DriveClub by Evolution Studios [PS4]

For whose who love the game, and plan to buy a PSVR and the VR version of the game (if it comes out)
Are you afraid of having trouble going back to the normal game after playing it in VR at 60(120)fps ?
 
For whose who love the game, and plan to buy a PSVR and the VR version of the game (if it comes out)
Are you afraid of having trouble going back to the normal game after playing it in VR at 60(120)fps ?

Not really, the change is jarring for about 2 minutes then my eyes/brain adapt to it. At least that's how it is for me when i switch from Ps4 30 fps games to PC 60/120 fps games. I really don't mind 30 fps games as long as they are stable and have minimal input lag, like Driveclub, The Order, Forza Horizon etc.
 
For whose who love the game, and plan to buy a PSVR and the VR version of the game (if it comes out)
Are you afraid of having trouble going back to the normal game after playing it in VR at 60(120)fps ?

I do not see a reason why I would have to go back ;) though I would probably miss the clouds the most, so perhaps for that.
 
I have no problem going from 60fps game A to 30fps game B. But here it's going to be the "same" game, it might feel weird.
I should try to switch 60-30fps modes in TLOU to check it out lol.
 
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I don't think the Karamazov is talking only about framerate differences. VR offers different way of immersion and "added bonuses" (much larger FOV than on TV, ability to stick my gaze on opponent when I try to overtake him, hold my head in different position during turns, judge the distances and scales of objects much better...) that flat screen games cannot offer. We will simply view the gameworld differently in VR, be able to get and process more visual data, and that could be a deciding point for some to never go back to TV racing [at least in sim games].
 
Yes for now i'm talking framerate because I don't know yet what kind of immersion VR brings since i've never tried it. But that's another important factor
 
I tried VR two days back, there are plans that we might start working on VR in a month or two. The body just believes it ! I had sweaty palms after experiencing a drone flying over a campus !

I can tell you one thing for sure: I will have a heart attack if I play this in VR. night races are anyways so scary,,, crashing in VR in DC will just kill me!

"Your mind makes it real"! :runaway:


also, just got a mail from Sony that my license is supposedly restored ! I hope its done and I can jump back in ! I might buy the bikes expansion too if I feel like it.
 
With PSVR soon upon us I think it's a very bad long term decision from Sony. BAD. Maybe it's because of the fact that the real president of Worldwide Studios is no longer a true gamer and more a business man
Sony is a business, and not so long ago following a serious of poor decisions, they had been operating in the red for about 5 years straight. There is no place for sentimental business :nope: Almost none of the people I've ever had to let go were people I wanted to lose, they were people I couldn't afford to employ on the budget.
 
Well surely there is a bit of a 'buffer' for studios that don't make money. How much money has Team Ico made lately, if ever?

There is definitely a place for what you would call sentimental business. I'd call it risky/forward looking and sometimes it's plain crazy. Still, it's not all so cut and dry.
 
Well surely there is a bit of a 'buffer' for studios that don't make money. How much money has Team Ico made lately, if ever?

Maybe was there a buffer and Evolution Studios exhausted it? The full version of the game was a year late (being delayed initially to early 2014 and then in March they said game "had gone back to the drawing board") and the PS+ version was closing on two years late and was later removed entirely. In terms of delivering a project it was a disaster - and I'm not commenting on any commercial success it may have had and I know a lot of people here really dig it.

I've no idea how Team Ico is even still a thing but Sony do have a soft spot for non-mainstream / experimental gaming. SotC, Ico, Journey, Rain, FLoW, the original Gran Turismo (a simulation on a game console? insane!), Patapon, LocoRoco, Gravity Rush, Flower, Rez, the upcoming WiLD and Dreams plus the loads I've forgotten or overlooked. Everybody's gone to the Rapture, Heavy Rain, Beyond Two Souls, Until Dawn - all risky ventures outside of the mainstream.

Looking at Sony from the outside, which is all any of us can do, it looks like if you're producing mainstream games then you have to butter the bread but if you've doing something non-mainstream then the pressure is off. Does it make any sense? No, but that's kind of how it looks: Zipper Interactive, Studio Liverpool, Evolution Studios, Incognito - all working on mainstream genres and all gone. Sony seem less concerned about shuttering studios producing mainstream games probably because so many third parties can fill that gap.

I'm sure none of these decisions are taken lightly.
 
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I've no idea how Team Ico is even still a thing but Sony do have a soft spot for non-mainstream / experimental gaming. SotC, Ico, Journey, Rain, FLoW, the original Gran Turismo (a simulation on a game console? insane!), Patapon, LocoRoco, Gravity Rush, Flower, Rez, the upcoming WiLD and Dreams plus the loads I've forgotten or overlooked. Everybody's gone to the Rapture, Heavy Rain, Beyond Two Souls, Until Dawn - all risky ventures outside of the mainstream.

Looking at Sony from the outside, which is all any of us can do, it's looks like if you're producing mainstream games then you have to butter the bread but if you've doing something non-mainstream then the pressure is off. Does it make any sense? No...
I think it does from the point of library competitive advantage. As discussed a long time ago in an Exclusives thread, each of these exclusives may not sell a lot, but can be enough of a Must Have Title to get some people to buy the console over other options. Those individual games may then amount to multiple games for the system from each buyer, plus media coverage, goodwill, etc. Whether it's actually good business sense is probably difficult to quantify, but I can see the logic.
 
I think it does from the point of library competitive advantage. As discussed a long time ago in an Exclusives thread, each of these exclusives may not sell a lot, but can be enough of a Must Have Title to get some people to buy the console over other options. Those individual games may then amount to multiple games for the system from each buyer, plus media coverage, goodwill, etc. Whether it's actually good business sense is probably difficult to quantify, but I can see the logic.

I understand Sony's indulgence of funding experimental gaming projects and this is one of the things that attracts me to the platform, even if I only play about a third of these games. But Team Ico. Sheesh, you've got to draw the line somewhere. The only game that I can think of that's taken longer to release is Duke Nukem Forever at 15 years. And I'll believe The Last Guardian is real when I hold it in my hands. :yes:
 
Maybe was there a buffer and Evolution Studios exhausted it? The full version of the game was a year late (being delayed initially to early 2014 and then in March they said game "had gone back to the drawing board") and the PS+ version was closing on two years late and was later removed entirely. In terms of delivering a project it was a disaster - and I'm not commenting on any commercial success it may have had and I know a lot of people here really dig it.

I've no idea how Team Ico is even still a thing but Sony do have a soft spot for non-mainstream / experimental gaming. SotC, Ico, Journey, Rain, FLoW, the original Gran Turismo (a simulation on a game console? insane!), Patapon, LocoRoco, Gravity Rush, Flower, Rez, the upcoming WiLD and Dreams plus the loads I've forgotten or overlooked. Everybody's gone to the Rapture, Heavy Rain, Beyond Two Souls, Until Dawn - all risky ventures outside of the mainstream.

Looking at Sony from the outside, which is all any of us can do, it's looks like if you're producing mainstream games then you have to butter the bread but if you've doing something non-mainstream then the pressure is off. Does it make any sense? No, but that's kind of how it looks: Zipper Interactive, Studio Liverpool, Evolution Studios, Incognito - all working on mainstream genres and all gone. Sony seem less concerned about shuttering studios producing mainstream games probably because so many third parties can fill that gap.

I'm sure none of these decisions are taken lightly.
I agree! I was just trying to reconcile the decision in some sort of financial sense, which is why I mentioned Team Ico which has not released anything in years, and had to start over development of their last game completely. I would think they must have lost Sony a lot more money than Evolution. In my mind. But I really don't know.
 
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