Shogmaster said:I don't see much evidence of that either. The geometry for DS games look pretty basic so far.
Granted, geometry in 99% of N64 games was pretty basic too, so it's hard for me to compare. Mario 64 NDS looks like it has same or close to same geometry to me as M64 on N64. I guess Tagrineth has the point of 2x the framerate (we have really to confirm it first, though), but it's running in 2x lower res, as well
OK... two cases.
Case 1: Perspective correction exists.
Assuming this is the case, you assume the world geometry is pretty much the same.
As per my original post on this topic, LOOK AT THE CHAIN CHOMP.
Case 2: Perspective correction does not exist.
Mario 64, like Zelda OoT and MM, relies on taking advantage of N64's perspective correct texturing and has HUGE triangles. Without PC, DS would need to subdivide those triangles a lot to prevent mass warping.
Then, on top of that, look at the chain chomp.
Looking at the Metroid pics, I think I do see the 'wiggly' look in a few shots, but it isn't as pronounced as on PS1, in my opinion. We'll have to wait and see, really.
We thus look at case 2... damn, there must be a lot of subdivision going on.