. How long will e.a keep funding the sim city servers when sales dry up (unless the game has micro transactions or some other way of providing e.a with money)
 
Heres a thing about sim city considering e.a are famous for shutting down multiplayer servers in some cases less than a year after game release. How long will e.a keep funding the sim city servers when sales dry up (unless the game has micro transactions or some other way of providing e.a with money)

You probably will get simcity-the-every-year game like madden, nhl and fifia.
 
If you playing sc2 at anytime you'll need to be online to activate the game. You're still full of crap and no, I'm still not buying you've never had your internet connection off even after activating it.

Are you daft? I didn't say I wasn't online (though SC2 can be played with no internet connection), I said I have no use for the multiplayer and haven't used it. My gaming time is unpredictable and can be interrupted at any time (unless I'm on a trans oceanic flight) so I can basically never commit to a multiplayer online experience more complex than Q3A-level. I run three companies in three timezones spanning 13 hours of timechange. This is why I really want online-DRM to be periodic phone-home instead of always on. I need my air-travel time to get ANY signifcant, contiguous blocks of vegetative gaming time!!!!
 
Maybe, but the simcity launch has reset the clock for a year or two ... even if there wasn't a competitive advantage to not using always online DRM before simcity there is definitely one again now.

You are [likely] going to get always online DRM in a box this year. Not even 7 months from now I bet there will games supporting it out of the box.
 
So? I just don't buy them ... that's not really my point. Sim City has created a situation where you can actually pick up some extra customers by making a point that your game doesn't have it. There will be publishers pushing that angle I think, hell maybe even Ubisoft.
 
I can picture Watch Dogs being always online for sure, Battlefield 4 maybe seems almost a definite. EA will eventually carry it over to Fifia and Madden. Some big games, it will test everyone's resolve and there will be a mountain of complaining on the net bet on it.
 
Amen MfA. sc5 garnered sales of Cities XL, SC4 and Torchlight 2 for not having always online drm for my next China trip (Sunday).

So always online generated $60 in older game sales.
 
No, you don't need a multiplayer game to be always be online. You know, I use to throw LAN parties all the time back in the day for starcraft and Halo......I guess you can still do that with Halo but not Starcraft 2. And you won't be able to do LAN parties even in the next Halo, I can pretty much guarantee that with the next xbox being always online.

Secondly, any push to activate a codes online is Digital Rights. Have you ever read Digital Rights charter? I suspect not because you aren't in software development of any capacity this much is evident.

Well tell me, does sc2 play on a lan without a Internet connection?

You are mixing up things here, I can understand why since this discussion is so far out now you are trying to "win" an argument on the Internet.

You are right I am not a developer but I know the difference between always on drm and one time activation drm. And i know the difference between sc2 and diablo 3 which I think was the reason for this tanget to begin with.
 
You are a clueless individual. There's no local multiplayer with sc2, there never has been since day one. To play starcraft competitive multiplayer you need to be on battle.net. That's always online drm. There's zero difference between sc2 and diablo 3 in that regard. Playing bots offline is not how this game is played, never has, not how this game makes money ( if it was there WILL be ALWAYS online drm, diablo 3 is proof of that ) and people are still online when they play on bots, go check battle.net stats for yourself. Yes, you should be not talk about things you have no clue about, that would be a start.

Ohh really! I need to be online to be online, well isn't that something :)
That was kind of my point which you missed, but you are angry, it shows with all the name calling that you have lost your cool.

Online DRM is when you have to be online to play the game, with a online game it doesn't matter, and let me explain to you why... because you are online anyway. You would have to look hard to find anyone complaining about online DRM with online games.

Online DRM when you play SC2 in single player mode matters because it requires you to be online without you playing online. That is the contested issue, why do i need to be online if i play a offline game.

Online DRM in Diablo 3 is different, it is required even when you play the single player stuff, that is Online DRM when it's an issue.
 
Look there are all different types of online drm out there. Each of htem come with their own pro's and cons .

I personaly don't care as I simply buy the games I want and if i'm not sure on the game I will wait for real reviews.

The mentality of day one purchases are just as bad as what the industry is doing.
 
Look there are all different types of online drm out there. Each of htem come with their own pro's and cons .

I personaly don't care as I simply buy the games I want and if i'm not sure on the game I will wait for real reviews.

The mentality of day one purchases are just as bad as what the industry is doing.

As i have said many times, the main issue for me is the lifetime expectancy for the games i buy with online activation and always on DRM i know that my games will simply die. In some cases i can be "saved" by cracks, but that is not a viable long term solution.

I would personally accept a solution where Microsoft or Sony promised me that when the EOL on the hardware and network service was a reality they would simply patch their consoles to allow any game to run without any form for activation. I would be ready to sell my other needs like the convenience of being able to play offline to secure a future for games and my purchases. I would still pick the games and the platform that suit my needs the best of course.

Come to think of it, if Bioshock had been a EA game i would really have lost an experience that no gamer should be without.. i guess i was lucky ;)
 
Ohh really! I need to be online to be online, well isn't that something :)
That was kind of my point which you missed, but you are angry, it shows with all the name calling that you have lost your cool.

Online DRM is when you have to be online to play the game, with a online game it doesn't matter, and let me explain to you why... because you are online anyway. You would have to look hard to find anyone complaining about online DRM with online games.

Online DRM when you play SC2 in single player mode matters because it requires you to be online without you playing online. That is the contested issue, why do i need to be online if i play a offline game.

Online DRM in Diablo 3 is different, it is required even when you play the single player stuff, that is Online DRM when it's an issue.

You are literally completely myopic. Just stop. You think there aren't people complaining you can't LAN Starcraft 2? Delusional! That's all people did back in the old days! You can't LAN Starcraft 2 because they want the game online, impossible to pirate. Starcraft is literally the most pirated game of all time.

You are also going on about a completely irrelevant point. If Starcraft 2 single player was the only game and Blizzard made all of its money there like Diablo 3 does ( most people don't play this game as a multiplayer and would therefore be easier to pirate ), it would have always online drm for the single player too just like Diablo 3 = fact. Bet on it! That, in itself renders your point completely worthless. The game sells millions for the multiplayer that's where the money is it's single player is so irrelevant about as irrelevant as your argument.

Starcraft 2 single player is literally like a 10 mission multiplayer re-skin with bots that teaches the very basics of the game and not even all that well, nobody is playing single player, not even casuals. Something like only 12% even finished it if I remember correctly. For Heart of the Swarm they have like 25 minutes worth of cut scenes ( it's not even the legendary Blizzard off-render stuff ) you can watch on youtube. You don't even need to play the game. It's literally throw away. Why? Because nobody buys the game to play the stupid single player, might as well not even be in there.
 
Thanks to this inspirational discussion i have reinstalled DIablo3 (Always on DRM) and SC2 (Activate once play Offline) so at least some good came of this.
 
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Chill, people.

I've removed some of the more outlandish OT posts, but I've wasted enough of my morning cleaning up B3D to sort through this thread. Some people definitely seem tied up on winning an internet argument (I guess these never ending arguments don't happen in RL because it comes to blows?) which is just generating noise as people discuss points rather than the topic which gets dragged further and further left-field.
 
You seem to not understand the issue here.

If you can play the game without being online it's not always on, activating a game once is NOT odrm. If and how often the pc or console is connected to the net has zero to do with how the sc2 handles it's drm.

If you are online when you play SC2 Singleplayer then SC2 is connected ALWAYS, it is constantly communicating with the Battle.net servers even when playing single player only. So his point stands, if you were connected then you were playing SC2 online.

Ohh really! I need to be online to be online, well isn't that something :)
That was kind of my point which you missed, but you are angry, it shows with all the name calling that you have lost your cool.

Online DRM is when you have to be online to play the game, with a online game it doesn't matter, and let me explain to you why... because you are online anyway. You would have to look hard to find anyone complaining about online DRM with online games.

Online DRM when you play SC2 in single player mode matters because it requires you to be online without you playing online. That is the contested issue, why do i need to be online if i play a offline game.

Online DRM in Diablo 3 is different, it is required even when you play the single player stuff, that is Online DRM when it's an issue.

As such SC2 sells significantly less copies than Diablo 3 despite being the more popular franchise played by more people. The online aspect of SC2 single player basically being limited to achievements and friends list basically means it's far easier to pirate it than Diablo 3, where much of the game calculations as well as monster stats, item stats, drop tables, everything is handled online.

Which makes it far less likely for someone to buy it rather than pirate it unless they plan on doing online multiplayer. So despite there being far more people that have played SC2 single player than Diablo 3 single player, it sells less than half the amount that D3 does.

If SC2 wasn't pirate-able in a similar way to D3, I'd be willing to bet that sales and number of people that played the single player would be roughly equal or slightly more (due to the competitive online nature). Sales wouldn't double those of D3 just because not everyone that pirates AND plays the game from start to finish would have bought it. But sales would increase quite significantly none the less.

Regards,
SB
 
If you are online when you play SC2 Singleplayer then SC2 is connected ALWAYS, it is constantly communicating with the Battle.net servers even when playing single player only. So his point stands, if you were connected then you were playing SC2 online.

His point was that SC2 had always on DRM like diablo 3, i can't play Diablo 3 offline. I can play SC2 offline, and of course i am online with my computer when i am online. I get that, SC2 has that whole BattleNet friends wonnabe Facebook Messenger thing. SC2 also has 26 single player missions and heart af swarm has 17 or so. It's a real single player game not just a bot game, so there is valid reason for supporting offline mode.
As such SC2 sells significantly less copies than Diablo 3 despite being the more popular franchise played by more people. The online aspect of SC2 single player basically being limited to achievements and friends list basically means it's far easier to pirate it than Diablo 3, where much of the game calculations as well as monster stats, item stats, drop tables, everything is handled online.

Which makes it far less likely for someone to buy it rather than pirate it unless they plan on doing online multiplayer. So despite there being far more people that have played SC2 single player than Diablo 3 single player, it sells less than half the amount that D3 does.

If SC2 wasn't pirate-able in a similar way to D3, I'd be willing to bet that sales and number of people that played the single player would be roughly equal or slightly more (due to the competitive online nature). Sales wouldn't double those of D3 just because not everyone that pirates AND plays the game from start to finish would have bought it. But sales would increase quite significantly none the less.

Regards,
SB
Yes, if pirates want to play a game that can be copied, they play it. No argument there.
 
The new ceo posted a reply to winning that award and he still doesnt get it

"people say microtransactions are a pox on gaming it is not because lots of people buy our games"

Thats like saying fords cant have uncomfortable seats, because lots of people buy fords
 
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