DriveClub by Evolution Studios [PS4]

I don't know. How those points are counted anyway? In one race? only one corner? It could be a bug as I have never excelled on those.

Notice the sun lighting + shadows on the mountains, shadows of cars on the road, also the shadows of the clouds right on the mountain:
xxgb.jpg


Subtle lighting of Sun through the clouds + reflections on cars:
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Pagani + sun + shadows:
wxgb.jpg

First one is my favourite of the bunch, the mountains look so convincing --maybe not as good as if the game had the Yamauchi's touch but really good. It these guys knew of recreating good lighting as much as Gran Turismo developers that would be simply amazing.
 
So I got the game. What a terrible intro :p so... Not exciting. Do what forza does and start you with a crazy powered car for your first taste.

Anyway :mrgreen: I'd there a b3d club?
 
Did we ever get a second club made?

If yes, I want in on the action.

If not, I just started beyond30d. None of this "beyond4d" nonsense. We can't be setting low baselines for ourselves! Also, the club comes with shiny purple-and-black lightning paint with a pink logo, just in case you weren't feeling futuristic enough.

//=========================

Uh, by the way, is this "global leaderboards" thing for real? Because if it's not lying to make me feel better, I'm in the top 500 times or so on some point-to-point tracks, which seems unlikely unless this game was absurdly dead on arrival.
 
Uh, by the way, is this "global leaderboards" thing for real? Because if it's not lying to make me feel better, I'm in the top 500 times or so on some point-to-point tracks, which seems unlikely unless this game was absurdly dead on arrival.

Well, given the server issues?

Also you'd be surprised how bad most people are at racing games :mrgreen: I was number 2 on a particular leaderboard in forza 2 for a while. And I sucked at forza 2 :p (although to be fair that game had about 7 billion leader boards).


As for DC... Did the rookie races tonight. It's competent I guess. I actually kindof like it, save for two staggeringly 'wtf were they thinking' things:
The AI almost never makes mistakes and feels like it's scripted. I replayed one race ~8 times and the starting few corners played out basically exactly the same each time. The AI also seem to take some corners needlessly slowly (I have seen them suddenly slow without brake lights coming on) or suddenly catch up in a way that feels unnatural. But it doesn't seem like rubber banding... They are the bad kind of unpredictable, making racing a clean race tricky.
Secondly,
Why is there no brightness option? The game seems permanently underexposed, to the point it can be a huge detriment to being able to see where you are going. They have a stupid auto exposure system which seems to favor pretty cloud lighting to being able to see the bloody road. The contrast feels off too, the brights clamp to saturated colors/white in a way that feels like they aren't tone mapping..?


Graaaa!
 
Subtle lighting of Sun through the clouds + reflections on cars:
vxgb.jpg

See, as visually striking as that is - it's a disaster game play wise. I'd much rather have something like this:

dcexposure.jpg


That is what the exposure system should be targeting. So I'm not straining my eyes against the bright sky.
 
See, as visually striking as that is - it's a disaster game play wise. I'd much rather have something like this:

dcexposure.jpg


That is what the exposure system should be targeting. So I'm not straining my eyes against the bright sky.

Or just get a better TV :p

But I like that difference, it makes the game more exciting. The tracks stay interesting because the different lighting and weather mean a different challenge every time.
 
I was teasing of course. But I would never trade the current lighting for fake brightness ;)
 
I'm with Graham on this. The lighting is great for a TV programme on cars, but inaccurate for racing. If the road really looked that black to you when driving, you wouldn't be allowed to drive! I dare say you'd be classed as partially sighted. Or for a normal person, when the road is that dark they switch on the headlights.

However, I don't know the context of that screenshot. If it's a passing pre-exposure-adjustment moment, and the lighting returns to normal as the camera/eye adjusts, it's not a factor in gameplay.
 
It's not like evening/night lighting makes those races impossible to win... They are just diffrent to drive, as opposite to most racing games when you have exact the same visibility regardless time of the day...

Personally I don't like water shaders which are really, really bad which is especially glaring when compared with the rest of the assets
 
It's not like evening/night lighting makes those races impossible to win... They are just diffrent to drive, as opposite to most racing games when you have exact the same visibility regardless time of the day...
But that's basically real life! You have sufficient light to see clearly, with your eyes adjusting to correct exposure based on average light intensity. The natural problems are direct sunlight blacking out detail, cured by a sun visor, or lack of light cured by headlights. A situation with an overcast sky where the road and cars are black is plain unnatural. You'd need to photograph that with the exposure set to the sun's highlight, which is counter to the subject matter of a racing game where the exposure should be set to the road.

Is it different to other games? Yep. Is it also bad for racing? Yep. ;)
 
I would like to see how Graham's opinion on both the lighting and AI ends up after a few more hours with the game ...
 
Isn't there an adjustable gamma level on the options? Alternatively you could try tweaking it on your tv, if it has it - not all tv's have this option.
 
I don't think gamma will help - it's the game simulating the iris of a human. Overcorrecting with gamma settings will just make the bright stuff even brighter...

BTW: Online still doesn't work for me, unless I'm just too unlucky to try it during evenings when it's overloaded...
 
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