For whose who love the game, and plan to buy a PSVR and the VR version of the game (if it comes out)
Are you afraid of having trouble going back to the normal game after playing it in VR at 60(120)fps ?
For whose who love the game, and plan to buy a PSVR and the VR version of the game (if it comes out)
Are you afraid of having trouble going back to the normal game after playing it in VR at 60(120)fps ?
Sony is a business, and not so long ago following a serious of poor decisions, they had been operating in the red for about 5 years straight. There is no place for sentimental business Almost none of the people I've ever had to let go were people I wanted to lose, they were people I couldn't afford to employ on the budget.With PSVR soon upon us I think it's a very bad long term decision from Sony. BAD. Maybe it's because of the fact that the real president of Worldwide Studios is no longer a true gamer and more a business man
Well surely there is a bit of a 'buffer' for studios that don't make money. How much money has Team Ico made lately, if ever?
I think it does from the point of library competitive advantage. As discussed a long time ago in an Exclusives thread, each of these exclusives may not sell a lot, but can be enough of a Must Have Title to get some people to buy the console over other options. Those individual games may then amount to multiple games for the system from each buyer, plus media coverage, goodwill, etc. Whether it's actually good business sense is probably difficult to quantify, but I can see the logic.I've no idea how Team Ico is even still a thing but Sony do have a soft spot for non-mainstream / experimental gaming. SotC, Ico, Journey, Rain, FLoW, the original Gran Turismo (a simulation on a game console? insane!), Patapon, LocoRoco, Gravity Rush, Flower, Rez, the upcoming WiLD and Dreams plus the loads I've forgotten or overlooked. Everybody's gone to the Rapture, Heavy Rain, Beyond Two Souls, Until Dawn - all risky ventures outside of the mainstream.
Looking at Sony from the outside, which is all any of us can do, it's looks like if you're producing mainstream games then you have to butter the bread but if you've doing something non-mainstream then the pressure is off. Does it make any sense? No...
I think it does from the point of library competitive advantage. As discussed a long time ago in an Exclusives thread, each of these exclusives may not sell a lot, but can be enough of a Must Have Title to get some people to buy the console over other options. Those individual games may then amount to multiple games for the system from each buyer, plus media coverage, goodwill, etc. Whether it's actually good business sense is probably difficult to quantify, but I can see the logic.
I agree! I was just trying to reconcile the decision in some sort of financial sense, which is why I mentioned Team Ico which has not released anything in years, and had to start over development of their last game completely. I would think they must have lost Sony a lot more money than Evolution. In my mind. But I really don't know.Maybe was there a buffer and Evolution Studios exhausted it? The full version of the game was a year late (being delayed initially to early 2014 and then in March they said game "had gone back to the drawing board") and the PS+ version was closing on two years late and was later removed entirely. In terms of delivering a project it was a disaster - and I'm not commenting on any commercial success it may have had and I know a lot of people here really dig it.
I've no idea how Team Ico is even still a thing but Sony do have a soft spot for non-mainstream / experimental gaming. SotC, Ico, Journey, Rain, FLoW, the original Gran Turismo (a simulation on a game console? insane!), Patapon, LocoRoco, Gravity Rush, Flower, Rez, the upcoming WiLD and Dreams plus the loads I've forgotten or overlooked. Everybody's gone to the Rapture, Heavy Rain, Beyond Two Souls, Until Dawn - all risky ventures outside of the mainstream.
Looking at Sony from the outside, which is all any of us can do, it's looks like if you're producing mainstream games then you have to butter the bread but if you've doing something non-mainstream then the pressure is off. Does it make any sense? No, but that's kind of how it looks: Zipper Interactive, Studio Liverpool, Evolution Studios, Incognito - all working on mainstream genres and all gone. Sony seem less concerned about shuttering studios producing mainstream games probably because so many third parties can fill that gap.
I'm sure none of these decisions are taken lightly.