DLC: The Next Generation Third Party Exclusives ? (TR:U, Mirror's Edge, GTAIV etc)

You may be right - we'll certainly see come December.

It's gonna be a rough december, though. Lots of games coming out, I feel like even some high-profile games won't feature on NPD for lack of space (it'll be true of October too). Plus, there's the whole economy thing.
 
The difference in my mind is the PS3 has a hell of a lot more to prove to third parties.

Edit: I guess to make the point I'm making painfully clear: what do you think November's NPD's will look like for Resistance 2 vs Call of Duty 5 PS3? How does this compare to CoD4 360 at the same point last year? If you were Activision, how do you think you'd feel about that?

If Valve is considering PS3 development, I don't think we need to worry about PS3's relatively smaller market size (It is big enough). Game development and talent training is a long cycle, PS3 price will go down eventually. It is too early to count it out.

As long as companies can make money from PS3 games within reasonable risk, they will do it.

As for November NPD, you guess is as good as mine. As long as devs make more and more money because of growing PS3 user base, the momentum will sustain and increase.
 
If COD5 is a AAA game, it will sell well on the PS3.

The fact that R2 is coming out in November is Activision's problem, not Sony's. This has nothing to do with platform. We have seen several big-name games sell better proportionally on the PS3 if I'm right--GTA 4, Soul Calibur 4 and Assassin's Creed.

The fact that Treyarch dont have the same pedigree as Infinity Ward will probably hurt them, but that's not for Sony to worry about.

I mean, as if any of the major third-party publishers will start ignoring the PS3, when it been consistently matching and surpassing 360 sales in the US, not to mention sales figures in Europe.
 
You are probably wrong: with GTA4 selling 3:2 (360:pS3) and consoles proportions 4:3 it's obviously selling better on 360. Not only that, publishers don't care about proportions. With life span of a game around 1-3mo, volume and ROI is what really matters.
 
Yes, as the developers gain more PS3 expertise and as PS3 user base grows, the devs will be more proficient at making money on the PS3 platform. The proportion can be affected by exclusive DLC deals but the natural demand of PS3 games is certainly there. Besides Valve considering PS3 development, Sega also announced exclusive PS3 games in TGS.
 
You are probably wrong: with GTA4 selling 3:2 (360:pS3) and consoles proportions 4:3 it's obviously selling better on 360.
By the way it was 3:2 for hardware in May according to VGcharz. MGS4 has helped PS3 after all.
 
You are probably wrong: with GTA4 selling 3:2 (360:pS3) and consoles proportions 4:3 it's obviously selling better on 360. Not only that, publishers don't care about proportions. With life span of a game around 1-3mo, volume and ROI is what really matters.

who knows what the current ratio is worldwide
look at another recently released huge game (prolly the biggest title of the year after GTA4 for europe)

FIFA2009

uk xb360 > ps3 (42% to 40% sales so closer than I thought)
germany ps3 > xb360
holland ps3 > xb360
australia ps3 > xb360
nz ps3 > xb360
sweden ps3 > xb360

in fact apart from the UK I couldnt see a single country where the xbox360 outsold the ps3 version, thus I think we can safely say nowadays worldwide WRT multiplatform the xbox doesnt enjoy as dominant position as it once did.
 
Football (soccer) games are a bit different beasts than your normal multiplatform games, as Playstation commercials have been running for years during Champions' League matches and that particular fanbase is likely to be much bigger on PS3.
It's also likely that PS3 has a bigger userbase in some of these countries.
Hopefully both consoles do well this Fall, they have fantastic line-ups with diverse games, general audience should notice this at some point...

As for exclusive DLC, I think it's a silly idea as it won't swing anyone towards a console other than a few really dedicated fans of a 'moneyhatted' franchise, which is usually relatively small and unproven (GTA4 is probably the exception here, but TRU, ME and Fallout 3 have yet to prove themselves). But I guess the deals for DLC are signed together with exclusive advertising, which can be pretty impactful.
 
The big risk is the one that's always been true of DLC: are features being cut out from the full game? In say, GTAIV's case, where it's been 6 months and DLC hasn't shown up, you can make a strong argument that it's not. But say, with a lot of stuff Namco-Bandai does, where DLC is already there on release, you can otherwise make a strong case that that content should have been in the game. What makes it worse is that now it's possible that certain versions of the game will be forever incomplete. Not saying it's the case for TR:U, mind you.
 
Regarding Tomb Raider:

http://www.videogamer.com/news/23-10-2008-9733.html
"We were approached by Microsoft, who asked us if we could make some downloadable content for them. It was a great opportunity, it was a great deal and we're happy to do it. The DLC that we're making for Microsoft is especially made. It's not part of the main game that we saved - we put all the game out there that we were going to put out there. Now we're going to the trouble of adding on spaces where they logically make sense, telling parts of the story."
 
If COD5 is a AAA game, it will sell well on the PS3.

Treyarch making a AAA game?

Treyarch are just leeches, they take whatever good Infinity Ward did last time, and try to build on it, usually making piss poor games full of bugs (CoD3)
 
Treyarch making a AAA game?

Treyarch are just leeches, they take whatever good Infinity Ward did last time, and try to build on it, usually making piss poor games full of bugs (CoD3)


Agreed competely but they were smart enough to copy the CoD4 MP step for step. CoD5 sadly, will do very well. CoD4 good? no but 4-5mil world wide would be my guess.
 
You are probably wrong: with GTA4 selling 3:2 (360:pS3) and consoles proportions 4:3 it's obviously selling better on 360. Not only that, publishers don't care about proportions. With life span of a game around 1-3mo, volume and ROI is what really matters.

Where? WW? Most GTA4 sales are in NA where the consoles are more like 2:1.
 
Treyarch making a AAA game?

Treyarch are just leeches, they take whatever good Infinity Ward did last time, and try to build on it, usually making piss poor games full of bugs (CoD3)

CoD's still a AAA franchise, it'd take a couple iterations of crappy games to seriously hurt the franchise at this point.
 
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