DriveClub by Evolution Studios [PS4]

Did a fair bit of racing again today, showing this also to a sim racing loving friend. He wanted to drive with the analog sticks, but I made him drive with the wheel and he won his first race no problem, and never went back. Then I did some hotlapping with some of his favorite cars, and for the first time challenges in the form of ghosts from random people and from my friends list showed up. This happened a few more times tonight, once it caused the game to crash, and once the game picked phil's hotlap among a few others to show as ghost and to match my sector times against. I did a nice lap there and saved the replay, will post it sometime later.

Then I went on to try and complete the Legend trophy, and that's done now. Thankfully it was a lot easier than the rest of the races before. :D I think I have about 176 stars out of the 225 available, so a long way from getting all, and not sure if I'll even try because I just don't want to spend that much time with the drift events. ;)

Great game, and I would recommend it to anyone who likes good racing, rally or sim-style hotlapping. And a must for trying the gyro steering. I completed the game with the gyro-steering, which should say enough in itself. ;) Will try to take a short break from the game now and focus on the website.

I tried the gyro-steering but I am not really good with it. I drive only with the hood view so I don't see the wheel, maybe that's the problem?

Anyway I think I have 218 stars now. Finish all the races except some of the harder drift events...which I don't find fun at all.

Did again a couple of fun MP races with scf again today.

/team Bac mono forever
 
My friends list leaderboards show range from 1000-220000, and the 220000 pos still has over 1 million XP, so there is at least 300k I reckon, but I wouldn't be surprised if sales are double that.
 
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Apologies, I meant gyro steering of course. My Logitech wheel obviously doesn't work. I would probably get the 300RS but right now the gyro steering is good enough for me, more convenient on the couch. ;)
 
The Thrustmaster T100 is also compatible and much cheaper. It's probably the best option for those looking for a Driving Force comparable. I believe it will also be compatible with Project Cars, and hopefully GT7.
 
For me the "wheel problem" is not even about money. But about the fact that I already own a good not cheap wheel (G25) and would prefer it to work on ps4. I could buy a new compatible device, but I don't want to do a wheel warehouse at home :D And selling out a G25 is not that easy I guess.

I hope cronusmax devs will make it work with ps4 and wheels. Right now you can use it like that, but PC is required and what is more worse is the wheel is seen by ps4 as a gamepad. So no FFB and literally you just simulate sticks movement by spinning the wheel.
 
Here is a eurogamer article, explaining the current connection system:

http://www.eurogamer.net/articles/2...game-launch-had-confidence-servers-would-work


They did test tens of thousands...great, the game apparently sold over a million.

Seriously, with the number of PS4 sold, what were they thinking?

Tens of thousands? More like hundreds of thousands.

And even when everything works, their net code outside the races is sloooooow, that's awful. More than 10 secondes to display 10 friggin ranks of the leaderboard without the avatars. That's ridiculous.

And even then that's with a broken leaderboard that never display any of your record. :???:
 
Seriously, with the number of PS4 sold, what were they thinking?

Tens of thousands? More like hundreds of thousands.

And even when everything works, their net code outside the races is sloooooow, that's awful. More than 10 secondes to display 10 friggin ranks of the leaderboard without the avatars. That's ridiculous.

And even then that's with a broken leaderboard that never display any of your record. :???:

This was exactly what I thought. Tens of thousands?? Really? And everything worked? You don't say Mr dev...

Furthermore: I think that their solution is extreme. Instead of insta increasing their server capacities (should buy cloud servers from MS), their strategy translated is: not everyone who has bought the game is allowed to play online at the same time. Only a fraction of people who bought the game are allowed to do so. First come, first serve. Only when someone disconnects, someone new can connect...'one out, one in policy'.

We call our game Driveclub. We advertise the next gen social aspects of our game in TV ads. We want to make it easy that people play together, play seamless online in clubs, create challenges.

Unfortunately, not everyone who bought the game is allowed to do so...because we did synthetic load tests with tens of thousands of concurrent users (and we only had an extra year to do so...)

The patch on Friday only increased the number of people who are allowed to play simultaneously according to the Eurogamer article. This could explain why the experience even when connected is still dodgy as hell, as it seems that the server issues are not really sorted out.

This is imo the most customer hostile and incompetent behaviour from a dev I have ever heard of...meh :???:

According to Shifty, I should try to get immediately refund. But again, my dumb gamer heart hopes that the devs sort theses things out and I can enjoy the game how it is meant to be...am I a dreamy ingenuous optimist?
 
Furthermore: I think that their solution is extreme. Instead of insta increasing their server capacities (should buy cloud servers from MS)
The issue wasn't server capacity, but software, as I understand it. No easy fix.

According to Shifty, I should try to get immediately refund. But again, my dumb gamer heart hopes that the devs sort theses things out and I can enjoy the game how it is meant to be...am I a dreamy ingenuous optimist?
I'd say this one will be fixed soon enough. Many games get lousy online at the start, but it tends to get resolved within a few weeks. But if you do doubt it'll happen, yes, you should push for your money back. You were sold an online racer and if it can't do that, you should get a refund (and lose access to the game).
 
Apart from online and lame wheel support, which can't be justified I still think it is a great game.

Spent all my free time last week playing it with my wife and kids and we had so much fun. (BTW it is first racer since Burnout 3 that my wife wanted to play). Amazing graphics, very good AI, the best track design I've seen so far and gameplay that is near perfect mix of sim and arcade racer. And of course the SPEED.
I can't understand why it's been rated so low by some sites. For me it is easily 8 out of 10.
 
so, it looks like there are actually quite a lot of people who like/love the game.
Now that you've played it, what would you like Evo's next game to be ?
A new Motorstorm or Driveclub 2 ?
 
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