For exclusive DLC being effective it helps that the original game isn't boring and uninspiring as hell. I didn't even finished my copy of GTA IV.How many PS3 owners had a poor experience with GTA4 knowing that DLC would be coming to the 360 only?
For exclusive DLC being effective it helps that the original game isn't boring and uninspiring as hell. I didn't even finished my copy of GTA IV.How many PS3 owners had a poor experience with GTA4 knowing that DLC would be coming to the 360 only?
No, all they need to do is sell more PS3s.
Oh, and I don't remember Xbox1 owners complaining about all the exclusvie PS2 content they haven't had a chance to play. You guys need to get your mind straight, really...
I'm pissed because they are screwing over PS3 owners.
Its more like Sony is screwing PS3 owners over. There is a bunch of exclusive DLC content for the 360 because MS makes an emphasis to invest in that area. MS pays to give its 360 users access to exclusive content, Sony doesn't for the most part. So don't blame third party devs for the lack of exclusive DLC on the PS3, blame Sony.
For exclusive DLC being effective it helps that the original game isn't boring and uninspiring as hell. I didn't even finished my copy of GTA IV.
So you honestly think that the fact that their is DLC availabe (exclusively) for the 360 has everything to do with the 360 market "supremacy" (I must live in a parallel Europe then ) ?No, all they need to do is sell more PS3s.
MS has a very good reason to push for it because people are paying for online gaming, and they want to maintain their current revenue share of games.
I don't think that's their reason for it. The can charge for online for one reason and one reason only, because their online support is much better. People are always willing to pay for a better service.
They are paying for exclusive dlc because it's far far cheaper to fork over some cash to get exclusive downloadable content rights than it is to fund studios to make exclusive games. For the latter, the risk is huge. You spend all that money, and what if the game is a bomb? With dlc, all they have to do is ensure that they have the better version for games that are predicted to sell well, and they win. This shifts the cost and risk totally away from them, they leave it up to the individual studios to make successful games and ip's, and when the time comes MS just forks over a bit of cash for exclusive dlc rights, hence giving them the better version. Simple as that. It's the new frontier to compete on, MS has jumped ahead on it. You will see this more and more as platform exclusive games go the way of the dodo.
Note....you still need an exclusive game or two, but MS already has Halo and Gears, both of which are great hype machines. You don't need to fund dozens of studios to crank out exclusive games. Not worth it.
I beg to differ. Halo and Gears target the same audience. They are adequate to address the core gamers. They are inadequate for mass market (assuming they are interested to take on Wii and late stage PS3 titles).
You're missing the big picture! Addressing an audience's needs is but a small part of the equation. Halo and Gears are important because of the media frenzy they create. They get newspaper coverage, magazine coverage, internet coverage, tv coverage, they are everywhere. All that free advertising generates brand awareness, namely towards the 360 product. In the grand scheme of things, both of those games cater to a tiny fraction of the potential audience out there, but that's irrelevant. The amount of free attention they bring to the 360 brand is the big picture. So for those two, exclusivity is totally worth the cost.
The obvious PS3 equivalent is Metal Gear 4. That also is a game that caters to a tiny audience, relative to the potential population of gamers out there. But the phenoma that surrounds it brings piles of attention to the Playstation brand. That game as well is worth Sony spending piles of cash to keep it exclusive.
The amount of games with that kind of power though are few.
Sure. All those media hype was overshadowed by Wii sales right ?
I only commented that exclusive games have their place in the grand scheme of things. In any case, when the platform user base are big enough, they should be sufficient to support even third party exclusives. Don't count them out just yet.
Wii has nothing to do with it. Nintendo had the most brilliant strategy of all, targeting women. I posted about that elsewhere though so I'm not gonna rehash that.
I don't think that's the case anymore. When you have the average console owner buying 7+ games a year, two or three yearly exclusives starts to be come less relevant (except for Halo and Metal Gear caliber brands), and the multi-platform games have more weight. For example, Sony has Resistance and Killzone as exclusives. But what if a large portion of gamers don't care about those games? Poof, all the exclusivity money spent for nothing. Multi-platform titles make a big difference now, add some dlc and presto, you have the best version.
Why not ? They all have their own audience to target. As a side note, Wii is targeting the mass market, not just women. The point was that sometimes first party exclusives may be needed to target unconventional segments. DLCs have their places but they are also constrainted by the market of the base game, as well as the conversion ratio. Not everyone who bought the base game will buy the DLC.
Quality of _service_. Content is available to both Silver and Gold users.They will become closer and closer in quality unless MS brings in the content angle to differentiate further.
It does. Exclusive _content_ has nothing to do with paid _service_.First parties will remain exclusive. It is one of Sony's key strategies. As for your comments on DLC, they are correct but it doesn't disprove what I said.
Quality of _service_. Content is available to both Silver and Gold users.
It does. Exclusive _content_ has nothing to do with paid _service_.
In other word: either you don't know or you don't want to acknowledge the fact, that Live! Silver users have access to the DLC, so DLC has nothing to do with people paying for Xbox Live!.
All the games we're talking about have very strong single player component. Where did you take this idea of online-focused exclusive DLC? TRU is single player game, Fallout used to be single player oriented (I hope it stays that way) and GTA was announced to be "story experience" so I really don't understand your point. Sure, there's some content Gold members get earlier (mostly if not exclusively demos, and even in this case only some of them). DLC which is not multiplayer maps is available to both Silver and Gold members at the same time. So again: there's no connection between paid service and paid content. Your argument about DLC strategy having something to do with paid service is flawed.Unless of course the DLC requires online gaming, or they may allow paying members first taste to the DLCs. They will naturally need to strike a balance to avoid non-paying members turning against them.
Ok, and?I think the models we see today are still evolving. The platform holders will adjust their strategies based on performances (e.g., GTA4 DLCs, R&C Quest For Booty, Siren, ... all represent different DLC experiments).
All the games we're talking about have very strong single player component. Where did you take this idea of online-focused exclusive DLC? TRU is single player game, Fallout used to be single player oriented (I hope it stays that way) and GTA was announced to be "story experience" so I really don't understand your point. Sure, there's some content Gold members get earlier (mostly if not exclusively demos, and even in this case only some of them). DLC which is not multiplayer maps is available to both Silver and Gold members at the same time. So again: there's no connection between paid service and paid content. Your argument about DLC strategy having something to do with paid service is flawed
Ok, and?
That's because you have excluded them in your argument ("DLC which is not multiplayer maps is available to both Silver and Gold members at the same time").