DriveClub by Evolution Studios [PS4]

It's a PS+ game, so it's just like retail.

Not really that excited , yet at least..

I was wrong!

http://www.polygon.com/2013/8/21/4643944/driveclub-ps-plus-edition-buy-content-piecemeal

DriveClub PS Plus Edition, the version of Evolution Studios' PS4 racer included with every PlayStation Plus subscription, will indeed be "content-limited" when it launches alongside the console — but free players will be able to buy tracks and cars piecemeal, game director Col Rodgers explained during a demo of the game at Gamescom 2013.

This is stupid, might as well include it with every ps4 instead of showing a bad example of PS+
 
Wow, that's starting to look really great. Very good and convincing lighting.

yeah, they seems to have added a ton of geometry to the environ too.

heres another video, much better gameplay and colour quality:



Some neat info:

Driveclub

Evolution Studios was up next, and this session went a bit wrong as technical difficulties meant there was no live gameplay demo as promised, but we still managed to see captured footage and to prize some interesting facts out of the studio’s hands. Driveclub is playable on PS Vita via remote play, and we saw recorded footage of the team playing it without lag or any of that nonsense. We also saw another staff member playing the game via PS4 on the same couch.

But then a neat twist; a third developer logged into the Driveclub phone app and selected a custom time trial challenge he made on his PS4 the night before. He then sent it to the members of his club and within seconds it was flagged up on both player’s screens. At the touch of a button they were both playing the challenge as posed by the phone user, and each trying to beat his record time.

We were then told that anyone can send these created challenges to their friends, and Evolution hopes that they will go viral and in turn create a thriving, competitive community of racers around the world. The club component is interesting as well, because every action – from a hard-fought victory to a simple drift – earns your posse Overdrive, which progresses your club’s unlocks and overall standing.

We saw a snippet of gameplay around a hill-top circuit, flanked by observatories and blue skies that stretched to mountains in the distance. We were told that the mountains weren’t just flat backdrops, but fully-modelled terrain that actually bore their own tracks. While visually-slick, I would have liked it if we were shown more, but it’s clear that Driveclub is no visual slouch.

The game will launch as both a free download and Blu-Ray release along with PS4, and game director Cole Rodgers confirmed that every mode and feature from the paid release will appear in the free version. The only difference is in the volume of cars and tracks. While Rodgers was cagey about the differences in volume, the room was assured that the freebie won’t be light on content.

Finally, the game was built in an all-new engine, with no hangovers from the Motorstorm franchise, and while Evolution is targeting 60FPS, the gamescom build was locked to 30 for now. DualShock 4 tilt steering is a control option and the Havok engine is in there too. It fuels Driveclub’s car damage model, but it should be noted however, that damage is purely cosmetic and doesn’t impact a vehicle’s handling.

If the game can succeed in forging a strong community – and it may just do that thanks to confirmed weekly events and challenges, along with a stream of new cars – then Evolution and Sony could be looking at a solid day-one release that has the potential to sustain well into the PS4′s life-span.
 
Game looks just like a Need for Speed game. While not bad looking, it does not really excite me either. They could have done the same (unnecessary) gimmicks like phone app (what a load of shit) in a MotorStorm setting as well...I really have to stop visiting this thread, as their decision makes me angry every time...
 
At least there are sections where you drive through the vegetation beside the road, and that vegetation is properly animated as being run over, like what wowed me so much in Motorstorm 2: Pacific Rift.

I actually think the game is at least starting to shape up really nice. They always manage some of the most spectacular lighting. In the previous games, you could choose between four different lighting settings, but here it seems to be fully dynamic, and can change in an accellerated form as you drive. Yes, NFS can do this too, and that one is open world unlike I think this one (which is circuit based). But all the circuits seem to be based on real world locations, and they seem to be pretty spectacular so far.

Still really looking forward to this.

This gamersyde link was probably posted before, but you can get a much higher quality 1080p vid from there:
http://www.gamersyde.com/news_gc_driveclub_gameplay-14464_en.html
 
Somehow their show-floor gameplay looks more impressive. This 'score overtakes' is the most pointless (excuse the pun) exercise ever, because one will always end up with one point more, and win the race. But wait, he will also be in front, so when he crosses the line first, he also wins the race ...

At least the gameplay on the show floor shows more reasonable and varied challenges. ;) But it also looks better, better lighting or HDR or whatever, not sure.
 
Time trial,1vs1 ???That's it???These are all the modes available in the game??No races against 15 other challengers??
 
Time trial,1vs1 ???That's it???These are all the modes available in the game??No races against 15 other challengers??

Modes in the GamesCom demo. Afaik the final game has 16 cars online, like all Evo's stuff before, but we'll see.
 
Here's another.

Note that both of these videos were the same compressed videos taken from their facebook page. Would be nice to get some HQ 1080p direct feed.

Looking very good IMO, particularly the track and lighting. Like how the interior reflects off of the windshield. All of the trees cast shadows in the interior too.
 
Direct feed. 720p30fps.

There something not right withe big speculars on cars. they look fake.

Gran Turismo is the one series that does this aspect of IQ the best imo.

DC looks to be using shaders more similar to stuff we see in other games, it does look great, but I agree it looks more obviously fake too.

I really don't know what PD does with GT, but they do it really well.

Somehow their show-floor gameplay looks more impressive. This 'score overtakes' is the most pointless (excuse the pun) exercise ever, because one will always end up with one point more, and win the race. But wait, he will also be in front, so when he crosses the line first, he also wins the race ...

At least the gameplay on the show floor shows more reasonable and varied challenges. ;) But it also looks better, better lighting or HDR or whatever, not sure.

This is what I think they are trying to do:

They seem to be trying to transplant the continuous drip feed of XP in shooters (kills, assists, wins, supply/medic points) into a driving game. So what's the analogous feature of killing enemies in shooters to a driving game?

IMO DC/Evolution is saying that the analogous aspects are things that racing fans appreciate when their mates drive or they watch in replays (the next turn/bend/gunning it dow a straightaway/drifting in and out of a turn/winning races/good shifting/a good laptime/beating your friends lap time/endurance times/no crashing bonuses/etc).

So basically they are trying to assign literal concrete values to these seemingly benign events (to the non-enthusiast racer) so people feel that what they are doing is making them better and progressing them through the game, just like a kill or assist clearly indicates to you +100 XP for a kill in COD.

Aside: doesn't anyone wonder why 1 is inflated to 100 for a kill in COD? It's a very wired thing to appreciate and feel the need to seek out returns at certain values. Too big and it feels worthless, too small and it feels like it takes too long :p

That's my impression, and I think it's a great idea for an arcade racer. They have said in past interviews that they want players in "clubs" or clans to feel like their progression moves them and their "team" forward in the game, so I think this is a good transplant of the continuous drip feed that people get hooked on with games like COD MP.
 
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its lookig really good now but they need to show the social aspects of it. That is where the hook will lie. They need to show trailers with people forming clubs, setting up weekend races and competing, winning, losing, another club member settling a score for his teammate, notifications popping up about your club losing or winning while you are at work, stuff like that. We all know we race in cars in this game , show us what matters in DriveClub.
 

Some evening TOD on the same track. I am totally in now. The third person view is not right, btw, the car covers the track area u need to see. Otherwise lighting is beautiful as it should be.
 
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